added arduino code for sparkles over engineering screen
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/*
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Multicolored Plasma for the Arduino Micro-Controller and NeoPixel Shield
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Copyright (C) 2013 John Ericksen
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see http://www.gnu.org/licenses/.
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*/
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#include "LPD8806.h"
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#include "SPI.h" // Comment out this line if using Trinket or Gemma
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#ifdef __AVR_ATtiny85__
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#include <avr/power.h>
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#endif
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// Parameter 1 = number of pixels in strip
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// Parameter 2 = pin number (most are valid)
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// Parameter 3 = pixel type flags, add together as needed:
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// NEO_RGB Pixels are wired for RGB bitstream
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// NEO_GRB Pixels are wired for GRB bitstream
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// NEO_KHZ400 400 KHz bitstream (e.g. FLORA pixels)
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// NEO_KHZ800 800 KHz bitstream (e.g. High Density LED strip)
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const int NUM_LEDS = 128;
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const int LED_PIN = 3;
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int dataPin = 9;
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int clockPin = 10;
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LPD8806 strip = LPD8806(NUM_LEDS, dataPin, clockPin);
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//Adafruit_NeoPixel strip = Adafruit_NeoPixel(NUM_LEDS, LED_PIN, NEO_GRB + NEO_KHZ800);
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// Convenient 2D point structure
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struct Point {
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float x;
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float y;
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};
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float phase = 0.0;
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float phaseIncrement = 0.03; // Controls the speed of the moving points. Higher == faster. I like 0.08 .
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float colorStretch = 0.3; // Higher numbers will produce tighter color bands. I like 0.11 .
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String ColString, RowString, PixString, console;
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int pixel;
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void setup() {
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strip.begin();
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strip.show(); // Initialize all pixels to 'off'
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}
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// This function is called every frame.
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void loop() {
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phase += phaseIncrement;
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// The two points move along Lissajious curves, see: http://en.wikipedia.org/wiki/Lissajous_curve
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// We want values that fit the LED grid: x values between 0..13, y values between 0..8 .
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// The sin() function returns values in the range of -1.0..1.0, so scale these to our desired ranges.
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// The phase value is multiplied by various constants; I chose these semi-randomly, to produce a nice motion.
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Point p1 = { (sin(phase*1.000)+1.0) * 4.5, (sin(phase*1.310)+1.0) * 4.0 };
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Point p2 = { (sin(phase*1.770)+1.0) * 4.5, (sin(phase*2.865)+1.0) * 4.0 };
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Point p3 = { (sin(phase*0.250)+1.0) * 4.5, (sin(phase*0.750)+1.0) * 4.0 };
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byte row, col;
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// For each row...
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for( row=0; row<16; row++ ) {
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float row_f = float(row); // Optimization: Keep a floating point value of the row number, instead of recasting it repeatedly.
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// For each column...
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for( col=0; col<8; col++ ) {
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float col_f = float(col); // Optimization.
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// Calculate the distance between this LED, and p1.
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Point dist1 = { col_f - p1.x, row_f - p1.y }; // The vector from p1 to this LED.
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float distance1 = sqrt( dist1.x*dist1.x + dist1.y*dist1.y );
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// Calculate the distance between this LED, and p2.
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Point dist2 = { col_f - p2.x, row_f - p2.y }; // The vector from p2 to this LED.
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float distance2 = sqrt( dist2.x*dist2.x + dist2.y*dist2.y );
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// Calculate the distance between this LED, and p3.
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Point dist3 = { col_f - p3.x, row_f - p3.y }; // The vector from p3 to this LED.
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float distance3 = sqrt( dist3.x*dist3.x + dist3.y*dist3.y );
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// Warp the distance with a sin() function. As the distance value increases, the LEDs will get light,dark,light,dark,etc...
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// You can use a cos() for slightly different shading, or experiment with other functions. Go crazy!
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float color_1 = distance1; // range: 0.0...1.0
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float color_2 = distance2;
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float color_3 = distance3;
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float color_4 = (sin( distance1 * distance2 * colorStretch )) + 2.0 * 0.5;
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// Square the color_f value to weight it towards 0. The image will be darker and have higher contrast.
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color_1 *= color_1 * color_4;
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color_2 *= color_2 * color_4;
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color_3 *= color_3 * color_4;
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color_4 *= color_4;
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// Scale the color up to 0..7 . Max brightness is 7.
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strip.setPixelColor(pixel, strip.Color(color_1, color_2, color_3));
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//strip.setPixelColor(pixel, strip.Color(255, 0, 0));
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strip.setPixelColor(127-pixel, strip.Color(color_1, color_2, color_3));
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}
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}
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strip.show();
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}
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