riot-web/src/Unread.ts

153 lines
5.6 KiB
TypeScript

/*
Copyright 2024 New Vector Ltd.
Copyright 2015-2023 The Matrix.org Foundation C.I.C.
SPDX-License-Identifier: AGPL-3.0-only OR GPL-3.0-only
Please see LICENSE files in the repository root for full details.
*/
import { M_BEACON, Room, Thread, MatrixEvent, EventType, MatrixClient } from "matrix-js-sdk/src/matrix";
import { logger } from "matrix-js-sdk/src/logger";
import shouldHideEvent from "./shouldHideEvent";
import { haveRendererForEvent } from "./events/EventTileFactory";
import SettingsStore from "./settings/SettingsStore";
import { RoomNotifState, getRoomNotifsState } from "./RoomNotifs";
/**
* Returns true if this event arriving in a room should affect the room's
* count of unread messages
*
* @param client The Matrix Client instance of the logged-in user
* @param {Object} ev The event
* @returns {boolean} True if the given event should affect the unread message count
*/
export function eventTriggersUnreadCount(client: MatrixClient, ev: MatrixEvent): boolean {
if (ev.getSender() === client.getSafeUserId()) {
return false;
}
switch (ev.getType()) {
case EventType.RoomMember:
case EventType.RoomThirdPartyInvite:
case EventType.CallAnswer:
case EventType.CallHangup:
case EventType.RoomCanonicalAlias:
case EventType.RoomServerAcl:
case M_BEACON.name:
case M_BEACON.altName:
return false;
}
if (ev.isRedacted()) return false;
return haveRendererForEvent(ev, client, false /* hidden messages should never trigger unread counts anyways */);
}
export function doesRoomHaveUnreadMessages(room: Room, includeThreads: boolean): boolean {
if (SettingsStore.getValue("feature_sliding_sync")) {
// TODO: https://github.com/vector-im/element-web/issues/23207
// Sliding Sync doesn't support unread indicator dots (yet...)
return false;
}
const toCheck: Array<Room | Thread> = [room];
if (includeThreads) {
toCheck.push(...room.getThreads());
}
for (const withTimeline of toCheck) {
if (doesTimelineHaveUnreadMessages(room, withTimeline.timeline)) {
// We found an unread, so the room is unread
return true;
}
}
// If we got here then no timelines were found with unread messages.
return false;
}
function doesTimelineHaveUnreadMessages(room: Room, timeline: Array<MatrixEvent>): boolean {
// The room is a space, let's ignore it
if (room.isSpaceRoom()) return false;
const myUserId = room.client.getSafeUserId();
const latestImportantEventId = findLatestImportantEvent(room.client, timeline)?.getId();
if (latestImportantEventId) {
return !room.hasUserReadEvent(myUserId, latestImportantEventId);
} else {
// We couldn't find an important event to check - check the unimportant ones.
const earliestUnimportantEventId = timeline.at(0)?.getId();
if (!earliestUnimportantEventId) {
// There are no events in this timeline - it is uninitialised, so we
// consider it read
return false;
} else if (room.hasUserReadEvent(myUserId, earliestUnimportantEventId)) {
// Some of the unimportant events are read, and there are no
// important ones after them, so we've read everything.
return false;
} else {
// We have events. and none of them are read. We must guess that
// the timeline is unread, because there could be older unread
// important events that we don't have loaded.
logger.warn("Falling back to unread room because of no read receipt or counting message found", {
roomId: room.roomId,
earliestUnimportantEventId: earliestUnimportantEventId,
});
return true;
}
}
}
/**
* Returns true if this room has unread threads.
* @param room The room to check
* @returns {boolean} True if the given room has unread threads
*/
export function doesRoomHaveUnreadThreads(room: Room): boolean {
if (getRoomNotifsState(room.client, room.roomId) === RoomNotifState.Mute) {
// No unread for muted rooms, nor their threads
// NB. This logic duplicated in RoomNotifs.determineUnreadState
return false;
}
for (const thread of room.getThreads()) {
if (doesTimelineHaveUnreadMessages(room, thread.timeline)) {
// We found an unread, so the room has an unread thread
return true;
}
}
// If we got here then no threads were found with unread messages.
return false;
}
export function doesRoomOrThreadHaveUnreadMessages(roomOrThread: Room | Thread): boolean {
const room = roomOrThread instanceof Thread ? roomOrThread.room : roomOrThread;
const events = roomOrThread instanceof Thread ? roomOrThread.timeline : room.getLiveTimeline().getEvents();
return doesTimelineHaveUnreadMessages(room, events);
}
/**
* Look backwards through the timeline and find the last event that is
* "important" in the sense of isImportantEvent.
*
* @returns the latest important event, or null if none were found
*/
function findLatestImportantEvent(client: MatrixClient, timeline: Array<MatrixEvent>): MatrixEvent | null {
for (let index = timeline.length - 1; index >= 0; index--) {
const event = timeline[index];
if (isImportantEvent(client, event)) {
return event;
}
}
return null;
}
/**
* Given this event does not have a receipt, is it important enough to make
* this room unread?
*/
function isImportantEvent(client: MatrixClient, event: MatrixEvent): boolean {
return !shouldHideEvent(event) && eventTriggersUnreadCount(client, event);
}