mirror of https://github.com/vector-im/riot-web
210 lines
8.5 KiB
TypeScript
210 lines
8.5 KiB
TypeScript
/*
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Copyright 2023 The Matrix.org Foundation C.I.C.
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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*/
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/* See readme.md for tips on writing these tests. */
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import { test, expect } from ".";
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test.describe("Read receipts", () => {
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test.describe("reactions", () => {
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test.describe("in threads", () => {
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test("A reaction to a threaded message does not make the room unread", async ({
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roomAlpha: room1,
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roomBeta: room2,
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util,
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msg,
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}) => {
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// Given a thread exists and I have read it
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await util.goTo(room1);
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await util.assertRead(room2);
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await util.receiveMessages(room2, ["Msg1", msg.threadedOff("Msg1", "Reply1")]);
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await util.assertUnread(room2, 1);
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await util.goTo(room2);
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await util.openThread("Msg1");
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await util.assertRead(room2);
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await util.assertReadThread("Msg1");
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await util.goTo(room1);
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// When someone reacts to a thread message
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await util.receiveMessages(room2, [msg.reactionTo("Reply1", "🪿")]);
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// Then the room remains read
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await util.assertStillRead(room2);
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await util.assertReadThread("Msg1");
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});
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test("Marking a room as read after a reaction in a thread makes it read", async ({
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roomAlpha: room1,
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roomBeta: room2,
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util,
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msg,
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}) => {
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// Given a thread exists with a reaction
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await util.goTo(room1);
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await util.assertRead(room2);
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await util.receiveMessages(room2, [
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"Msg1",
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msg.threadedOff("Msg1", "Reply1"),
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msg.reactionTo("Reply1", "🪿"),
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]);
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await util.assertUnread(room2, 1);
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// When I mark the room as read
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await util.markAsRead(room2);
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// Then it becomes read
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await util.assertRead(room2);
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});
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test("Reacting to a thread message after marking as read does not make the room unread", async ({
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roomAlpha: room1,
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roomBeta: room2,
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util,
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msg,
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}) => {
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// Given a thread exists and I have marked it as read
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await util.goTo(room1);
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await util.assertRead(room2);
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await util.receiveMessages(room2, [
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"Msg1",
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msg.threadedOff("Msg1", "Reply1"),
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msg.reactionTo("Reply1", "🪿"),
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]);
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await util.assertUnread(room2, 1);
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await util.markAsRead(room2);
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await util.assertRead(room2);
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// When someone reacts to a thread message
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await util.receiveMessages(room2, [msg.reactionTo("Reply1", "🪿")]);
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// Then the room remains read
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await util.assertStillRead(room2);
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// as does the thread
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await util.assertReadThread("Msg1");
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});
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test("A room with a reaction to a threaded message is still unread after restart", async ({
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roomAlpha: room1,
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roomBeta: room2,
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util,
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msg,
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}) => {
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// Given a thread exists and I have read it
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await util.goTo(room1);
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await util.assertRead(room2);
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await util.receiveMessages(room2, ["Msg1", msg.threadedOff("Msg1", "Reply1")]);
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await util.assertUnread(room2, 1);
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await util.goTo(room2);
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await util.openThread("Msg1");
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await util.assertRead(room2);
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await util.goTo(room1);
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// And someone reacted to it, which doesn't make it read
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await util.receiveMessages(room2, [msg.reactionTo("Reply1", "🪿")]);
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await util.assertStillRead(room2);
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await util.assertReadThread("Msg1");
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// When I restart
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await util.saveAndReload();
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// Then the room is still read
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await util.assertRead(room2);
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await util.assertReadThread("Msg1");
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});
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test("A room where all reactions in threads are read is still read after restart", async ({
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roomAlpha: room1,
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roomBeta: room2,
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util,
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msg,
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}) => {
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// Given multiple threads with reactions exist and are read
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await util.goTo(room1);
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await util.assertRead(room2);
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await util.receiveMessages(room2, [
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"Msg1",
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msg.threadedOff("Msg1", "Reply1a"),
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msg.reactionTo("Reply1a", "r"),
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"Msg2",
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msg.threadedOff("Msg1", "Reply1b"),
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msg.threadedOff("Msg2", "Reply2a"),
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msg.reactionTo("Msg1", "e"),
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msg.threadedOff("Msg2", "Reply2b"),
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msg.reactionTo("Reply2a", "a"),
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msg.reactionTo("Reply2b", "c"),
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msg.reactionTo("Reply1b", "t"),
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]);
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await util.assertUnread(room2, 2);
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await util.goTo(room2);
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await util.openThread("Msg1");
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await util.assertReadThread("Msg1");
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await util.openThread("Msg2");
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await util.assertReadThread("Msg2");
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await util.assertRead(room2);
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await util.goTo(room1);
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// When I restart
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await util.saveAndReload();
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// Then the room is still read
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await util.assertRead(room2);
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await util.goTo(room2);
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await util.assertReadThread("Msg1");
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await util.assertReadThread("Msg2");
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});
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test("Can remove a reaction in a thread", async ({
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page,
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roomAlpha: room1,
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roomBeta: room2,
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util,
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msg,
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}) => {
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// Note: this is not strictly a read receipt test, but it checks
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// for a bug we caused when we were fixing unreads, so it's
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// included here. The bug is:
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// https://github.com/vector-im/element-web/issues/26498
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// Given a thread exists
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await util.goTo(room1);
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await util.assertRead(room2);
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await util.receiveMessages(room2, ["Msg1", msg.threadedOff("Msg1", "Reply1a")]);
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await util.assertUnread(room2, 1);
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// When I react to a thread message
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await util.goTo(room2);
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await util.openThread("Msg1");
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await page.locator(".mx_ThreadPanel").getByText("Reply1a").hover();
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await page.getByRole("button", { name: "React" }).click();
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await page.locator(".mx_EmojiPicker_body").getByText("😀").click();
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// And cancel the reaction
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await page.locator(".mx_ThreadPanel").getByLabel("Mae reacted with 😀").click();
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// Then it disappears
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await expect(page.locator(".mx_ThreadPanel").getByLabel("Mae reacted with 😀")).not.toBeVisible();
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// And I can do it all again without an error
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await page.locator(".mx_ThreadPanel").getByText("Reply1a").hover();
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await page.getByRole("button", { name: "React" }).click();
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await page.locator(".mx_EmojiPicker_body").getByText("😀").first().click();
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await page.locator(".mx_ThreadPanel").getByLabel("Mae reacted with 😀").click();
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await expect(await page.locator(".mx_ThreadPanel").getByLabel("Mae reacted with 😀")).not.toBeVisible();
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});
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});
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});
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});
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