mirror of https://github.com/vector-im/riot-web
				
				
				
			
		
			
				
	
	
		
			82 lines
		
	
	
		
			3.1 KiB
		
	
	
	
		
			TypeScript
		
	
	
			
		
		
	
	
			82 lines
		
	
	
		
			3.1 KiB
		
	
	
	
		
			TypeScript
		
	
	
/*
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Copyright 2019 The Matrix.org Foundation C.I.C.
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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    http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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*/
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import EditorModel from "../../src/editor/model";
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import { createPartCreator, createRenderer } from "./mock";
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describe("editor/position", function () {
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    it("move first position backward in empty model", function () {
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        const model = new EditorModel([], createPartCreator(), createRenderer());
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        const pos = model.positionForOffset(0, true);
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        const pos2 = pos.backwardsWhile(model, () => true);
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        expect(pos).toBe(pos2);
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    });
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    it("move first position forwards in empty model", function () {
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        const model = new EditorModel([], createPartCreator(), createRenderer());
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        const pos = model.positionForOffset(0, true);
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        const pos2 = pos.forwardsWhile(model, () => true);
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        expect(pos).toBe(pos2);
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    });
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    it("move forwards within one part", function () {
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        const pc = createPartCreator();
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        const model = new EditorModel([pc.plain("hello")], pc, createRenderer());
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        const pos = model.positionForOffset(1);
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        let n = 3;
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        const pos2 = pos.forwardsWhile(model, () => {
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            n -= 1;
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            return n >= 0;
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        });
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        expect(pos2.index).toBe(0);
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        expect(pos2.offset).toBe(4);
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    });
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    it("move forwards crossing to other part", function () {
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        const pc = createPartCreator();
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        const model = new EditorModel([pc.plain("hello"), pc.plain(" world")], pc, createRenderer());
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        const pos = model.positionForOffset(4);
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        let n = 3;
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        const pos2 = pos.forwardsWhile(model, () => {
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            n -= 1;
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            return n >= 0;
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        });
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        expect(pos2.index).toBe(1);
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        expect(pos2.offset).toBe(2);
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    });
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    it("move backwards within one part", function () {
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        const pc = createPartCreator();
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        const model = new EditorModel([pc.plain("hello")], pc, createRenderer());
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        const pos = model.positionForOffset(4);
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        let n = 3;
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        const pos2 = pos.backwardsWhile(model, () => {
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            n -= 1;
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            return n >= 0;
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        });
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        expect(pos2.index).toBe(0);
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        expect(pos2.offset).toBe(1);
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    });
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    it("move backwards crossing to other part", function () {
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        const pc = createPartCreator();
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        const model = new EditorModel([pc.plain("hello"), pc.plain(" world")], pc, createRenderer());
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        const pos = model.positionForOffset(7);
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        let n = 3;
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        const pos2 = pos.backwardsWhile(model, () => {
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            n -= 1;
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            return n >= 0;
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        });
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        expect(pos2.index).toBe(0);
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        expect(pos2.offset).toBe(4);
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    });
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});
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