mirror of https://github.com/vector-im/riot-web
299 lines
9.7 KiB
JavaScript
299 lines
9.7 KiB
JavaScript
/*
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Copyright 2015 OpenMarket Ltd
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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*/
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// FIXME: these vars should be bundled up and attached to
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// module.exports otherwise this will break when included by both
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// react-sdk and apps layered on top.
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var DEBUG = 0;
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// The colour keys to be replaced as referred to in CSS
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var keyRgb = [
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"rgb(118, 207, 166)", // Vector Green
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"rgb(234, 245, 240)", // Vector Light Green
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"rgb(211, 239, 225)", // BottomLeftMenu overlay (20% Vector Green)
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];
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// Some algebra workings for calculating the tint % of Vector Green & Light Green
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// x * 118 + (1 - x) * 255 = 234
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// x * 118 + 255 - 255 * x = 234
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// x * 118 - x * 255 = 234 - 255
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// (255 - 118) x = 255 - 234
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// x = (255 - 234) / (255 - 118) = 0.16
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// The colour keys to be replaced as referred to in SVGs
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var keyHex = [
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"#76CFA6", // Vector Green
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"#EAF5F0", // Vector Light Green
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"#D3EFE1", // BottomLeftMenu overlay (20% Vector Green overlaid on Vector Light Green)
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"#FFFFFF", // white highlights of the SVGs (for switching to dark theme)
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];
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// cache of our replacement colours
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// defaults to our keys.
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var colors = [
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keyHex[0],
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keyHex[1],
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keyHex[2],
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keyHex[3],
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];
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var cssFixups = [
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// {
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// style: a style object that should be fixed up taken from a stylesheet
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// attr: name of the attribute to be clobbered, e.g. 'color'
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// index: ordinal of primary, secondary or tertiary
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// }
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];
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// CSS attributes to be fixed up
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var cssAttrs = [
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"color",
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"backgroundColor",
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"borderColor",
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"borderTopColor",
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"borderBottomColor",
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"borderLeftColor",
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];
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var svgAttrs = [
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"fill",
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"stroke",
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];
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var cached = false;
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function calcCssFixups() {
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if (DEBUG) console.log("calcSvgFixups start");
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for (var i = 0; i < document.styleSheets.length; i++) {
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var ss = document.styleSheets[i];
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if (!ss) continue; // well done safari >:(
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// Chromium apparently sometimes returns null here; unsure why.
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// see $14534907369972FRXBx:matrix.org in HQ
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// ...ah, it's because there's a third party extension like
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// privacybadger inserting its own stylesheet in there with a
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// resource:// URI or something which results in a XSS error.
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// See also #vector:matrix.org/$145357669685386ebCfr:matrix.org
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// ...except some browsers apparently return stylesheets without
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// hrefs, which we have no choice but ignore right now
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// XXX seriously? we are hardcoding the name of vector's CSS file in
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// here?
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//
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// Why do we need to limit it to vector's CSS file anyway - if there
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// are other CSS files affecting the doc don't we want to apply the
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// same transformations to them?
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//
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// Iterating through the CSS looking for matches to hack on feels
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// pretty horrible anyway. And what if the application skin doesn't use
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// Vector Green as its primary color?
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if (ss.href && !ss.href.match(/\/bundle.*\.css$/)) continue;
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if (!ss.cssRules) continue;
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for (var j = 0; j < ss.cssRules.length; j++) {
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var rule = ss.cssRules[j];
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if (!rule.style) continue;
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for (var k = 0; k < cssAttrs.length; k++) {
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var attr = cssAttrs[k];
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for (var l = 0; l < keyRgb.length; l++) {
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if (rule.style[attr] === keyRgb[l]) {
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cssFixups.push({
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style: rule.style,
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attr: attr,
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index: l,
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});
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}
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}
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}
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}
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}
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if (DEBUG) console.log("calcSvgFixups end");
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}
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function applyCssFixups() {
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if (DEBUG) console.log("applyCssFixups start");
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for (var i = 0; i < cssFixups.length; i++) {
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var cssFixup = cssFixups[i];
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cssFixup.style[cssFixup.attr] = colors[cssFixup.index];
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}
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if (DEBUG) console.log("applyCssFixups end");
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}
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function hexToRgb(color) {
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if (color[0] === '#') color = color.slice(1);
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if (color.length === 3) {
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color = color[0] + color[0] +
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color[1] + color[1] +
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color[2] + color[2];
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}
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var val = parseInt(color, 16);
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var r = (val >> 16) & 255;
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var g = (val >> 8) & 255;
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var b = val & 255;
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return [r, g, b];
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}
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function rgbToHex(rgb) {
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var val = (rgb[0] << 16) | (rgb[1] << 8) | rgb[2];
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return '#' + (0x1000000 + val).toString(16).slice(1);
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}
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// List of functions to call when the tint changes.
