mirror of https://github.com/vector-im/riot-web
571 lines
24 KiB
TypeScript
571 lines
24 KiB
TypeScript
/*
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* Copyright 2021 - 2022 The Matrix.org Foundation C.I.C.
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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import { Room } from "matrix-js-sdk/src/models/room";
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import { MatrixEvent } from "matrix-js-sdk/src/models/event";
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import { RoomStateEvent } from "matrix-js-sdk/src/models/room-state";
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import { Optional } from "matrix-events-sdk";
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import { compare, MapWithDefault, recursiveMapToObject } from "matrix-js-sdk/src/utils";
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import SettingsStore from "../../settings/SettingsStore";
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import WidgetStore, { IApp } from "../WidgetStore";
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import { WidgetType } from "../../widgets/WidgetType";
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import { clamp, defaultNumber, sum } from "../../utils/numbers";
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import defaultDispatcher from "../../dispatcher/dispatcher";
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import { ReadyWatchingStore } from "../ReadyWatchingStore";
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import { SettingLevel } from "../../settings/SettingLevel";
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import { arrayFastClone } from "../../utils/arrays";
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import { UPDATE_EVENT } from "../AsyncStore";
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export const WIDGET_LAYOUT_EVENT_TYPE = "io.element.widgets.layout";
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export enum Container {
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// "Top" is the app drawer, and currently the only sensible value.
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Top = "top",
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// "Right" is the right panel, and the default for widgets. Setting
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// this as a container on a widget is essentially like saying "no
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// changes needed", though this may change in the future.
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Right = "right",
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Center = "center",
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}
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export interface IStoredLayout {
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// Where to store the widget. Required.
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container: Container;
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// The index (order) to position the widgets in. Only applies for
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// ordered containers (like the top container). Smaller numbers first,
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// and conflicts resolved by comparing widget IDs.
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index?: number;
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// Percentage (integer) for relative width of the container to consume.
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// Clamped to 0-100 and may have minimums imposed upon it. Only applies
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// to containers which support inner resizing (currently only the top
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// container).
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width?: number;
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// Percentage (integer) for relative height of the container. Note that
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// this only applies to the top container currently, and that container
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// will take the highest value among widgets in the container. Clamped
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// to 0-100 and may have minimums imposed on it.
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height?: number | null;
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// TODO: [Deferred] Maximizing (fullscreen) widgets by default.
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}
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interface IWidgetLayouts {
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[widgetId: string]: IStoredLayout;
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}
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interface ILayoutStateEvent {
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// TODO: [Deferred] Forced layout (fixed with no changes)
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// The widget layouts.
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widgets: IWidgetLayouts;
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}
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interface ILayoutSettings extends ILayoutStateEvent {
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overrides?: string; // event ID for layout state event, if present
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}
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// Dev note: "Pinned" widgets are ones in the top container.
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export const MAX_PINNED = 3;
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// These two are whole percentages and don't really mean anything. Later values will decide
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// minimum, but these help determine proportions during our calculations here. In fact, these
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// values should be *smaller* than the actual minimums imposed by later components.
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const MIN_WIDGET_WIDTH_PCT = 10; // 10%
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const MIN_WIDGET_HEIGHT_PCT = 2; // 2%
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interface ContainerValue {
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ordered: IApp[];
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height?: number;
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distributions?: number[];
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}
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export class WidgetLayoutStore extends ReadyWatchingStore {
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private static internalInstance: WidgetLayoutStore;
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// Map: room Id → container → ContainerValue
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private byRoom: MapWithDefault<string, Map<Container, ContainerValue>> = new MapWithDefault(() => new Map());
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private pinnedRef: string | undefined;
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private layoutRef: string | undefined;
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private dynamicRef: string | undefined;
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private constructor() {
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super(defaultDispatcher);
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}
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public static get instance(): WidgetLayoutStore {
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if (!this.internalInstance) {
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this.internalInstance = new WidgetLayoutStore();
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this.internalInstance.start();
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}
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return this.internalInstance;
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}
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public static emissionForRoom(room: Room): string {
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return `update_${room.roomId}`;
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}
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private emitFor(room: Room): void {
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this.emit(WidgetLayoutStore.emissionForRoom(room));
