Commit Graph

13 Commits (eca1851f02f3f6850a946abddc45d0ff2dc76140)

Author SHA1 Message Date
David Baker 576ba21210 Comment nonzero opacity 2020-11-23 15:13:19 +00:00
David Baker 49bd66c377 Change fullscreen button to expand button in PIP view
and fix call controls which didn't appear in video call
2020-11-19 16:36:23 +00:00
David Baker 50965e41eb Remove call bar
Also hide video mute button on voice calls (awaiting clarification from design)
and fix mute keyboard shortcuts by moving them out of roomview & into
callview.
2020-11-19 15:15:31 +00:00
David Baker a2d58e2f1f Make new in-call UI work
* Buttons on the main view will disappear after 1 second of the user
not moving the mouse over the call view.
 * PIP view has no buttons, and not moveable yet
 * No call status in room view yet
 * Room status bar is still there currently
2020-11-18 14:22:38 +00:00
David Baker 6caca97942 lint 2020-11-12 18:12:38 +00:00
David Baker c921567831 WIP: the new call views work now
just need to add the buttons and then get rid of the status bar
2020-11-12 18:09:56 +00:00
David Baker f828c6d494 Implement call hold
Currently just by adding /holdcall and /unholdcall slash commands

The only place the hold status of the call is currently represented
is when the call is a voice call and you're viewing a different room:
it's not wired up when you're viewing the room because that currently
uses the room status bar which it won't do with the new UI.

Also convert VideoFeed to typescript, and remove videoview because
it essentially just managed the fullscreen functionality, but we'll
want and 'on hold' representation (and probably chrome for hagnup etc)
in the fullscreen UI too, so let's just make CallView the thing that
gets fullscreened.
2020-10-29 17:56:24 +00:00
Travis Ralston 7f5c501b2b CallView2 -> CallView 2020-07-17 15:55:30 -06:00
Travis Ralston cbf967ea69 Remove legacy call components 2020-07-17 15:53:13 -06:00
Jorik Schellekens 6cf9166c4a Use variables for the rem values.
It's become obvious that these random floating points everywhere
are unwieldy. Now they're all in one place with some fairly logical
variable names which will help out in design->implementation phase.
2020-03-31 15:26:23 +01:00
Jorik Schellekens da34e6241d Make all 'font-size's and 'line-height's rem
Font size of the whole app would ideally be controlled by a single
value. This value is currently hard coded using the :root CSS selector.
It is the intention to make this value configurable within riot. In the
interim all font-sizes have been converted to rem by the simple process
of regex. Replacing px values with their equivalent rem values assuming
a font size of 15px and then rounded to three decimal places, which was
the base at the time of this transformation.

I'm expecting another commit cleaning up rem values but I thought it
best to leave that to review.

This commit doesn't address any scaling issues. I thought it better to
land this unwieldy, mechanical, invisible change before the others
otherwise the pr would be impossible to review thoroughly.
2020-03-30 18:23:46 +01:00
J. Ryan Stinnett dd2079bffc Auto-fix stylelint issues
These `stylelint` issues were autofixed by the tool itself and look sane to me.
2019-07-10 16:56:40 +01:00
Matthew Hodgson 79d3cca6e9 move components' CSS to be in the same repo as their JS 2018-04-12 00:23:58 +01:00