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const tintables = [];
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module.exports = {
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/**
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* Register a callback to fire when the tint changes.
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* This is used to rewrite the tintable SVGs with the new tint.
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*
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* It's not possible to unregister a tintable callback. So this can only be
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* used to register a static callback. If a set of tintables will change
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* over time then the best bet is to register a single callback for the
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* entire set.
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*
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* @param {Function} tintable Function to call when the tint changes.
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*/
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registerTintable : function(tintable) {
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tintables.push(tintable);
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},
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tint: function(primaryColor, secondaryColor, tertiaryColor) {
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if (!cached) {
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calcCssFixups();
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cached = true;
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}
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if (!primaryColor) {
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primaryColor = "#76CFA6"; // Vector green
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secondaryColor = "#EAF5F0"; // Vector light green
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}
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if (!secondaryColor) {
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const x = 0.16; // average weighting factor calculated from vector green & light green
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var rgb = hexToRgb(primaryColor);
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rgb[0] = x * rgb[0] + (1 - x) * 255;
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rgb[1] = x * rgb[1] + (1 - x) * 255;
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rgb[2] = x * rgb[2] + (1 - x) * 255;
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secondaryColor = rgbToHex(rgb);
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}
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if (!tertiaryColor) {
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const x = 0.19;
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var rgb1 = hexToRgb(primaryColor);
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var rgb2 = hexToRgb(secondaryColor);
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rgb1[0] = x * rgb1[0] + (1 - x) * rgb2[0];
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rgb1[1] = x * rgb1[1] + (1 - x) * rgb2[1];
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rgb1[2] = x * rgb1[2] + (1 - x) * rgb2[2];
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tertiaryColor = rgbToHex(rgb1);
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}
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if (colors[0] === primaryColor &&
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colors[1] === secondaryColor &&
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colors[2] === tertiaryColor)
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{
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return;
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}
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colors[0] = primaryColor;
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colors[1] = secondaryColor;
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colors[2] = tertiaryColor;
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if (DEBUG) console.log("Tinter.tint");
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// go through manually fixing up the stylesheets.
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applyCssFixups();
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// tell all the SVGs to go fix themselves up
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// we don't do this as a dispatch otherwise it will visually lag
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tintables.forEach(function(tintable) {
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tintable();
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});
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},
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tintSvgWhite: function(whiteColor) {
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if (!whiteColor) {
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whiteColor = colors[3];
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}
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if (colors[3] === whiteColor) {
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return;
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}
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colors[3] = whiteColor;
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tintables.forEach(function(tintable) {
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tintable();
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});
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},
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// XXX: we could just move this all into TintableSvg, but as it's so similar
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// to the CSS fixup stuff in Tinter (just that the fixups are stored in TintableSvg)
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// keeping it here for now.
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calcSvgFixups: function(svgs) {
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// go through manually fixing up SVG colours.
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// we could do this by stylesheets, but keeping the stylesheets
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// updated would be a PITA, so just brute-force search for the
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// key colour; cache the element and apply.
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if (DEBUG) console.log("calcSvgFixups start for " + svgs);
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var fixups = [];
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for (var i = 0; i < svgs.length; i++) {
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var svgDoc;
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try {
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svgDoc = svgs[i].contentDocument;
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}
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catch(e) {
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var msg = 'Failed to get svg.contentDocument of ' + svgs[i].toString();
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if (e.message) {
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msg += e.message;
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}
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if (e.stack) {
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msg += ' | stack: ' + e.stack;
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}
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console.error(e);
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}
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if (!svgDoc) continue;
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var tags = svgDoc.getElementsByTagName("*");
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for (var j = 0; j < tags.length; j++) {
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var tag = tags[j];
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for (var k = 0; k < svgAttrs.length; k++) {
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var attr = svgAttrs[k];
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for (var l = 0; l < keyHex.length; l++) {
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if (tag.getAttribute(attr) && tag.getAttribute(attr).toUpperCase() === keyHex[l]) {
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fixups.push({
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node: tag,
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attr: attr,
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index: l,
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});
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}
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}
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}
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}
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}
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if (DEBUG) console.log("calcSvgFixups end");
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return fixups;
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},
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applySvgFixups: function(fixups) {
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if (DEBUG) console.log("applySvgFixups start for " + fixups);
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for (var i = 0; i < fixups.length; i++) {
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var svgFixup = fixups[i];
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svgFixup.node.setAttribute(svgFixup.attr, colors[svgFixup.index]);
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}
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if (DEBUG) console.log("applySvgFixups end");
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}
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};
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