/* Copyright 2023 The Matrix.org Foundation C.I.C. Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. */ /* See readme.md for tips on writing these tests. */ /// import { HomeserverInstance } from "../../plugins/utils/homeserver"; import { assertRead, assertReadThread, assertUnread, assertUnreadLessThan, assertUnreadThread, backToThreadsList, ReadReceiptSetup, goTo, many, markAsRead, Message, MessageContentSpec, MessageFinder, openThread, saveAndReload, sendMessageAsClient, } from "./read-receipts-utils"; describe("Read receipts", () => { const roomAlpha = "Room Alpha"; const roomBeta = "Room Beta"; let homeserver: HomeserverInstance; let messageFinder: MessageFinder; let testSetup: ReadReceiptSetup; function replyTo(targetMessage: string, newMessage: string): MessageContentSpec { return messageFinder.replyTo(targetMessage, newMessage); } function threadedOff(rootMessage: string, newMessage: string): MessageContentSpec { return messageFinder.threadedOff(rootMessage, newMessage); } function manyThreadedOff(rootMessage: string, newMessages: Array): Array { return messageFinder.manyThreadedOff(rootMessage, newMessages); } function jumpTo(room: string, message: string, includeThreads = false) { return messageFinder.jumpTo(room, message, includeThreads); } before(() => { // Note: unusually for the Cypress tests in this repo, we share a single // Synapse between all the tests in this file. // // Stopping and starting Synapse costs about 0.25 seconds per test, so // for most suites this is worth the cost for the extra assurance that // each test is independent. // // Because there are so many tests in this file, and because sharing a // Synapse should have no effect (because we create new rooms and users // for each test), we share it here, saving ~30 seconds per run at time // of writing. cy.startHomeserver("default").then((data) => { homeserver = data; }); }); beforeEach(() => { messageFinder = new MessageFinder(); testSetup = new ReadReceiptSetup(homeserver, "Mae", "Other User", roomAlpha, roomBeta); }); after(() => { cy.stopHomeserver(homeserver); }); /** * Sends messages into given room as a bot * @param room - the name of the room to send messages into * @param messages - the list of messages to send, these can be strings or implementations of MessageSpec like `editOf` */ function receiveMessages(room: string, messages: Message[]) { sendMessageAsClient(testSetup.bot, room, messages); } /** * Sends messages into given room as the currently logged-in user * @param room - the name of the room to send messages into * @param messages - the list of messages to send, these can be strings or implementations of MessageSpec like `editOf` */ function sendMessages(room: string, messages: Message[]) { cy.getClient().then((cli) => sendMessageAsClient(cli, room, messages)); } const room1 = roomAlpha; const room2 = roomBeta; describe("new messages", () => { describe("in the main timeline", () => { it("Receiving a message makes a room unread", () => { // Given I am in a different room goTo(room1); assertRead(room2); // When I receive some messages receiveMessages(room2, ["Msg1"]); // Then the room is marked as unread assertUnread(room2, 1); }); it("Reading latest message makes the room read", () => { // Given I have some unread messages goTo(room1); assertRead(room2); receiveMessages(room2, ["Msg1"]); assertUnread(room2, 1); // When I read the main timeline goTo(room2); // Then the room becomes read assertRead(room2); }); // XXX: fails (sometimes!) because the unread count stays high it.skip("Reading an older message leaves the room unread", () => { // Given there are lots of messages in a room goTo(room1); receiveMessages(room2, many("Msg", 30)); assertUnread(room2, 30); // When I jump to one of the older messages jumpTo(room2, "Msg0001"); // Then the room is still unread, but some messages were read assertUnreadLessThan(room2, 30); }); it("Marking a room as read makes it read", () => { // Given I have some unread messages goTo(room1); assertRead(room2); receiveMessages(room2, ["Msg1"]); assertUnread(room2, 1); // When I mark the room as read markAsRead(room2); // Then it is read assertRead(room2); }); it("Receiving a new message after marking as read makes it unread", () => { // Given I have marked my messages as read goTo(room1); assertRead(room2); receiveMessages(room2, ["Msg1"]); assertUnread(room2, 1); markAsRead(room2); assertRead(room2); // When I receive a new message receiveMessages(room2, ["Msg2"]); // Then the room is unread assertUnread(room2, 1); }); it("A room with a