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TUBES A Game Of The Internet TUBES A Game Of The Internet
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Objective
## ## Objective
To understand that the Internet is physical infrastructure, that data is copied into data centers and behaviour on the network is both observed and can have consequences. To understand that the Internet is physical infrastructure, that data is copied into data centers and behaviour on the network is both observed and can have consequences.
Time ## Time
20 mins +/- 20 mins +/-
Game parts ## Game parts
1 game board 1 game board
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Set up ## Set up
Board will be set up following the illustrations Board will be set up following the illustrations
Players put their avatars on the START square Players put their avatars on the START square
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Game play ## Game play
Each player throws dice and moves their avatar corresponding number of squares, following instructions on board. Each player throws dice and moves their avatar corresponding number of squares, following instructions on board.
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Winning ## Winning
When the first player reaches FINISH the game is over, that player either gets a life back, or if they all lives, a green message counter. The coloured counters and remaining lives are then counted. The player with the most green counters and remaining lives is the winner. When the first player reaches FINISH the game is over, that player either gets a life back, or if they all lives, a green message counter. The coloured counters and remaining lives are then counted. The player with the most green counters and remaining lives is the winner.
Tubes Credits ## Tubes Credits
Game conceived by Chris Pinchen, co-created and developed by Chris Pinchen, Jaiden Sreenivasan and Zygi Virsalis, students from the International School of Luxembourg. Game conceived by Chris Pinchen, co-created and developed by Chris Pinchen, Jaiden Sreenivasan and Zygi Virsalis, students from the International School of Luxembourg.