Adds UI control for 3 hidden notification rules:
* Messages containing @room
* Encrypted one-to-one messages
* Encrypted group messages
This should help to clarify some mysterious notification behavior, as it wasn't
obvious that these rules existed.
Fixesvector-im/riot-web#7833.
Signed-off-by: J. Ryan Stinnett <jryans@gmail.com>
When I was talking to Matthew about this the other day, we couldn't think of a
good reason why we should preserve the HS URL at logout. It introduces the
problem that, if a client is redirected after login as per MSC1730, and then
you log out, you'll then get a login screen for the wrong server.
So basically there's no reason to have an mx_hs_url/mx_is_url without an access
token, and we can remove the stuff which preserves it, and the stuff that
attempts to restore it.
This was noticed as a problem after `Unread.doesRoomHaveUnreadMessages` started being called a lot more frequently. Down the call stack, `shouldHideEvent` is called which used to call into the `SettingsStore` frequently, causing performance issues in many cases. The `SettingsStore` tries to be as fast as possible, however there's still code paths that make it less than desirable to use as the first condition in an AND condition. By not hitting the `SettingsStore` so often, we can shorten those code paths.
As for how much this improves things, I ran some profiling before and after this change. This was done on my massive 1200+ room account. Before it was possible to see nearly 2 seconds spent generating room lists where 20-130ms per room was spent figuring out if the room has unread messages. Afterwards, the room list was generating within ~330ms and each unread check taking 0-2ms. There's still room for improvement on generating the room list, however the significant gains here seem worth it.
They are now independent of each other. If both are specified in the config, the user will see an error and be prevented from logging in. The expected behaviour is that when a default server name is given, we do a .well-known lookup to find the default homeserver (and block the UI while we do this to prevent it from using matrix.org while we go out and find more information). If the config specifies just a default homeserver URL however, we don't do anything special.
This adds an in-room reminder above the message timeline to set up Secure
Message Recovery so that your keys will be backed up. If you try to ignore it,
an additional dialog is shown to confirm.
Fixesvector-im/riot-web#7783.
Signed-off-by: J. Ryan Stinnett <jryans@gmail.com>
The js-sdk's placement of the notification change was unreliable and could cause stuck notifications. The new location (piggybacking the Notifier) is a lot more reliable.
The tinting has been changed fairly invasively in order to support the changing of the `fill` attribute. What was happening before was the `fill` property would happily get set to the forced color value, but when it came time to reset it it wouldn't be part of the colors array and fail the check, therefore never being changed back. By using a second field we can ensure we are checking the not-forced value where possible, falling back to the potentially forced value if needed.
In addition to fixing which color the Tinter was checking against, something noticed during development is that `this.colors` might not always be a set of hex color codes. This is problematic when the attribute we're looking to replace is a rgb color code but we're only looking at `keyHex` - the value won't be reset. It appears as though this happens when people use custom tinting in places as `this.colors` often gets set to the rgb values throughout the file. To fix it, we just check against `keyHex` and `keyRgb`.
It has been marked outdated for several years. Since it appears on the repo home
page, it makes the project feel unmaintained.
Signed-off-by: J. Ryan Stinnett <jryans@gmail.com>
Fixes https://github.com/vector-im/riot-web/issues/3383
This achieves the result by counting up the number of highlights across all rooms and setting that as the badge above the icon. If there are no highlights, nothing is displayed. The red highlight on the bell is done by abusing how the Tinter works: because it has access to the properties of the SVG that we'd need to override it, we give it a collection of colors it should use instead of the theme/tint it is trying to apply. This results in the Tinter using our warning color instead of whatever it was going to apply.
The RightPanel now listens for events to update the count too, otherwise when the user receives a ping they'd have to switch rooms to see the change.