mirror of https://github.com/vector-im/riot-web
110 lines
3.4 KiB
TypeScript
110 lines
3.4 KiB
TypeScript
/*
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Copyright 2015, 2016 OpenMarket Ltd
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Copyright 2018 New Vector Ltd
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Copyright 2019 The Matrix.org Foundation C.I.C.
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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*/
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import { logger } from "matrix-js-sdk/src/logger";
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import { SetPresence } from "matrix-js-sdk/src/sync";
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import { MatrixClientPeg } from "./MatrixClientPeg";
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import dis from "./dispatcher/dispatcher";
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import Timer from "./utils/Timer";
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import { ActionPayload } from "./dispatcher/payloads";
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// Time in ms after that a user is considered as unavailable/away
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const UNAVAILABLE_TIME_MS = 3 * 60 * 1000; // 3 mins
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class Presence {
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private unavailableTimer: Timer | null = null;
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private dispatcherRef: string | null = null;
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private state: SetPresence | null = null;
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/**
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* Start listening the user activity to evaluate his presence state.
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* Any state change will be sent to the homeserver.
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*/
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public async start(): Promise<void> {
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this.unavailableTimer = new Timer(UNAVAILABLE_TIME_MS);
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// the user_activity_start action starts the timer
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this.dispatcherRef = dis.register(this.onAction);
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while (this.unavailableTimer) {
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try {
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await this.unavailableTimer.finished();
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this.setState(SetPresence.Unavailable);
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} catch (e) {
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/* aborted, stop got called */
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}
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}
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}
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/**
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* Stop tracking user activity
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*/
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public stop(): void {
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if (this.dispatcherRef) {
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dis.unregister(this.dispatcherRef);
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this.dispatcherRef = null;
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}
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if (this.unavailableTimer) {
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this.unavailableTimer.abort();
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this.unavailableTimer = null;
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}
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}
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/**
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* Get the current presence state.
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* @returns {string} the presence state (see PRESENCE enum)
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*/
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public getState(): SetPresence | null {
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return this.state;
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}
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private onAction = (payload: ActionPayload): void => {
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if (payload.action === "user_activity") {
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this.setState(SetPresence.Online);
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this.unavailableTimer?.restart();
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}
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};
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/**
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* Set the presence state.
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* If the state has changed, the homeserver will be notified.
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* @param {string} newState the new presence state (see PRESENCE enum)
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*/
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private async setState(newState: SetPresence): Promise<void> {
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if (newState === this.state) {
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return;
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}
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const oldState = this.state;
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this.state = newState;
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if (MatrixClientPeg.safeGet().isGuest()) {
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return; // don't try to set presence when a guest; it won't work.
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}
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try {
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await MatrixClientPeg.safeGet().setSyncPresence(this.state);
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logger.info("Presence:", newState);
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} catch (err) {
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logger.error("Failed to set presence:", err);
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this.state = oldState;
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}
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}
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}
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export default new Presence();
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