mirror of https://github.com/vector-im/riot-web
500 lines
19 KiB
TypeScript
500 lines
19 KiB
TypeScript
/*
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Copyright 2023 The Matrix.org Foundation C.I.C.
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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*/
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/* See readme.md for tips on writing these tests. */
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/// <reference types="cypress" />
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import { HomeserverInstance } from "../../plugins/utils/homeserver";
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import {
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assertRead,
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assertReadThread,
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assertUnread,
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assertUnreadLessThan,
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assertUnreadThread,
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backToThreadsList,
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ReadReceiptSetup,
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goTo,
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many,
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markAsRead,
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Message,
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MessageContentSpec,
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MessageFinder,
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openThread,
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saveAndReload,
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sendMessageAsClient,
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} from "./read-receipts-utils";
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describe("Read receipts", () => {
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const roomAlpha = "Room Alpha";
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const roomBeta = "Room Beta";
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let homeserver: HomeserverInstance;
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let messageFinder: MessageFinder;
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let testSetup: ReadReceiptSetup;
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function replyTo(targetMessage: string, newMessage: string): MessageContentSpec {
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return messageFinder.replyTo(targetMessage, newMessage);
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}
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function threadedOff(rootMessage: string, newMessage: string): MessageContentSpec {
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return messageFinder.threadedOff(rootMessage, newMessage);
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}
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function manyThreadedOff(rootMessage: string, newMessages: Array<string>): Array<MessageContentSpec> {
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return messageFinder.manyThreadedOff(rootMessage, newMessages);
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}
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function jumpTo(room: string, message: string, includeThreads = false) {
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return messageFinder.jumpTo(room, message, includeThreads);
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}
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before(() => {
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// Note: unusually for the Cypress tests in this repo, we share a single
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// Synapse between all the tests in this file.
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//
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// Stopping and starting Synapse costs about 0.25 seconds per test, so
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// for most suites this is worth the cost for the extra assurance that
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// each test is independent.
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//
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// Because there are so many tests in this file, and because sharing a
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// Synapse should have no effect (because we create new rooms and users
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// for each test), we share it here, saving ~30 seconds per run at time
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// of writing.
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cy.startHomeserver("default").then((data) => {
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homeserver = data;
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});
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});
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beforeEach(() => {
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messageFinder = new MessageFinder();
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testSetup = new ReadReceiptSetup(homeserver, "Mae", "Other User", roomAlpha, roomBeta);
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});
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after(() => {
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cy.stopHomeserver(homeserver);
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});
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/**
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* Sends messages into given room as a bot
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* @param room - the name of the room to send messages into
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* @param messages - the list of messages to send, these can be strings or implementations of MessageSpec like `editOf`
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*/
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function receiveMessages(room: string, messages: Message[]) {
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sendMessageAsClient(testSetup.bot, room, messages);
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}
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/**
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* Sends messages into given room as the currently logged-in user
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* @param room - the name of the room to send messages into
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* @param messages - the list of messages to send, these can be strings or implementations of MessageSpec like `editOf`
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*/
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function sendMessages(room: string, messages: Message[]) {
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cy.getClient().then((cli) => sendMessageAsClient(cli, room, messages));
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}
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const room1 = roomAlpha;
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const room2 = roomBeta;
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describe("new messages", () => {
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describe("in the main timeline", () => {
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it("Receiving a message makes a room unread", () => {
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// Given I am in a different room
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goTo(room1);
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assertRead(room2);
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// When I receive some messages
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receiveMessages(room2, ["Msg1"]);
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// Then the room is marked as unread
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assertUnread(room2, 1);
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});
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it("Reading latest message makes the room read", () => {
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// Given I have some unread messages
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goTo(room1);
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assertRead(room2);
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receiveMessages(room2, ["Msg1"]);
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assertUnread(room2, 1);
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// When I read the main timeline
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goTo(room2);
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// Then the room becomes read
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assertRead(room2);
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});
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// XXX: fails (sometimes!) because the unread count stays high
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it.skip("Reading an older message leaves the room unread", () => {
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// Given there are lots of messages in a room
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goTo(room1);
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receiveMessages(room2, many("Msg", 30));
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assertUnread(room2, 30);
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// When I jump to one of the older messages
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jumpTo(room2, "Msg0001");
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// Then the room is still unread, but some messages were read
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assertUnreadLessThan(room2, 30);
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});
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it("Marking a room as read makes it read", () => {
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// Given I have some unread messages
