riot-web/cypress/e2e/read-receipts/new-messages.spec.ts

500 lines
19 KiB
TypeScript

/*
Copyright 2023 The Matrix.org Foundation C.I.C.
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
/* See readme.md for tips on writing these tests. */
/// <reference types="cypress" />
import { HomeserverInstance } from "../../plugins/utils/homeserver";
import {
assertRead,
assertReadThread,
assertUnread,
assertUnreadLessThan,
assertUnreadThread,
backToThreadsList,
ReadReceiptSetup,
goTo,
many,
markAsRead,
Message,
MessageContentSpec,
MessageFinder,
openThread,
saveAndReload,
sendMessageAsClient,
} from "./read-receipts-utils";
describe("Read receipts", () => {
const roomAlpha = "Room Alpha";
const roomBeta = "Room Beta";
let homeserver: HomeserverInstance;
let messageFinder: MessageFinder;
let testSetup: ReadReceiptSetup;
function replyTo(targetMessage: string, newMessage: string): MessageContentSpec {
return messageFinder.replyTo(targetMessage, newMessage);
}
function threadedOff(rootMessage: string, newMessage: string): MessageContentSpec {
return messageFinder.threadedOff(rootMessage, newMessage);
}
function manyThreadedOff(rootMessage: string, newMessages: Array<string>): Array<MessageContentSpec> {
return messageFinder.manyThreadedOff(rootMessage, newMessages);
}
function jumpTo(room: string, message: string, includeThreads = false) {
return messageFinder.jumpTo(room, message, includeThreads);
}
before(() => {
// Note: unusually for the Cypress tests in this repo, we share a single
// Synapse between all the tests in this file.
//
// Stopping and starting Synapse costs about 0.25 seconds per test, so
// for most suites this is worth the cost for the extra assurance that
// each test is independent.
//
// Because there are so many tests in this file, and because sharing a
// Synapse should have no effect (because we create new rooms and users
// for each test), we share it here, saving ~30 seconds per run at time
// of writing.
cy.startHomeserver("default").then((data) => {
homeserver = data;
});
});
beforeEach(() => {
messageFinder = new MessageFinder();
testSetup = new ReadReceiptSetup(homeserver, "Mae", "Other User", roomAlpha, roomBeta);
});
after(() => {
cy.stopHomeserver(homeserver);
});
/**
* Sends messages into given room as a bot
* @param room - the name of the room to send messages into
* @param messages - the list of messages to send, these can be strings or implementations of MessageSpec like `editOf`
*/
function receiveMessages(room: string, messages: Message[]) {
sendMessageAsClient(testSetup.bot, room, messages);
}
/**
* Sends messages into given room as the currently logged-in user
* @param room - the name of the room to send messages into
* @param messages - the list of messages to send, these can be strings or implementations of MessageSpec like `editOf`
*/
function sendMessages(room: string, messages: Message[]) {
cy.getClient().then((cli) => sendMessageAsClient(cli, room, messages));
}
const room1 = roomAlpha;
const room2 = roomBeta;
describe("new messages", () => {
describe("in the main timeline", () => {
it("Receiving a message makes a room unread", () => {
// Given I am in a different room
goTo(room1);
assertRead(room2);
// When I receive some messages
receiveMessages(room2, ["Msg1"]);
// Then the room is marked as unread
assertUnread(room2, 1);
});
it("Reading latest message makes the room read", () => {
// Given I have some unread messages
goTo(room1);
assertRead(room2);
receiveMessages(room2, ["Msg1"]);
assertUnread(room2, 1);
// When I read the main timeline
goTo(room2);
// Then the room becomes read
assertRead(room2);
});
// XXX: fails (sometimes!) because the unread count stays high
it.skip("Reading an older message leaves the room unread", () => {
// Given there are lots of messages in a room
goTo(room1);
receiveMessages(room2, many("Msg", 30));
assertUnread(room2, 30);
// When I jump to one of the older messages
jumpTo(room2, "Msg0001");
// Then the room is still unread, but some messages were read
assertUnreadLessThan(room2, 30);
});
it("Marking a room as read makes it read", () => {
// Given I have some unread messages
goTo(room1);
assertRead(room2);
receiveMessages(room2, ["Msg1"]);
assertUnread(room2, 1);
// When I mark the room as read
markAsRead(room2);
// Then it is read
assertRead(room2);
});
it("Receiving a new message after marking as read makes it unread", () => {
// Given I have marked my messages as read
goTo(room1);
assertRead(room2);
receiveMessages(room2, ["Msg1"]);
assertUnread(room2, 1);
markAsRead(room2);
assertRead(room2);
// When I receive a new message
