started refactoring main class

master
David Raison 2014-08-30 23:57:31 +02:00
parent 9bcf82045a
commit 2168d2376c
1 changed files with 21 additions and 32 deletions

53
game.py
View File

@ -15,8 +15,12 @@ class TheGame:
def __init__(self): def __init__(self):
""" foo """ """ foo """
# initialize the game canvas
self.size = (800, 600)
self.screen = pygame.display.set_mode(self.size)
self.colors = [BLUE, GREEN, RED, YELLOW] self.colors = [BLUE, GREEN, RED, YELLOW]
pygame.init() pygame.init()
self.font = pygame.font.Font(None, 60)
self.pinned = [] self.pinned = []
try: try:
pygame.mixer.init() pygame.mixer.init()
@ -29,14 +33,6 @@ class TheGame:
pygame.display.set_caption('Pin Avo, the Cado!') pygame.display.set_caption('Pin Avo, the Cado!')
def initialize_screen(self):
displayInfo = pygame.display.Info()
zoom = 1.3
WIDTH = int(displayInfo.current_w / zoom)
HEIGHT = int(displayInfo.current_h / zoom)
return (WIDTH, HEIGHT)
def mute(self,mute=False,sound=True): def mute(self,mute=False,sound=True):
if not sound: if not sound:
return return
@ -71,17 +67,23 @@ class TheGame:
return self.click return self.click
def gameOver(self,screen,gameOverImage): def gameOver(self):
screen.blit(pygame.transform.scale(gameOverImage, (800, 600)), (0, 0)) screen_width, screen_height = self.size
gameOverImage = pygame.image.load("img/gameOver.png")
gameOverText = self.font.render('GAME OVER', 0, RED)
gameOverImage.blit(game_over, (screen_width/3, screen_height/2))
self.screen.blit(pygame.transform.scale(gameOverImage, self.size), (0, 0))
pygame.display.flip() pygame.display.flip()
pygame.time.wait(3000) pygame.time.wait(3000)
pygame.quit()
def keepPinned(self, avocado): def keepPinned(self, avocado):
self.pinned.append(avocado) self.pinned.append(avocado)
def main(self): def main(self):
clock = pygame.time.Clock() clock = pygame.time.Clock()
size = (800, 600)
bg = pygame.image.load("img/background.png") bg = pygame.image.load("img/background.png")
desired_fps = 60 desired_fps = 60
multiplier = 3 multiplier = 3
@ -90,19 +92,11 @@ class TheGame:
level = 1 level = 1
levelChange = 0 levelChange = 0
reachScore = 200 reachScore = 200
font = pygame.font.Font(None, 60)
avoClick = game.loadClick() avoClick = game.loadClick()
# I don't know, should we move this text out of the way?
game_over = font.render('GAME OVER', 0, RED)
gameOverImage = pygame.image.load("img/gameOver.png")
# initialize the game canvas
screen = pygame.display.set_mode(size)
# initialize the HUD class and the lawyer # initialize the HUD class and the lawyer
the_hud = hud.Hud(screen) the_hud = hud.Hud(self.screen)
fullegast = lawyer.Lawyer(screen) fullegast = lawyer.Lawyer(self.screen)
# Initial color # Initial color
color = self.chooseRandomColor() color = self.chooseRandomColor()
@ -114,12 +108,12 @@ class TheGame:
time_passed = clock.tick(desired_fps) time_passed = clock.tick(desired_fps)
fps = clock.get_fps() fps = clock.get_fps()
screen_width, screen_height = size screen_width, screen_height = self.size
if type(bg) is tuple: if type(bg) is tuple:
screen.fill(bg) self.screen.fill(bg)
else: else:
screen.blit(pygame.transform.scale(bg, (800, 600)), (0, 0)) self.screen.blit(pygame.transform.scale(bg, (800, 600)), (0, 0))
# Next level? # Next level?
if score >= reachScore: if score >= reachScore:
@ -136,18 +130,14 @@ class TheGame:
fullegast.blitme() fullegast.blitme()
if levelChange > 0: if levelChange > 0:
levelText = font.render('Level ' + str(level), 0, WHITE) levelText = self.font.render('Level ' + str(level), 0, WHITE)
screen.blit(levelText, (screen_width / 3, screen_height / 2)) screen.blit(levelText, (screen_width / 3, screen_height / 2))
levelChange -= 1 levelChange -= 1
timeleft -= time_passed / 1000 timeleft -= time_passed / 1000
timeleft = round(timeleft, 2) timeleft = round(timeleft, 2)
if timeleft <= 0: if timeleft <= 0:
screen.blit(game_over, (screen_width/3, screen_height/2)) self.gameOver()
displaytime = 'Timed out!'
pygame.display.flip()
game.gameOver(screen,gameOverImage)
continue
else: else:
displaytime = timeleft displaytime = timeleft
@ -162,7 +152,7 @@ class TheGame:
for i in range(avocados_in_game, avocadosWanted): for i in range(avocados_in_game, avocadosWanted):
avocolor = self.chooseRandomColor() avocolor = self.chooseRandomColor()
avosize = (50, 50) # should we randomize this? avosize = (50, 50) # should we randomize this?
a = avocado.Avocado(screen, avocolor, avosize, color) a = avocado.Avocado(self.screen, avocolor, avosize, color)
avocados.append(a) avocados.append(a)
# Remove avocados from the list if they no longer exist # Remove avocados from the list if they no longer exist
@ -193,7 +183,6 @@ class TheGame:
# Had enough of this? # Had enough of this?
if event.type == pygame.QUIT: if event.type == pygame.QUIT:
running = False running = False
game.gameOver(screen,gameOverImage)
pygame.quit() pygame.quit()
sys.exit() sys.exit()