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}
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protected async onReady(): Promise<void> {
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this.updateAllRooms();
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this.matrixClient?.on(RoomStateEvent.Events, this.updateRoomFromState);
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this.pinnedRef = SettingsStore.watchSetting("Widgets.pinned", null, this.updateFromSettings);
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this.layoutRef = SettingsStore.watchSetting("Widgets.layout", null, this.updateFromSettings);
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this.dynamicRef = SettingsStore.watchSetting(
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"feature_dynamic_room_predecessors",
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null,
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this.updateFromSettings,
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);
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WidgetStore.instance.on(UPDATE_EVENT, this.updateFromWidgetStore);
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}
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protected async onNotReady(): Promise<void> {
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this.byRoom = new MapWithDefault(() => new Map());
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this.matrixClient?.off(RoomStateEvent.Events, this.updateRoomFromState);
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if (this.pinnedRef) SettingsStore.unwatchSetting(this.pinnedRef);
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if (this.layoutRef) SettingsStore.unwatchSetting(this.layoutRef);
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if (this.dynamicRef) SettingsStore.unwatchSetting(this.dynamicRef);
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WidgetStore.instance.off(UPDATE_EVENT, this.updateFromWidgetStore);
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}
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private updateAllRooms = (): void => {
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const msc3946ProcessDynamicPredecessor = SettingsStore.getValue("feature_dynamic_room_predecessors");
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if (!this.matrixClient) return;
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this.byRoom = new MapWithDefault(() => new Map());
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for (const room of this.matrixClient.getVisibleRooms(msc3946ProcessDynamicPredecessor)) {
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this.recalculateRoom(room);
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}
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};
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private updateFromWidgetStore = (roomId?: string): void => {
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if (roomId) {
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const room = this.matrixClient?.getRoom(roomId);
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if (room) this.recalculateRoom(room);
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} else {
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this.updateAllRooms();
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}
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};
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private updateRoomFromState = (ev: MatrixEvent): void => {
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if (ev.getType() !== WIDGET_LAYOUT_EVENT_TYPE) return;
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const room = this.matrixClient?.getRoom(ev.getRoomId());
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if (room) this.recalculateRoom(room);
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};
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private updateFromSettings = (
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_settingName: string,
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roomId: string | null,
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_atLevel: SettingLevel,
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_newValAtLevel: any,
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_newVal: any,
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): void => {
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if (roomId) {
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const room = this.matrixClient?.getRoom(roomId);
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if (room) this.recalculateRoom(room);
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} else {
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this.updateAllRooms();
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}
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};
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public recalculateRoom(room: Room): void {
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const widgets = WidgetStore.instance.getApps(room.roomId);
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if (!widgets?.length) {
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this.byRoom.set(room.roomId, new Map());
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this.emitFor(room);
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return;
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}
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const roomContainers = this.byRoom.getOrCreate(room.roomId);
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const beforeChanges = JSON.stringify(recursiveMapToObject(roomContainers));
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const layoutEv = room.currentState.getStateEvents(WIDGET_LAYOUT_EVENT_TYPE, "");
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const legacyPinned = SettingsStore.getValue("Widgets.pinned", room.roomId);
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let userLayout = SettingsStore.getValue<ILayoutSettings | null>("Widgets.layout", room.roomId);
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if (layoutEv && userLayout && userLayout.overrides !== layoutEv.getId()) {
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// For some other layout that we don't really care about. The user can reset this
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// by updating their personal layout.
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userLayout = null;
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}
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const roomLayout = layoutEv?.getContent<ILayoutStateEvent>() ?? null;
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// We filter for the center container first.
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// (An error is raised, if there are multiple widgets marked for the center container)
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// For the right and top container multiple widgets are allowed.
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const topWidgets: IApp[] = [];
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const rightWidgets: IApp[] = [];
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const centerWidgets: IApp[] = [];
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for (const widget of widgets) {
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const stateContainer = roomLayout?.widgets?.[widget.id]?.container;
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const manualContainer = userLayout?.widgets?.[widget.id]?.container;
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const isLegacyPinned = !!legacyPinned?.[widget.id];
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const defaultContainer = WidgetType.JITSI.matches(widget.type) ? Container.Top : Container.Right;
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if (manualContainer ? manualContainer === Container.Center : stateContainer === Container.Center) {
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if (centerWidgets.length) {
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console.error("Tried to push a second widget into the center container");
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} else {
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centerWidgets.push(widget);
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}
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// The widget won't need to be put in any other container.
