mirror of https://github.com/vector-im/riot-web
99 lines
3.2 KiB
SCSS
99 lines
3.2 KiB
SCSS
/*
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Copyright 2021 The Matrix.org Foundation C.I.C.
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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*/
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.mx_VoiceRecordComposerTile_stop {
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// 28px plus a 2px border makes this a 32px square (as intended)
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width: 28px;
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height: 28px;
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border: 2px solid $voice-record-stop-border-color;
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border-radius: 32px;
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margin-right: 16px; // between us and the send button
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position: relative;
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&::after {
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content: '';
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width: 14px;
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height: 14px;
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position: absolute;
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top: 7px;
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left: 7px;
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border-radius: 2px;
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background-color: $voice-record-stop-symbol-color;
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}
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}
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.mx_VoiceRecordComposerTile_delete {
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width: 14px; // w&h are size of icon
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height: 18px;
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vertical-align: middle;
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margin-right: 11px; // distance from left edge of waveform container (container has some margin too)
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background-color: $voice-record-icon-color;
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mask-repeat: no-repeat;
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mask-size: contain;
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mask-image: url('$(res)/img/element-icons/trashcan.svg');
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}
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.mx_MessageComposer_row .mx_VoiceMessagePrimaryContainer {
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// Note: remaining class properties are in the PlayerContainer CSS.
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margin: 6px; // force the composer area to put a gutter around us
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margin-right: 12px; // isolate from stop/send button
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position: relative; // important for the live circle
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&.mx_VoiceRecordComposerTile_recording {
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// We are putting the circle in this padding, so we need +10px from the regular
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// padding on the left side.
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padding-left: 22px;
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&::before {
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animation: recording-pulse 2s infinite;
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content: '';
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background-color: $voice-record-live-circle-color;
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width: 10px;
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height: 10px;
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position: absolute;
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left: 12px; // 12px from the left edge for container padding
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top: 18px; // vertically center (middle align with clock)
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border-radius: 10px;
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}
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}
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}
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// The keyframes are slightly weird here to help make a ramping/punch effect
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// for the recording dot. We start and end at 100% opacity to help make the
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// dot feel a bit like a real lamp that is blinking: the animation ends up
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// spending a lot of its time showing a steady state without a fade effect.
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// This lamp effect extends into why the 0% opacity keyframe is not in the
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// midpoint: lamps take longer to turn off than they do to turn on, and the
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// extra frames give it a bit of a realistic punch for when the animation is
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// ramping back up to 100% opacity.
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//
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// Target animation timings: steady for 1.5s, fade out for 0.3s, fade in for 0.2s
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// (intended to be used in a loop for 2s animation speed)
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@keyframes recording-pulse {
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0% {
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opacity: 1;
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}
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35% {
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opacity: 0;
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}
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65% {
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opacity: 1;
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}
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}
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