Commit Graph

15 Commits (ed738b6398aecd69222788716284b42cc9e29a1f)

Author SHA1 Message Date
Matthew Hodgson 202c155788 absolute path thinko 2015-07-19 03:37:39 +01:00
Matthew Hodgson 1e1f7492d8 basic skin of incomingCallBox 2015-07-19 01:58:04 +01:00
Matthew Hodgson aa4f9abd5c basic VoIP lipstick 2015-07-18 02:04:58 +01:00
Matthew Hodgson 4ded74765a encore du lipstick 2015-07-18 00:48:22 +01:00
Matthew Hodgson aa70dd7b67 alt tags for avatars; improve header spacing; improve roomview margin 2015-07-17 19:09:27 +01:00
Matthew Hodgson 7bef6245f7 'ended the call' kinda handles both cancelled and 'hung up' 2015-07-17 17:08:38 +01:00
Kegan Dougal 827e777079 Implement ringing audio. Add other audio tags. 2015-07-17 16:42:26 +01:00
Matthew Hodgson 328d5004d8 it's spelt 'hung up' 2015-07-17 16:15:23 +01:00
Kegan Dougal 6b81022e28 Move position of incoming call buttons. 2015-07-16 16:32:21 +01:00
Kegan Dougal 0a3a3dac1a Display call logs in the UI.
Display placed/incoming calls, answers and hangups.
2015-07-16 13:30:14 +01:00
Kegan Dougal 5f3721f471 Tidying up 2015-07-16 11:54:53 +01:00
Kegan Dougal 37c9c8fbb4 Add CallHandler singleton and add CallView.
CallView is the container for either VideoViews or WaveformViews. All UI
elements listen for 'call_state' payloads and then call
CallHandler.getCall(roomId) to extract the current MatrixCall for that room.
We can't do this via stateful dispatches because dispatching does not preserve
ordering empirically (probably due to setTimeout).
2015-07-15 16:52:23 +01:00
Kegan Dougal 6316f1b195 Add call handling logic. Outbound voice calls work! 2015-07-15 15:36:45 +01:00
Kegan Dougal 7e30c0f47b Add CallHandler to handle call logic and make VideoViews/WaveformViews. 2015-07-15 14:57:52 +01:00
Kegan Dougal 28cebab9a3 Add voip subdirectory. 2015-07-15 14:35:04 +01:00