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continue;
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}
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let targetContainer: Container = defaultContainer;
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if (!!manualContainer || !!stateContainer) {
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targetContainer = manualContainer ?? stateContainer!;
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} else if (isLegacyPinned && !stateContainer) {
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// Special legacy case
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targetContainer = Container.Top;
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}
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(targetContainer === Container.Top ? topWidgets : rightWidgets).push(widget);
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}
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// Trim to MAX_PINNED
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const runoff = topWidgets.slice(MAX_PINNED);
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rightWidgets.push(...runoff);
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// Order the widgets in the top container, putting autopinned Jitsi widgets first
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// unless they have a specific order in mind
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topWidgets.sort((a, b) => {
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const layoutA = roomLayout?.widgets?.[a.id];
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const layoutB = roomLayout?.widgets?.[b.id];
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const userLayoutA = userLayout?.widgets?.[a.id];
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const userLayoutB = userLayout?.widgets?.[b.id];
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// Jitsi widgets are defaulted to be the leftmost widget whereas other widgets
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// default to the right side.
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const defaultA = WidgetType.JITSI.matches(a.type) ? Number.MIN_SAFE_INTEGER : Number.MAX_SAFE_INTEGER;
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const defaultB = WidgetType.JITSI.matches(b.type) ? Number.MIN_SAFE_INTEGER : Number.MAX_SAFE_INTEGER;
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const orderA = defaultNumber(userLayoutA?.index, defaultNumber(layoutA?.index, defaultA));
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const orderB = defaultNumber(userLayoutB?.index, defaultNumber(layoutB?.index, defaultB));
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if (orderA === orderB) {
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// We just need a tiebreak
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return compare(a.id, b.id);
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}
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return orderA - orderB;
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});
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// Determine width distribution and height of the top container now (the only relevant one)
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const widths: number[] = [];
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let maxHeight: number | null = null; // null == default
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let doAutobalance = true;
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for (let i = 0; i < topWidgets.length; i++) {
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const widget = topWidgets[i];
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const widgetLayout = roomLayout?.widgets?.[widget.id];
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const userWidgetLayout = userLayout?.widgets?.[widget.id];
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if (Number.isFinite(userWidgetLayout?.width) || Number.isFinite(widgetLayout?.width)) {
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const val = (userWidgetLayout?.width || widgetLayout?.width)!;
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const normalized = clamp(val, MIN_WIDGET_WIDTH_PCT, 100);
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widths.push(normalized);
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doAutobalance = false; // a manual width was specified
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} else {
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widths.push(100); // we'll figure this out later
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}
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if (widgetLayout?.height || userWidgetLayout?.height) {
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const defRoomHeight = defaultNumber(widgetLayout?.height, MIN_WIDGET_HEIGHT_PCT);
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const h = defaultNumber(userWidgetLayout?.height, defRoomHeight);
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maxHeight = Math.max(maxHeight ?? 0, clamp(h, MIN_WIDGET_HEIGHT_PCT, 100));
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}
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}
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if (doAutobalance) {
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for (let i = 0; i < widths.length; i++) {
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widths[i] = 100 / widths.length;
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}
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} else {
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// If we're not autobalancing then it means that we're trying to make
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// sure that widgets make up exactly 100% of space (not over, not under)
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const difference = sum(...widths) - 100; // positive = over, negative = under
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if (difference < 0) {
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// For a deficit we just fill everything in equally
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for (let i = 0; i < widths.length; i++) {
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widths[i] += Math.abs(difference) / widths.length;
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}
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} else if (difference > 0) {
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// When we're over, we try to scale all the widgets within range first.
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// We clamp values to try and keep ourselves sane and within range.
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for (let i = 0; i < widths.length; i++) {
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widths[i] = clamp(widths[i] - difference / widths.length, MIN_WIDGET_WIDTH_PCT, 100);
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}
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// If we're still over, find the widgets which have more width than the minimum
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// and balance them out until we're at 100%. This should keep us as close as possible
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// to the intended distributions.
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//
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// Note: if we ever decide to set a minimum which is larger than 100%/MAX_WIDGETS then
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// we probably have other issues - this code assumes we don't do that.
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const toReclaim = sum(...widths) - 100;
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if (toReclaim > 0) {
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const largeIndices = widths
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.map((v, i) => [i, v])
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.filter((p) => p[1] > MIN_WIDGET_WIDTH_PCT)
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.map((p) => p[0]);
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for (const idx of largeIndices) {
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widths[idx] -= toReclaim / largeIndices.length;
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}
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}
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}
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}
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// Finally, fill in our cache and update
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const newRoomContainers = new Map();
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this.byRoom.set(room.roomId, newRoomContainers);
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if (topWidgets.length) {
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newRoomContainers.set(Container.Top, {
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ordered: topWidgets,
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distributions: widths,
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height: maxHeight,
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});
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}
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if (rightWidgets.length) {
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newRoomContainers.set(Container.Right, {
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ordered: rightWidgets,
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});
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}
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if (centerWidgets.length) {
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newRoomContainers.set(Container.Center, {
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ordered: centerWidgets,
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});
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}
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const afterChanges = JSON.stringify(recursiveMapToObject(newRoomContainers));
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if (afterChanges !== beforeChanges) {
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this.emitFor(room);
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}
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}
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public getContainerWidgets(room: Optional<Room>, container: Container): IApp[] {
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return this.byRoom.get(room?.roomId)?.get(container)?.ordered || [];
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}
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public isInContainer(room: Room, widget: IApp, container: Container): boolean {
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return this.getContainerWidgets(room, container).some((w) => w.id === widget.id);
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}
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public canAddToContainer(room: Room, container: Container): boolean {
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switch (container) {
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case Container.Top:
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return this.getContainerWidgets(room, container).length < MAX_PINNED;
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case Container.Right:
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return this.getContainerWidgets(room, container).length < MAX_PINNED;
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case Container.Center:
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return this.getContainerWidgets(room, container).length < 1;
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}
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}
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public getResizerDistributions(room: Room, container: Container): string[] {
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// yes, string.
