/* Copyright 2024 New Vector Ltd. Copyright 2023 The Matrix.org Foundation C.I.C. SPDX-License-Identifier: AGPL-3.0-only OR GPL-3.0-only Please see LICENSE files in the repository root for full details. */ /* See readme.md for tips on writing these tests. */ import { many, test } from "."; test.describe("Read receipts", () => { test.describe("new messages", () => { test.describe("in the main timeline", () => { test("Receiving a message makes a room unread", async ({ roomAlpha: room1, roomBeta: room2, util, msg, }) => { // Given I am in a different room await util.goTo(room1); await util.assertRead(room2); // When I receive some messages await util.receiveMessages(room2, ["Msg1"]); // Then the room is marked as unread await util.assertUnread(room2, 1); }); test("Reading latest message makes the room read", async ({ roomAlpha: room1, roomBeta: room2, util, msg, }) => { // Given I have some unread messages await util.goTo(room1); await util.assertRead(room2); await util.receiveMessages(room2, ["Msg1"]); await util.assertUnread(room2, 1); // When I read the main timeline await util.goTo(room2); // Then the room becomes read await util.assertRead(room2); }); test("Reading an older message leaves the room unread", async ({ roomAlpha: room1, roomBeta: room2, util, msg, }) => { // Given there are lots of messages in a room await util.goTo(room1); await util.receiveMessages(room2, many("Msg", 30)); await util.assertUnread(room2, 30); // When I jump to one of the older messages await msg.jumpTo(room2.name, "Msg0001"); // Then the room is still unread, but some messages were read await util.assertUnreadLessThan(room2, 30); }); test("Marking a room as read makes it read", async ({ roomAlpha: room1, roomBeta: room2, util, msg }) => { // Given I have some unread messages await util.goTo(room1); await util.assertRead(room2); await util.receiveMessages(room2, ["Msg1"]); await util.assertUnread(room2, 1); // When I mark the room as read await util.markAsRead(room2); // Then it is read await util.assertRead(room2); }); test("Receiving a new message after marking as read makes it unread", async ({ roomAlpha: room1, roomBeta: room2, util, msg, }) => { // Given I have marked my messages as read await util.goTo(room1); await util.assertRead(room2); await util.receiveMessages(room2, ["Msg1"]); await util.assertUnread(room2, 1); await util.markAsRead(room2); await util.assertRead(room2); // When I receive a new message await util.receiveMessages(room2, ["Msg2"]); // Then the room is unread await util.assertUnread(room2, 1); }); test("A room with a new message is still unread after restart", async ({ roomAlpha: room1, roomBeta: room2, util, msg, }) => { // Given I have an unread message await util.goTo(room1); await util.assertRead(room2); await util.receiveMessages(room2, ["Msg1"]); await util.assertUnread(room2, 1); // When I restart await util.saveAndReload(); // Then I still have an unread message await util.assertUnread(room2, 1); }); test("A room where all messages are read is still read after restart", async ({ roomAlpha: room1, roomBeta: room2, util, msg, }) => { // Given I have read all messages await util.goTo(room1); await util.assertRead(room2); await util.receiveMessages(room2, ["Msg1"]); await util.assertUnread(room2, 1); await util.goTo(room2); await util.assertRead(room2); // When I restart await util.saveAndReload(); // Then all messages are still read await util.assertRead(room2); }); test("A room that was marked as read is still read after restart", async ({ roomAlpha: room1, roomBeta: room2, util, msg, }) => { // Given I have marked all messages as read await util.goTo(room1); await util.assertRead(room2); await util.receiveMessages(room2, ["Msg1"]); await util.assertUnread(room2, 1); await util.markAsRead(room2); await util.assertRead(room2); // When I restart await util.saveAndReload(); // Then all messages are still read await util.assertRead(room2); }); }); }); });