receiveMessages(room2, ["Msg2"]);
// Then the room is unread
assertUnread(room2, 1);
});
it("A room with a new message is still unread after restart", () => {
// Given I have an unread message
goTo(room1);
assertRead(room2);
receiveMessages(room2, ["Msg1"]);
assertUnread(room2, 1);
// When I restart
saveAndReload();
// Then I still have an unread message
assertUnread(room2, 1);
});
it("A room where all messages are read is still read after restart", () => {
// Given I have read all messages
goTo(room1);
assertRead(room2);
receiveMessages(room2, ["Msg1"]);
assertUnread(room2, 1);
goTo(room2);
assertRead(room2);
// When I restart
saveAndReload();
// Then all messages are still read
assertRead(room2);
});
it("A room that was marked as read is still read after restart", () => {
// Given I have marked all messages as read
goTo(room1);
assertRead(room2);
receiveMessages(room2, ["Msg1"]);
assertUnread(room2, 1);
markAsRead(room2);
assertRead(room2);
// When I restart
saveAndReload();
// Then all messages are still read
assertRead(room2);
});
// XXX: fails because the room remains unread even though I sent a message
it.skip("Me sending a message from a different client marks room as read", () => {
// Given I have unread messages
goTo(room1);
assertRead(room2);
receiveMessages(room2, ["Msg1"]);
assertUnread(room2, 1);
// When I send a new message from a different client
sendMessages(room2, ["Msg2"]);
// Then this room is marked as read
assertRead(room2);
});
});
describe("in threads", () => {
it("Receiving a message makes a room unread", () => {
// Given a message arrived and is read
goTo(room1);
receiveMessages(room2, ["Msg1"]);
assertUnread(room2, 1);
goTo(room2);
assertRead(room2);
goTo(room1);
// When I receive a threaded message
receiveMessages(room2, [threadedOff("Msg1", "Resp1")]);
// Then the room becomes unread
assertUnread(room2, 1);
});
it("Reading the last threaded message makes the room read", () => {
// Given a thread exists and is not read
goTo(room1);
receiveMessages(room2, ["Msg1", threadedOff("Msg1", "Resp1")]);
assertUnread(room2, 2);
goTo(room2);
// When I read it
openThread("Msg1");
// The room becomes read
assertRead(room2);
});
it("Reading a thread message makes the thread read", () => {
// Given a thread exists
goTo(room1);
receiveMessages(room2, ["Msg1", threadedOff("Msg1", "Resp1"), threadedOff("Msg1", "Resp2")]);
assertUnread(room2, 3); // (Sanity)
// When I read the main timeline
goTo(room2);
// Then room does appear unread
assertUnread(room2, 2);
// Until we open the thread
openThread("Msg1");
assertReadThread("Msg1");
assertRead(room2);
});
it("Reading an older thread message leaves the thread unread", () => {
// Given there are many messages in a thread
goTo(room1);
receiveMessages(room2, ["ThreadRoot", ...manyThreadedOff("ThreadRoot", many("InThread", 20))]);
assertUnread(room2, 21);
// When I read an older message in the thread
jumpTo(room2, "InThread0001", true);
assertUnreadLessThan(room2, 21);
// TODO: for some reason, we can't find the first message
// "InThread0", so I am using the second here. Also, they appear
// out of order, with "InThread2" before "InThread1". Might be a
// clue to the sporadic reports we have had of messages going
// missing in threads?
// Then the thread is still marked as unread
backToThreadsList();
assertUnreadThread("ThreadRoot");
});
it("Reading only one thread's message does not make the room read", () => {
// Given two threads are unread
goTo(room1);
receiveMessages(room2, ["Msg1", threadedOff("Msg1", "Resp1"), "Msg2", threadedOff("Msg2", "Resp2")]);
assertUnread(room2, 4);
goTo(room2);
assertUnread(room2, 2);
// When I only read one of them
openThread("Msg1");
// The room is still unread
assertUnread(room2, 1);
});
it("Reading only one thread's message makes that thread read but not others", () => {
// Given I have unread threads
goTo(room1);
receiveMessages(room2, ["Msg1", "Msg2", threadedOff("Msg1", "Resp1"), threadedOff("Msg2", "Resp2")]);
assertUnread(room2, 4); // (Sanity)
goTo(room2);
assertUnread(room2, 2);
assertUnreadThread("Msg1");
assertUnreadThread("Msg2");
// When I read one of them
openThread("Msg1");
// Then that one is read, but the other is not
assertReadThread("Msg1");
assertUnreadThread("Msg2");
});
it("Reading the main timeline does not mark a thread message as read", () => {
// Given a thread exists
goTo(room1);
receiveMessages(room2, ["Msg1", threadedOff("Msg1", "Resp1"), threadedOff("Msg1", "Resp2")]);
assertUnread(room2, 3); // (Sanity)
// When I read the main timeline
goTo(room2);
assertUnread(room2, 2);
// Then thread does appear unread