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let distributions = this.byRoom.get(room.roomId)?.get(container)?.distributions;
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if (!distributions || distributions.length < 2) return [];
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// The distributor actually expects to be fed N-1 sizes and expands the middle section
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// instead of the edges. Therefore, we need to return [0] when there's two widgets or
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// [0, 2] when there's three (skipping [1] because it's irrelevant).
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if (distributions.length === 2) distributions = [distributions[0]];
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if (distributions.length === 3) distributions = [distributions[0], distributions[2]];
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return distributions.map((d) => `${d.toFixed(1)}%`); // actual percents - these are decoded later
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}
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public setResizerDistributions(room: Room, container: Container, distributions: string[]): void {
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if (container !== Container.Top) return; // ignore - not relevant
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const numbers = distributions.map((d) => Number(Number(d.substring(0, d.length - 1)).toFixed(1)));
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const widgets = this.getContainerWidgets(room, container);
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// From getResizerDistributions, we need to fill in the middle size if applicable.
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const remaining = 100 - sum(...numbers);
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if (numbers.length === 2) numbers.splice(1, 0, remaining);
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if (numbers.length === 1) numbers.push(remaining);
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const localLayout: Record<string, IStoredLayout> = {};
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widgets.forEach((w, i) => {
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localLayout[w.id] = {
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container: container,
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width: numbers[i],
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index: i,
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height: this.byRoom.get(room.roomId)?.get(container)?.height || MIN_WIDGET_HEIGHT_PCT,
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};
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});
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this.updateUserLayout(room, localLayout);
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}
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public getContainerHeight(room: Room, container: Container): number | null {
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return this.byRoom.get(room.roomId)?.get(container)?.height ?? null; // let the default get returned if needed
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}
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public setContainerHeight(room: Room, container: Container, height?: number | null): void {
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const widgets = this.getContainerWidgets(room, container);
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const widths = this.byRoom.get(room.roomId)?.get(container)?.distributions;
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const localLayout: Record<string, IStoredLayout> = {};
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widgets.forEach((w, i) => {
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localLayout[w.id] = {
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container: container,
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width: widths?.[i],
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index: i,
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height: height,
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};
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});
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this.updateUserLayout(room, localLayout);
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}
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public moveWithinContainer(room: Room, container: Container, widget: IApp, delta: number): void {
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const widgets = arrayFastClone(this.getContainerWidgets(room, container));
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const currentIdx = widgets.findIndex((w) => w.id === widget.id);
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if (currentIdx < 0) return; // no change needed
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widgets.splice(currentIdx, 1); // remove existing widget
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const newIdx = clamp(currentIdx + delta, 0, widgets.length);
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widgets.splice(newIdx, 0, widget);
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const widths = this.byRoom.get(room.roomId)?.get(container)?.distributions;
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const height = this.byRoom.get(room.roomId)?.get(container)?.height;
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const localLayout: Record<string, IStoredLayout> = {};
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widgets.forEach((w, i) => {
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localLayout[w.id] = {
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container: container,
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width: widths?.[i],
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index: i,
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height,
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};
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});
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this.updateUserLayout(room, localLayout);
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}
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public moveToContainer(room: Room, widget: IApp, toContainer: Container): void {
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const allWidgets = this.getAllWidgets(room);
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if (!allWidgets.some(([w]) => w.id === widget.id)) return; // invalid
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// Prepare other containers (potentially move widgets to obey the following rules)
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const newLayout: Record<string, IStoredLayout> = {};
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switch (toContainer) {
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case Container.Right:
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// new "right" widget
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break;
|
|
case Container.Center:
|
|
// new "center" widget => all other widgets go into "right"
|
|
for (const w of this.getContainerWidgets(room, Container.Top)) {
|
|
newLayout[w.id] = { container: Container.Right };
|
|
}
|
|
for (const w of this.getContainerWidgets(room, Container.Center)) {
|
|
newLayout[w.id] = { container: Container.Right };
|
|
}
|
|
break;
|
|
case Container.Top:
|
|
// new "top" widget => the center widget moves into "right"
|
|
if (this.hasMaximisedWidget(room)) {
|
|
const centerWidget = this.getContainerWidgets(room, Container.Center)[0];
|
|
newLayout[centerWidget.id] = { container: Container.Right };
|
|
}
|
|
break;
|
|
}
|
|
|
|
newLayout[widget.id] = { container: toContainer };
|
|
|
|
// move widgets into requested containers.