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goTo(room1);
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assertRead(room2);
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receiveMessages(room2, ["Msg1"]);
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assertUnread(room2, 1);
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// When I mark the room as read
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markAsRead(room2);
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// Then it is read
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assertRead(room2);
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});
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it("Receiving a new message after marking as read makes it unread", () => {
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// Given I have marked my messages as read
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goTo(room1);
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assertRead(room2);
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receiveMessages(room2, ["Msg1"]);
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assertUnread(room2, 1);
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markAsRead(room2);
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assertRead(room2);
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// When I receive a new message
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receiveMessages(room2, ["Msg2"]);
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// Then the room is unread
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assertUnread(room2, 1);
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});
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it("A room with a new message is still unread after restart", () => {
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// Given I have an unread message
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goTo(room1);
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assertRead(room2);
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receiveMessages(room2, ["Msg1"]);
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assertUnread(room2, 1);
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// When I restart
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saveAndReload();
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// Then I still have an unread message
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assertUnread(room2, 1);
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});
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it("A room where all messages are read is still read after restart", () => {
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// Given I have read all messages
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goTo(room1);
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assertRead(room2);
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receiveMessages(room2, ["Msg1"]);
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assertUnread(room2, 1);
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goTo(room2);
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assertRead(room2);
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// When I restart
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saveAndReload();
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// Then all messages are still read
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assertRead(room2);
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});
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it("A room that was marked as read is still read after restart", () => {
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// Given I have marked all messages as read
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goTo(room1);
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assertRead(room2);
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receiveMessages(room2, ["Msg1"]);
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assertUnread(room2, 1);
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markAsRead(room2);
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assertRead(room2);
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// When I restart
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saveAndReload();
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// Then all messages are still read
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assertRead(room2);
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});
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// XXX: fails because the room remains unread even though I sent a message
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it.skip("Me sending a message from a different client marks room as read", () => {
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// Given I have unread messages
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goTo(room1);
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assertRead(room2);
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receiveMessages(room2, ["Msg1"]);
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assertUnread(room2, 1);
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// When I send a new message from a different client
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sendMessages(room2, ["Msg2"]);
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// Then this room is marked as read
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assertRead(room2);
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});
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});
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describe("in threads", () => {
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it("Receiving a message makes a room unread", () => {
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// Given a message arrived and is read
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goTo(room1);
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receiveMessages(room2, ["Msg1"]);
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assertUnread(room2, 1);
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goTo(room2);
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assertRead(room2);
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goTo(room1);
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// When I receive a threaded message
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receiveMessages(room2, [threadedOff("Msg1", "Resp1")]);
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// Then the room becomes unread
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assertUnread(room2, 1);
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});
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it("Reading the last threaded message makes the room read", () => {
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// Given a thread exists and is not read
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goTo(room1);
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receiveMessages(room2, ["Msg1", threadedOff("Msg1", "Resp1")]);
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assertUnread(room2, 2);
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goTo(room2);
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// When I read it
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openThread("Msg1");
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// The room becomes read
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assertRead(room2);
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});
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it("Reading a thread message makes the thread read", () => {
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// Given a thread exists
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goTo(room1);
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receiveMessages(room2, ["Msg1", threadedOff("Msg1", "Resp1"), threadedOff("Msg1", "Resp2")]);
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assertUnread(room2, 3); // (Sanity)
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// When I read the main timeline
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goTo(room2);
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// Then room does appear unread
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assertUnread(room2, 2);
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// Until we open the thread
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openThread("Msg1");
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assertReadThread("Msg1");
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assertRead(room2);
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});
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it("Reading an older thread message leaves the thread unread", () => {
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// Given there are many messages in a thread
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goTo(room1);
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receiveMessages(room2, ["ThreadRoot", ...manyThreadedOff("ThreadRoot", many("InThread", 20))]);
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assertUnread(room2, 21);
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// When I read an older message in the thread
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jumpTo(room2, "InThread0001", true);
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assertUnreadLessThan(room2, 21);
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// TODO: for some reason, we can't find the first message
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// "InThread0", so I am using the second here. Also, they appear
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// out of order, with "InThread2" before "InThread1". Might be a
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// clue to the sporadic reports we have had of messages going
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// missing in threads?