new message is still unread after restart", () => { // Given I have an unread message goTo(room1); assertRead(room2); receiveMessages(room2, ["Msg1"]); assertUnread(room2, 1); // When I restart saveAndReload(); // Then I still have an unread message assertUnread(room2, 1); }); it("A room where all messages are read is still read after restart", () => { // Given I have read all messages goTo(room1); assertRead(room2); receiveMessages(room2, ["Msg1"]); assertUnread(room2, 1); goTo(room2); assertRead(room2); // When I restart saveAndReload(); // Then all messages are still read assertRead(room2); }); it("A room that was marked as read is still read after restart", () => { // Given I have marked all messages as read goTo(room1); assertRead(room2); receiveMessages(room2, ["Msg1"]); assertUnread(room2, 1); markAsRead(room2); assertRead(room2); // When I restart saveAndReload(); // Then all messages are still read assertRead(room2); }); // XXX: fails because the room remains unread even though I sent a message it.skip("Me sending a message from a different client marks room as read", () => { // Given I have unread messages goTo(room1); assertRead(room2); receiveMessages(room2, ["Msg1"]); assertUnread(room2, 1); // When I send a new message from a different client sendMessages(room2, ["Msg2"]); // Then this room is marked as read assertRead(room2); }); }); describe("in threads", () => { it("Receiving a message makes a room unread", () => { // Given a message arrived and is read goTo(room1); receiveMessages(room2, ["Msg1"]); assertUnread(room2, 1); goTo(room2); assertRead(room2); goTo(room1); // When I receive a threaded message receiveMessages(room2, [threadedOff("Msg1", "Resp1")]); // Then the room becomes unread assertUnread(room2, 1); }); it("Reading the last threaded message makes the room read", () => { // Given a thread exists and is not read goTo(room1); receiveMessages(room2, ["Msg1", threadedOff("Msg1", "Resp1")]); assertUnread(room2, 2); goTo(room2); // When I read it openThread("Msg1"); // The room becomes read assertRead(room2); }); it("Reading a thread message makes the thread read", () => { // Given a thread exists goTo(room1); receiveMessages(room2, ["Msg1", threadedOff("Msg1", "Resp1"), threadedOff("Msg1", "Resp2")]); assertUnread(room2, 3); // (Sanity) // When I read the main timeline goTo(room2); // Then room does appear unread assertUnread(room2, 2); // Until we open the thread openThread("Msg1"); assertReadThread("Msg1"); assertRead(room2); }); it("Reading an older thread message leaves the thread unread", () => { // Given there are many messages in a thread goTo(room1); receiveMessages(room2, ["ThreadRoot", ...manyThreadedOff("ThreadRoot", many("InThread", 20))]); assertUnread(room2, 21); // When I read an older message in the thread jumpTo(room2, "InThread0001", true); assertUnreadLessThan(room2, 21); // TODO: for some reason, we can't find the first message // "InThread0", so I am using the second here. Also, they appear // out of order, with "InThread2" before "InThread1". Might be a // clue to the sporadic reports we have had of messages going // missing in threads? // Then the thread is still marked as unread backToThreadsList(); assertUnreadThread("ThreadRoot"); }); it("Reading only one thread's message does not make the room read", () => { // Given two threads are unread goTo(room1); receiveMessages(room2, ["Msg1", threadedOff("Msg1", "Resp1"), "Msg2", threadedOff("Msg2", "Resp2")]); assertUnread(room2, 4); goTo(room2); assertUnread(room2, 2); // When I only read one of them openThread("Msg1"); // The room is still unread assertUnread(room2, 1); }); it("Reading only one thread's message makes that thread read but not others", () => { // Given I have unread threads goTo(room1); receiveMessages(room2, ["Msg1", "Msg2", threadedOff("Msg1", "Resp1"), threadedOff("Msg2", "Resp2")]); assertUnread(room2, 4); // (Sanity) goTo(room2); assertUnread(room2, 2); assertUnreadThread("Msg1"); assertUnreadThread("Msg2"); // When I read one of them openThread("Msg1"); // Then that one is read, but the other is not assertReadThread("Msg1"); assertUnreadThread("Msg2"); }); it("Reading the main timeline does not mark a thread message as read", () => { // Given a thread exists goTo(room1); receiveMessages(room2, ["Msg1", threadedOff("Msg1", "Resp1"), threadedOff("Msg1", "Resp2")]); assertUnread(room2, 3); // (Sanity) // When I read the main timeline goTo(room2); assertUnread(room2, 2); // Then thread does appear unread assertUnreadThread("Msg1"); }); // XXX: fails because