mirror of https://github.com/vector-im/riot-web
				
				
				
			
		
			
				
	
	
		
			113 lines
		
	
	
		
			3.1 KiB
		
	
	
	
		
			JavaScript
		
	
	
			
		
		
	
	
			113 lines
		
	
	
		
			3.1 KiB
		
	
	
	
		
			JavaScript
		
	
	
/*
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Copyright 2015 OpenMarket Ltd
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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    http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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*/
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var MatrixClientPeg = require("./MatrixClientPeg");
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var dis = require("./dispatcher");
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 // Time in ms after that a user is considered as unavailable/away
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var UNAVAILABLE_TIME_MS = 3 * 60 * 1000; // 3 mins
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var PRESENCE_STATES = ["online", "offline", "unavailable"];
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class Presence {
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    /**
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     * Start listening the user activity to evaluate his presence state.
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     * Any state change will be sent to the Home Server.
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     */
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    start() {
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        this.running = true;
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        if (undefined === this.state) {
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            this._resetTimer();
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            this.dispatcherRef = dis.register(this._onUserActivity.bind(this));
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        }
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    }
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    /**
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     * Stop tracking user activity
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     */
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    stop() {
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        this.running = false;
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        if (this.timer) {
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            clearInterval(this.timer);
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            this.timer = undefined;
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            dis.unregister(this.dispatcherRef);
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        }
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        this.state = undefined;
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    }
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    /**
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     * Get the current presence state.
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     * @returns {string} the presence state (see PRESENCE enum)
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     */
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    getState() {
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        return this.state;
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    }
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    /**
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     * Set the presence state.
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     * If the state has changed, the Home Server will be notified.
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     * @param {string} newState the new presence state (see PRESENCE enum)
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     */
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    setState(newState) {
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        if (newState === this.state) {
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            return;
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        }
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        if (PRESENCE_STATES.indexOf(newState) === -1) {
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            throw new Error("Bad presence state: " + newState);
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        }
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        if (!this.running) {
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            return;
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        }
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        var old_state = this.state;
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        this.state = newState;
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        var self = this;
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        MatrixClientPeg.get().setPresence(this.state).done(function() {
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            console.log("Presence: %s", newState);
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        }, function(err) {
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            console.error("Failed to set presence: %s", err);
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            self.state = old_state;
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        });
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    }
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    /**
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     * Callback called when the user made no action on the page for UNAVAILABLE_TIME ms.
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     * @private
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     */
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    _onUnavailableTimerFire() {
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        this.setState("unavailable");
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    }
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    _onUserActivity() {
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        this._resetTimer();
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    }
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    /**
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     * Callback called when the user made an action on the page
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     * @private
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     */
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    _resetTimer() {
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        var self = this;
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        this.setState("online");
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        // Re-arm the timer
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        clearTimeout(this.timer);
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        this.timer = setTimeout(function() {
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            self._onUnavailableTimerFire();
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        }, UNAVAILABLE_TIME_MS);
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    } 
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}
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module.exports = new Presence();
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