assertUnreadThread("Msg1");
});
// XXX: fails because the room is still "bold" even though the notification counts all disappear
it.skip("Marking a room with unread threads as read makes it read", () => {
// Given I have an unread thread
goTo(room1);
receiveMessages(room2, ["Msg1", threadedOff("Msg1", "Resp1"), threadedOff("Msg1", "Resp2")]);
assertUnread(room2, 3); // (Sanity)
// When I mark the room as read
markAsRead(room2);
// Then the room is read
assertRead(room2);
});
// XXX: fails for the same reason as "Marking a room with unread threads as read makes it read"
it.skip("Sending a new thread message after marking as read makes it unread", () => {
// Given a thread exists
goTo(room1);
receiveMessages(room2, ["Msg1", threadedOff("Msg1", "Resp1"), threadedOff("Msg1", "Resp2")]);
// When I mark the room as read
markAsRead(room2);
assertRead(room2);
// Then another message appears in the thread
receiveMessages(room2, [threadedOff("Msg1", "Resp3")]);
// Then the room becomes unread
assertUnread(room2, 1);
});
// XXX: fails for the same reason as "Marking a room with unread threads as read makes it read"
it.skip("Sending a new different-thread message after marking as read makes it unread", () => {
// Given 2 threads exist, and Thread2 has the latest message in it
goTo(room1);
receiveMessages(room2, ["Thread1", "Thread2", threadedOff("Thread1", "t1a")]);
assertUnread(room2, 3);
receiveMessages(room2, [threadedOff("Thread2", "t2a")]);
// When I mark the room as read (making an unthreaded receipt for t2a)
markAsRead(room2);
assertRead(room2);
// Then another message appears in the other thread
receiveMessages(room2, [threadedOff("Thread1", "t1b")]);
// Then the room becomes unread
assertUnread(room2, 1);
});
it("A room with a new threaded message is still unread after restart", () => {
// Given a thread exists
goTo(room1);
receiveMessages(room2, ["Msg1", threadedOff("Msg1", "Resp1"), threadedOff("Msg1", "Resp2")]);
assertUnread(room2, 3); // (Sanity)
// When I read the main timeline
goTo(room2);
// Then room does appear unread
assertUnread(room2, 2);
saveAndReload();
assertUnread(room2, 2);
// Until we open the thread
openThread("Msg1");
assertRead(room2);
});
it("A room where all threaded messages are read is still read after restart", () => {
// Given I have read all the threads
goTo(room1);
receiveMessages(room2, ["Msg1", threadedOff("Msg1", "Resp1"), threadedOff("Msg1", "Resp2")]);
assertUnread(room2, 3); // (Sanity)
goTo(room2);
assertUnread(room2, 2);
openThread("Msg1");
assertRead(room2);
// When I restart
saveAndReload();
// Then the room is still read
assertRead(room2);
});
});
describe("thread roots", () => {
it("Reading a thread root does not mark the thread as read", () => {
// Given a thread exists
goTo(room1);
receiveMessages(room2, ["Msg1", threadedOff("Msg1", "Resp1")]);
assertUnread(room2, 2); // (Sanity)
// When I read the main timeline
goTo(room2);
// Then room does appear unread
assertUnread(room2, 1);
assertUnreadThread("Msg1");
});
// XXX: fails because we jump to the wrong place in the timeline
it.skip("Reading a thread root within the thread view marks it as read in the main timeline", () => {
// Given lots of messages are on the main timeline, and one has a thread off it
goTo(room1);
receiveMessages(room2, [
...many("beforeThread", 30),
"ThreadRoot",
threadedOff("ThreadRoot", "InThread"),
...many("afterThread", 30),
]);
assertUnread(room2, 62); // Sanity
// When I jump to an old message and read the thread
jumpTo(room2, "beforeThread0000");
openThread("ThreadRoot");
// Then the thread root is marked as read in the main timeline,
// so there are only 30 left - the ones after the thread root.
assertUnread(room2, 30);
});
it("Creating a new thread based on a reply makes the room unread", () => {
// Given a message and reply exist and are read
goTo(room1);
receiveMessages(room2, ["Msg1", replyTo("Msg1", "Reply1")]);
goTo(room2);
assertRead(room2);
goTo(room1);
assertRead(room2);
// When I receive a thread message created on the reply
receiveMessages(room2, [threadedOff("Reply1", "Resp1")]);
// Then the room is unread
assertUnread(room2, 1);
});
it("Reading a thread whose root is a reply makes the room read", () => {
// Given an unread thread off a reply exists
goTo(room1);
receiveMessages(room2, ["Msg1", replyTo("Msg1", "Reply1"), threadedOff("Reply1", "Resp1")]);
assertUnread(room2, 3);
goTo(room2);
assertUnread(room2, 1);
assertUnreadThread("Reply1");
// When I read the thread
openThread("Reply1");
// Then the room and thread are read
assertRead(room2);
assertReadThread("Reply1");
});
});
});
});