mirror of https://github.com/vector-im/riot-web
171 lines
4.8 KiB
TypeScript
171 lines
4.8 KiB
TypeScript
/*
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Copyright 2022 The Matrix.org Foundation C.I.C.
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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*/
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import { MatrixClient, MatrixEvent, MatrixEventEvent, RelationType, Room, Thread } from "matrix-js-sdk/src/matrix";
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import { mkMessage, MessageEventProps } from "./test-utils";
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export const makeThreadEvent = ({
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rootEventId,
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replyToEventId,
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...props
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}: MessageEventProps & {
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rootEventId: string;
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replyToEventId: string;
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}): MatrixEvent =>
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mkMessage({
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...props,
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relatesTo: {
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event_id: rootEventId,
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rel_type: "m.thread",
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["m.in_reply_to"]: {
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event_id: replyToEventId,
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},
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},
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});
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type MakeThreadEventsProps = {
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roomId: Room["roomId"];
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// root message user id
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authorId: string;
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// user ids of thread replies
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// cycled through until thread length is fulfilled
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participantUserIds: string[];
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// number of messages in the thread, root message included
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// optional, default 2
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length?: number;
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ts?: number;
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// provide to set current_user_participated accurately
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currentUserId?: string;
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};
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export const makeThreadEvents = ({
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roomId,
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authorId,
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participantUserIds,
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length = 2,
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ts = 1,
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currentUserId,
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}: MakeThreadEventsProps): { rootEvent: MatrixEvent; events: MatrixEvent[] } => {
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const rootEvent = mkMessage({
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user: authorId,
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event: true,
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room: roomId,
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msg: "root event message " + Math.random(),
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ts,
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});
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const rootEventId = rootEvent.getId()!;
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const events = [rootEvent];
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for (let i = 1; i < length; i++) {
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const prevEvent = events[i - 1];
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const replyToEventId = prevEvent.getId()!;
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const user = participantUserIds[i % participantUserIds.length];
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events.push(
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makeThreadEvent({
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user,
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room: roomId,
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event: true,
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msg: `reply ${i} by ${user}`,
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rootEventId,
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replyToEventId,
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// replies are 1ms after each other
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ts: ts + i,
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}),
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);
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}
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rootEvent.setUnsigned({
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"m.relations": {
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[RelationType.Thread]: {
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latest_event: events[events.length - 1],
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count: length,
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current_user_participated: [...participantUserIds, authorId].includes(currentUserId!),
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},
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},
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});
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return { rootEvent, events };
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};
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type MakeThreadProps = {
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room: Room;
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client: MatrixClient;
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authorId: string;
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participantUserIds: string[];
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length?: number;
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ts?: number;
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};
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/**
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* Create a thread but don't actually populate it with events - see
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* populateThread for what you probably want to do.
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*
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* Leaving this here in case it is needed by some people, but I (andyb) would
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* expect us to move to use populateThread exclusively.
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*/
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export const mkThread = ({
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room,
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client,
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authorId,
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participantUserIds,
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length = 2,
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ts = 1,
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}: MakeThreadProps): { thread: Thread; rootEvent: MatrixEvent; events: MatrixEvent[] } => {
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const { rootEvent, events } = makeThreadEvents({
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roomId: room.roomId,
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authorId,
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participantUserIds,
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length,
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ts,
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currentUserId: client.getUserId()!,
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});
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expect(rootEvent).toBeTruthy();
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for (const evt of events) {
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room?.reEmitter.reEmit(evt, [MatrixEventEvent.BeforeRedaction]);
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}
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const thread = room.createThread(rootEvent.getId()!, rootEvent, events, true);
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return { thread, rootEvent, events };
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};
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/**
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* Create a thread, and make sure the events added to the thread and the room's
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* timeline as if they came in via sync.
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*
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* Note that mkThread doesn't actually add the events properly to the room.
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*/
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export const populateThread = async ({
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room,
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client,
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authorId,
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participantUserIds,
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length = 2,
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ts = 1,
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}: MakeThreadProps): Promise<{ thread: Thread; rootEvent: MatrixEvent; events: MatrixEvent[] }> => {
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const ret = mkThread({ room, client, authorId, participantUserIds, length, ts });
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// So that we do not have to mock the thread loading, tell the thread
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// that it is already loaded, and send the events again to the room
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// so they are added to the thread timeline.
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ret.thread.initialEventsFetched = true;
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await room.addLiveEvents(ret.events);
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return ret;
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};
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