mirror of https://github.com/vector-im/riot-web
163 lines
7.4 KiB
TypeScript
163 lines
7.4 KiB
TypeScript
/*
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Copyright 2021 The Matrix.org Foundation C.I.C.
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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*/
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import '../../../skinned-sdk';
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import { Direction, mouseWithinRegion } from "../../../../src/components/views/elements/InteractiveTooltip";
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describe("InteractiveTooltip", () => {
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describe("mouseWithinRegion", () => {
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it("direction=left", () => {
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const targetRect = {
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width: 20,
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height: 20,
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top: 300,
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right: 370,
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bottom: 320,
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left: 350,
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} as DOMRect;
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const contentRect = {
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width: 100,
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height: 400,
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top: 100,
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right: 200,
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bottom: 500,
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left: 100,
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} as DOMRect;
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// just within top left corner of contentRect
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expect(mouseWithinRegion(101, 101, Direction.Left, targetRect, contentRect)).toBe(true);
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// just outside top left corner of contentRect, within buffer
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expect(mouseWithinRegion(101, 90, Direction.Left, targetRect, contentRect)).toBe(true);
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// just within top right corner of targetRect
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expect(mouseWithinRegion(369, 301, Direction.Left, targetRect, contentRect)).toBe(true);
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// within the top triangular portion of the trapezoid
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expect(mouseWithinRegion(300, 200, Direction.Left, targetRect, contentRect)).toBe(true);
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// within the bottom triangular portion of the trapezoid
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expect(mouseWithinRegion(300, 350, Direction.Left, targetRect, contentRect)).toBe(true);
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// outside the top triangular portion of the trapezoid
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expect(mouseWithinRegion(300, 140, Direction.Left, targetRect, contentRect)).toBe(false);
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// outside the bottom triangular portion of the trapezoid
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expect(mouseWithinRegion(300, 460, Direction.Left, targetRect, contentRect)).toBe(false);
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});
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it("direction=right", () => {
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const targetRect = {
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width: 20,
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height: 20,
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top: 300,
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right: 370,
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bottom: 320,
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left: 350,
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} as DOMRect;
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const contentRect = {
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width: 100,
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height: 400,
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top: 100,
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right: 620,
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bottom: 500,
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left: 520,
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} as DOMRect;
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// just within top right corner of contentRect
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expect(mouseWithinRegion(619, 101, Direction.Right, targetRect, contentRect)).toBe(true);
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// just outside top right corner of contentRect, within buffer
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expect(mouseWithinRegion(619, 90, Direction.Right, targetRect, contentRect)).toBe(true);
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// just within top left corner of targetRect
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expect(mouseWithinRegion(351, 301, Direction.Right, targetRect, contentRect)).toBe(true);
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// within the top triangular portion of the trapezoid
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expect(mouseWithinRegion(420, 200, Direction.Right, targetRect, contentRect)).toBe(true);
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// within the bottom triangular portion of the trapezoid
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expect(mouseWithinRegion(420, 350, Direction.Right, targetRect, contentRect)).toBe(true);
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// outside the top triangular portion of the trapezoid
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expect(mouseWithinRegion(420, 140, Direction.Right, targetRect, contentRect)).toBe(false);
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// outside the bottom triangular portion of the trapezoid
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expect(mouseWithinRegion(420, 460, Direction.Right, targetRect, contentRect)).toBe(false);
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});
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it("direction=top", () => {
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const targetRect = {
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width: 20,
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height: 20,
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top: 300,
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right: 370,
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bottom: 320,
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left: 350,
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} as DOMRect;
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const contentRect = {
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width: 400,
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height: 100,
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top: 100,
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right: 550,
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bottom: 200,
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left: 150,
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} as DOMRect;
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// just within top right corner of contentRect
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expect(mouseWithinRegion(549, 101, Direction.Top, targetRect, contentRect)).toBe(true);
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// just outside top right corner of contentRect, within buffer
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expect(mouseWithinRegion(549, 99, Direction.Top, targetRect, contentRect)).toBe(true);
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// just within bottom left corner of targetRect
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expect(mouseWithinRegion(351, 319, Direction.Top, targetRect, contentRect)).toBe(true);
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// within the left triangular portion of the trapezoid
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expect(mouseWithinRegion(240, 260, Direction.Top, targetRect, contentRect)).toBe(true);
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// within the right triangular portion of the trapezoid
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expect(mouseWithinRegion(480, 260, Direction.Top, targetRect, contentRect)).toBe(true);
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// outside the left triangular portion of the trapezoid
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expect(mouseWithinRegion(220, 260, Direction.Top, targetRect, contentRect)).toBe(false);
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// outside the right triangular portion of the trapezoid
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expect(mouseWithinRegion(500, 260, Direction.Top, targetRect, contentRect)).toBe(false);
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});
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it("direction=bottom", () => {
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const targetRect = {
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width: 20,
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height: 20,
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top: 300,
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right: 370,
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bottom: 320,
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left: 350,
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} as DOMRect;
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const contentRect = {
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width: 400,
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height: 100,
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top: 420,
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right: 550,
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bottom: 520,
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left: 150,
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} as DOMRect;
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// just within bottom left corner of contentRect
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expect(mouseWithinRegion(101, 519, Direction.Bottom, targetRect, contentRect)).toBe(true);
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// just outside bottom left corner of contentRect, within buffer
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expect(mouseWithinRegion(101, 521, Direction.Bottom, targetRect, contentRect)).toBe(true);
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// just within top left corner of targetRect
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expect(mouseWithinRegion(351, 301, Direction.Bottom, targetRect, contentRect)).toBe(true);
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// within the left triangular portion of the trapezoid
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expect(mouseWithinRegion(240, 360, Direction.Bottom, targetRect, contentRect)).toBe(true);
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// within the right triangular portion of the trapezoid
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expect(mouseWithinRegion(480, 360, Direction.Bottom, targetRect, contentRect)).toBe(true);
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// outside the left triangular portion of the trapezoid
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expect(mouseWithinRegion(220, 360, Direction.Bottom, targetRect, contentRect)).toBe(false);
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// outside the right triangular portion of the trapezoid
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expect(mouseWithinRegion(500, 360, Direction.Bottom, targetRect, contentRect)).toBe(false);
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});
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});
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});
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