tiny improvements

master
David Raison 2014-08-31 10:29:04 +02:00
parent 633be6c6c0
commit 13786f52cb
3 changed files with 25 additions and 24 deletions

View File

@ -98,9 +98,9 @@ class Avocado:
def hasLanded(self): def hasLanded(self):
if self.rect.bottom > self.screen_height or self.rect.top < 0: if self.rect.top > self.screen_height:
self.is_still_falling = False self.is_still_falling = False
print('DEBUG :: splash!') print('DEBUG :: splatch!')
return True return True

43
game.py
View File

@ -24,6 +24,13 @@ class TheGame:
self.timeout = 30 self.timeout = 30
self.level = 1 self.level = 1
self.targetScore = 400 self.targetScore = 400
##############################
# Never set below 4, else we have a high
# probability of losing the game due to a missing color
# Alternatively, you could edit chooseRandomColor()
# to only work on the first multiplier colors
self.multiplier = 4
self.desired_fps = 60
self.screen = pygame.display.set_mode((self.WIDTH, self.HEIGHT)) self.screen = pygame.display.set_mode((self.WIDTH, self.HEIGHT))
self.colors = [BLUE, GREEN, RED, YELLOW] self.colors = [BLUE, GREEN, RED, YELLOW]
self.bg = pygame.image.load(os.path.join('img', 'lawyerCrystalBall.png')) self.bg = pygame.image.load(os.path.join('img', 'lawyerCrystalBall.png'))
@ -95,7 +102,7 @@ class TheGame:
def gameOver(self): def gameOver(self):
screen_width, screen_height = self.screen.get_size screen_width, screen_height = self.screen.get_size()
gameOverImage = pygame.image.load("img/gameOver.png") gameOverImage = pygame.image.load("img/gameOver.png")
gameOverText = self.bigFont.render('GAME OVER', 0, YELLOW) gameOverText = self.bigFont.render('GAME OVER', 0, YELLOW)
gameOverImage.blit(gameOverText, (screen_width/8, screen_height/7)) gameOverImage.blit(gameOverText, (screen_width/8, screen_height/7))
@ -131,18 +138,10 @@ class TheGame:
def main(self): def main(self):
desired_fps = 60
##############################
# Never set below 4, else we have a high
# probability of losing the game due to a missing color
# Alternatively, you could edit chooseRandomColor()
# to only work on the first multiplier colors
multiplier = 4
score = 0 score = 0
# We could use this list for redrawing only this part # We could use this list for redrawing only this part
# of the screen install of all of it # of the screen instead of all of it
self.resetLevel() self.resetLevel()
# initialize the HUD class and the lawyer # initialize the HUD class and the lawyer
@ -155,19 +154,13 @@ class TheGame:
texts = [] texts = []
container = {'font': self.bigFont, 'screen': self.screen, 'clock': self.clock} container = {'font': self.bigFont, 'screen': self.screen, 'clock': self.clock}
# onetext = itext.Text(container, 'Huhu', 2000)
# texts.append(onetext)
running = True running = True
while running: while running:
time_passed = self.clock.tick(desired_fps) time_passed = self.clock.tick(self.desired_fps)
fps = self.clock.get_fps() fps = self.clock.get_fps()
screen_width, screen_height = self.screen.get_size() screen_width, screen_height = self.screen.get_size()
# Redraw the background and put our lawyer back on top
self.drawBackground()
crystalBall.blitme()
# Next level? # Next level?
if score >= (self.targetScore * self.level): if score >= (self.targetScore * self.level):
self.level += 1 self.level += 1
@ -178,7 +171,6 @@ class TheGame:
2000 2000
) )
texts.append(levelText) texts.append(levelText)
# self.screen.blit(levelText, (screen_width / 3, screen_height / 2))
self.playLevel(self.level) self.playLevel(self.level)
self.resetLevel() self.resetLevel()
@ -191,18 +183,21 @@ class TheGame:
displaytime = self.timeleft displaytime = self.timeleft
# Redraw the background and put our lawyer back on top
self.drawBackground()
crystalBall.blitme()
# Check if there's any text that wants to get displayed # Check if there's any text that wants to get displayed
for text in texts: for text in texts:
text.blitme() text.blitme()
texts[:] = [text for text in texts if not text.hasExpired() ] texts[:] = [text for text in texts if not text.hasExpired() ]
# Redraw the HUD # Redraw the HUD
the_hud.draw_hud(score, displaytime, round(fps, 2)) the_hud.draw_hud(score, displaytime, round(fps, 2))
# Initialize a number of avocados, depending on the level # Initialize a number of avocados, depending on the level
avocadosInGame = len(self.movingAvocados) avocadosInGame = len(self.movingAvocados)
avocadosWanted = self.level * multiplier avocadosWanted = self.level * self.multiplier
if avocadosInGame < avocadosWanted: if avocadosInGame < avocadosWanted:
probability = int(1.0/(avocadosWanted - avocadosInGame) * 100) probability = int(1.0/(avocadosWanted - avocadosInGame) * 100)
@ -210,7 +205,13 @@ class TheGame:
avocolor = self.chooseRandomColor() avocolor = self.chooseRandomColor()
avosize = (50, 50) # should we randomize this? avosize = (50, 50) # should we randomize this?
# Spawn a new avocado # Spawn a new avocado
a = avocado.Avocado(self.screen, avocolor, avosize, color, self.level) a = avocado.Avocado(
self.screen,
avocolor,
avosize,
color,
self.level
)
self.movingAvocados.append(a) self.movingAvocados.append(a)
# Remove avocados from the list of moving avocados if they no longer move # Remove avocados from the list of moving avocados if they no longer move

View File

@ -19,7 +19,7 @@ class Hud:
self.hud.blit(self.draw_timeleft(timeleft), (self.screen_width / 2, 0)) self.hud.blit(self.draw_timeleft(timeleft), (self.screen_width / 2, 0))
thefps = self.draw_fps(fps) thefps = self.draw_fps(fps)
fps_rect = thefps.get_rect() fps_rect = thefps.get_rect()
self.hud.blit(thefps, (self.screen_width - fps_rect.w, 0)) self.hud.blit(thefps, (self.screen_width - (fps_rect.w + 5), 0))
self.blitme() self.blitme()
def draw_score(self, score): def draw_score(self, score):