|
|
this.updateUserLayout(room, newLayout);
|
|
}
|
|
|
|
public hasMaximisedWidget(room: Room): boolean {
|
|
return this.getContainerWidgets(room, Container.Center).length > 0;
|
|
}
|
|
|
|
public hasPinnedWidgets(room: Room): boolean {
|
|
return this.getContainerWidgets(room, Container.Top).length > 0;
|
|
}
|
|
|
|
public canCopyLayoutToRoom(room: Room): boolean {
|
|
if (!this.matrixClient) return false; // not ready yet
|
|
return room.currentState.maySendStateEvent(WIDGET_LAYOUT_EVENT_TYPE, this.matrixClient.getUserId()!);
|
|
}
|
|
|
|
public copyLayoutToRoom(room: Room): void {
|
|
const allWidgets = this.getAllWidgets(room);
|
|
const evContent: ILayoutStateEvent = { widgets: {} };
|
|
for (const [widget, container] of allWidgets) {
|
|
evContent.widgets[widget.id] = { container };
|
|
if (container === Container.Top) {
|
|
const containerWidgets = this.getContainerWidgets(room, container);
|
|
const idx = containerWidgets.findIndex((w) => w.id === widget.id);
|
|
const widths = this.byRoom.get(room.roomId)?.get(container)?.distributions;
|
|
const height = this.byRoom.get(room.roomId)?.get(container)?.height;
|
|
evContent.widgets[widget.id] = {
|
|
...evContent.widgets[widget.id],
|
|
height: height ? Math.round(height) : undefined,
|
|
width: widths?.[idx] ? Math.round(widths[idx]) : undefined,
|
|
index: idx,
|
|
};
|
|
}
|
|
}
|
|
this.matrixClient?.sendStateEvent(room.roomId, WIDGET_LAYOUT_EVENT_TYPE, evContent, "");
|
|
}
|
|
|
|
private getAllWidgets(room: Room): [IApp, Container][] {
|
|
const containers = this.byRoom.get(room.roomId);
|
|
if (!containers) return [];
|
|
|
|
const ret: [IApp, Container][] = [];
|
|
for (const [container, containerValue] of containers) {
|
|
const widgets = containerValue.ordered;
|
|
for (const widget of widgets) {
|
|
ret.push([widget, container as Container]);
|
|
}
|
|
}
|
|
return ret;
|
|
}
|
|
|
|
private updateUserLayout(room: Room, newLayout: IWidgetLayouts): void {
|
|
// Polyfill any missing widgets
|
|
const allWidgets = this.getAllWidgets(room);
|
|
for (const [widget, container] of allWidgets) {
|
|
const containerWidgets = this.getContainerWidgets(room, container);
|
|
const idx = containerWidgets.findIndex((w) => w.id === widget.id);
|
|
const widths = this.byRoom.get(room.roomId)?.get(container)?.distributions;
|
|
if (!newLayout[widget.id]) {
|
|
newLayout[widget.id] = {
|
|
container: container,
|
|
index: idx,
|
|
height: this.byRoom.get(room.roomId)?.get(container)?.height,
|
|
width: widths?.[idx],
|
|
};
|
|
}
|
|
}
|
|
|
|
const layoutEv = room.currentState.getStateEvents(WIDGET_LAYOUT_EVENT_TYPE, "");
|
|
SettingsStore.setValue("Widgets.layout", room.roomId, SettingLevel.ROOM_ACCOUNT, {
|
|
overrides: layoutEv?.getId(),
|
|
widgets: newLayout,
|
|
}).catch(() => this.recalculateRoom(room));
|
|
this.recalculateRoom(room); // call to try local echo on changes (the catch above undoes any errors)
|
|
}
|
|
}
|
|
|
|
window.mxWidgetLayoutStore = WidgetLayoutStore.instance;
|