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// Then the thread is still marked as unread
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backToThreadsList();
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assertUnreadThread("ThreadRoot");
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});
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it("Reading only one thread's message does not make the room read", () => {
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// Given two threads are unread
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goTo(room1);
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receiveMessages(room2, ["Msg1", threadedOff("Msg1", "Resp1"), "Msg2", threadedOff("Msg2", "Resp2")]);
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assertUnread(room2, 4);
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goTo(room2);
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assertUnread(room2, 2);
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// When I only read one of them
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openThread("Msg1");
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// The room is still unread
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assertUnread(room2, 1);
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});
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it("Reading only one thread's message makes that thread read but not others", () => {
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// Given I have unread threads
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goTo(room1);
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receiveMessages(room2, ["Msg1", "Msg2", threadedOff("Msg1", "Resp1"), threadedOff("Msg2", "Resp2")]);
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assertUnread(room2, 4); // (Sanity)
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goTo(room2);
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assertUnread(room2, 2);
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assertUnreadThread("Msg1");
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assertUnreadThread("Msg2");
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// When I read one of them
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openThread("Msg1");
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// Then that one is read, but the other is not
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assertReadThread("Msg1");
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assertUnreadThread("Msg2");
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});
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it("Reading the main timeline does not mark a thread message as read", () => {
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// Given a thread exists
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goTo(room1);
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receiveMessages(room2, ["Msg1", threadedOff("Msg1", "Resp1"), threadedOff("Msg1", "Resp2")]);
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assertUnread(room2, 3); // (Sanity)
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// When I read the main timeline
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goTo(room2);
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assertUnread(room2, 2);
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// Then thread does appear unread
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assertUnreadThread("Msg1");
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});
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// XXX: fails because the room is still "bold" even though the notification counts all disappear
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it.skip("Marking a room with unread threads as read makes it read", () => {
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// Given I have an unread thread
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goTo(room1);
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receiveMessages(room2, ["Msg1", threadedOff("Msg1", "Resp1"), threadedOff("Msg1", "Resp2")]);
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assertUnread(room2, 3); // (Sanity)
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// When I mark the room as read
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markAsRead(room2);
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// Then the room is read
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assertRead(room2);
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});
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// XXX: fails for the same reason as "Marking a room with unread threads as read makes it read"
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it.skip("Sending a new thread message after marking as read makes it unread", () => {
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// Given a thread exists
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goTo(room1);
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receiveMessages(room2, ["Msg1", threadedOff("Msg1", "Resp1"), threadedOff("Msg1", "Resp2")]);
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// When I mark the room as read
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markAsRead(room2);
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assertRead(room2);
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// Then another message appears in the thread
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receiveMessages(room2, [threadedOff("Msg1", "Resp3")]);
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// Then the room becomes unread
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assertUnread(room2, 1);
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});
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// XXX: fails for the same reason as "Marking a room with unread threads as read makes it read"
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it.skip("Sending a new different-thread message after marking as read makes it unread", () => {
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// Given 2 threads exist, and Thread2 has the latest message in it
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goTo(room1);
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receiveMessages(room2, ["Thread1", "Thread2", threadedOff("Thread1", "t1a")]);
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assertUnread(room2, 3);
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receiveMessages(room2, [threadedOff("Thread2", "t2a")]);
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// When I mark the room as read (making an unthreaded receipt for t2a)
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markAsRead(room2);
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assertRead(room2);
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// Then another message appears in the other thread
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receiveMessages(room2, [threadedOff("Thread1", "t1b")]);
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// Then the room becomes unread
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assertUnread(room2, 1);
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});
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it("A room with a new threaded message is still unread after restart", () => {