the room is still "bold" even though the notification counts all disappear it.skip("Marking a room with unread threads as read makes it read", () => { // Given I have an unread thread goTo(room1); receiveMessages(room2, ["Msg1", threadedOff("Msg1", "Resp1"), threadedOff("Msg1", "Resp2")]); assertUnread(room2, 3); // (Sanity) // When I mark the room as read markAsRead(room2); // Then the room is read assertRead(room2); }); // XXX: fails for the same reason as "Marking a room with unread threads as read makes it read" it.skip("Sending a new thread message after marking as read makes it unread", () => { // Given a thread exists goTo(room1); receiveMessages(room2, ["Msg1", threadedOff("Msg1", "Resp1"), threadedOff("Msg1", "Resp2")]); // When I mark the room as read markAsRead(room2); assertRead(room2); // Then another message appears in the thread receiveMessages(room2, [threadedOff("Msg1", "Resp3")]); // Then the room becomes unread assertUnread(room2, 1); }); // XXX: fails for the same reason as "Marking a room with unread threads as read makes it read" it.skip("Sending a new different-thread message after marking as read makes it unread", () => { // Given 2 threads exist, and Thread2 has the latest message in it goTo(room1); receiveMessages(room2, ["Thread1", "Thread2", threadedOff("Thread1", "t1a")]); assertUnread(room2, 3); receiveMessages(room2, [threadedOff("Thread2", "t2a")]); // When I mark the room as read (making an unthreaded receipt for t2a) markAsRead(room2); assertRead(room2); // Then another message appears in the other thread receiveMessages(room2, [threadedOff("Thread1", "t1b")]); // Then the room becomes unread assertUnread(room2, 1); }); it("A room with a new threaded message is still unread after restart", () => { // Given a thread exists goTo(room1); receiveMessages(room2, ["Msg1", threadedOff("Msg1", "Resp1"), threadedOff("Msg1", "Resp2")]); assertUnread(room2, 3); // (Sanity) // When I read the main timeline goTo(room2); // Then room does appear unread assertUnread(room2, 2); saveAndReload(); assertUnread(room2, 2); // Until we open the thread openThread("Msg1"); assertRead(room2); }); it("A room where all threaded messages are read is still read after restart", () => { // Given I have read all the threads goTo(room1); receiveMessages(room2, ["Msg1", threadedOff("Msg1", "Resp1"), threadedOff("Msg1", "Resp2")]); assertUnread(room2, 3); // (Sanity) goTo(room2); assertUnread(room2, 2); openThread("Msg1"); assertRead(room2); // When I restart saveAndReload(); // Then the room is still read assertRead(room2); }); }); describe("thread roots", () => { it("Reading a thread root does not mark the thread as read", () => { // Given a thread exists goTo(room1); receiveMessages(room2, ["Msg1", threadedOff("Msg1", "Resp1")]); assertUnread(room2, 2); // (Sanity) // When I read the main timeline goTo(room2); // Then room does appear unread assertUnread(room2, 1); assertUnreadThread("Msg1"); }); // XXX: fails because we jump to the wrong place in the timeline it.skip("Reading a thread root within the thread view marks it as read in the main timeline", () => { // Given lots of messages are on the main timeline, and one has a thread off it goTo(room1); receiveMessages(room2, [ ...many("beforeThread", 30), "ThreadRoot", threadedOff("ThreadRoot", "InThread"), ...many("afterThread", 30), ]); assertUnread(room2, 62); // Sanity // When I jump to an old message and read the thread jumpTo(room2, "beforeThread0000"); openThread("ThreadRoot"); // Then the thread root is marked as read in the main timeline, // so there are only 30 left - the ones after the thread root. assertUnread(room2, 30); }); it("Creating a new thread based on a reply makes the room unread", () => { // Given a message and reply exist and are read goTo(room1); receiveMessages(room2, ["Msg1", replyTo("Msg1", "Reply1")]); goTo(room2); assertRead(room2); goTo(room1); assertRead(room2); // When I receive a thread message created on the reply receiveMessages(room2, [threadedOff("Reply1", "Resp1")]); // Then the room is unread assertUnread(room2, 1); }); it("Reading a thread whose root is a reply makes the room read", () => { // Given an unread thread off a reply exists goTo(room1); receiveMessages(room2, ["Msg1", replyTo("Msg1", "Reply1"), threadedOff("Reply1", "Resp1")]); assertUnread(room2, 3); goTo(room2); assertUnread(room2, 1); assertUnreadThread("Reply1"); // When I read the thread openThread("Reply1"); // Then the room and thread are read assertRead(room2); assertReadThread("Reply1"); }); }); }); });