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// Given a thread exists
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goTo(room1);
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receiveMessages(room2, ["Msg1", threadedOff("Msg1", "Resp1"), threadedOff("Msg1", "Resp2")]);
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assertUnread(room2, 3); // (Sanity)
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// When I read the main timeline
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goTo(room2);
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// Then room does appear unread
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assertUnread(room2, 2);
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saveAndReload();
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assertUnread(room2, 2);
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// Until we open the thread
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openThread("Msg1");
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assertRead(room2);
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});
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it("A room where all threaded messages are read is still read after restart", () => {
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// Given I have read all the threads
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goTo(room1);
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receiveMessages(room2, ["Msg1", threadedOff("Msg1", "Resp1"), threadedOff("Msg1", "Resp2")]);
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assertUnread(room2, 3); // (Sanity)
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goTo(room2);
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assertUnread(room2, 2);
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openThread("Msg1");
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assertRead(room2);
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// When I restart
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saveAndReload();
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// Then the room is still read
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assertRead(room2);
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});
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});
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describe("thread roots", () => {
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it("Reading a thread root does not mark the thread as read", () => {
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// Given a thread exists
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goTo(room1);
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receiveMessages(room2, ["Msg1", threadedOff("Msg1", "Resp1")]);
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assertUnread(room2, 2); // (Sanity)
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// When I read the main timeline
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goTo(room2);
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// Then room does appear unread
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assertUnread(room2, 1);
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assertUnreadThread("Msg1");
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});
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// XXX: fails because we jump to the wrong place in the timeline
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it.skip("Reading a thread root within the thread view marks it as read in the main timeline", () => {
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// Given lots of messages are on the main timeline, and one has a thread off it
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goTo(room1);
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receiveMessages(room2, [
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...many("beforeThread", 30),
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"ThreadRoot",
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threadedOff("ThreadRoot", "InThread"),
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...many("afterThread", 30),
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]);
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assertUnread(room2, 62); // Sanity
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// When I jump to an old message and read the thread
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jumpTo(room2, "beforeThread0000");
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openThread("ThreadRoot");
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// Then the thread root is marked as read in the main timeline,
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// so there are only 30 left - the ones after the thread root.
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assertUnread(room2, 30);
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});
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it("Creating a new thread based on a reply makes the room unread", () => {
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// Given a message and reply exist and are read
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goTo(room1);
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receiveMessages(room2, ["Msg1", replyTo("Msg1", "Reply1")]);
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goTo(room2);
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assertRead(room2);
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goTo(room1);
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assertRead(room2);
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// When I receive a thread message created on the reply
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receiveMessages(room2, [threadedOff("Reply1", "Resp1")]);
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// Then the room is unread
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assertUnread(room2, 1);
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});
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it("Reading a thread whose root is a reply makes the room read", () => {
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// Given an unread thread off a reply exists
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goTo(room1);
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receiveMessages(room2, ["Msg1", replyTo("Msg1", "Reply1"), threadedOff("Reply1", "Resp1")]);
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assertUnread(room2, 3);
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goTo(room2);
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assertUnread(room2, 1);
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assertUnreadThread("Reply1");
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// When I read the thread
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openThread("Reply1");
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// Then the room and thread are read
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assertRead(room2);
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assertReadThread("Reply1");
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});
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});
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});
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});
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