Moved color surface away
parent
56c7d3f241
commit
3ac4286668
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@ -3,6 +3,7 @@
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import os, pygame
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from pygame.locals import *
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from support.colors import *
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from support import operations
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class Hud:
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@ -29,7 +30,7 @@ class Hud:
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timesurface = pygame.Surface((200, 20))
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hourglass = pygame.image.load(os.path.join('img', 'hourglass.png')).convert_alpha()
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hourglass = pygame.transform.scale(hourglass, (15, 18))
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self.color_surface(hourglass, WHITE)
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operations.color_surface(hourglass, WHITE)
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time = self.font.render(str(time), 1, WHITE)
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timesurface.blit(hourglass, (0, 0))
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timesurface.blit(time, (40, 0))
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@ -37,10 +38,3 @@ class Hud:
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def draw_fps(self, fps):
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return self.font.render('fps: ' + str(fps), 10, RED)
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def color_surface(self,surface, color):
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red, green, blue = color
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arr = pygame.surfarray.pixels3d(surface)
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arr[:,:,0] = red
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arr[:,:,1] = green
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arr[:,:,2] = blue
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@ -124,4 +124,3 @@ WHITE=(255,255,255)
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BLACK=(0,0,0)
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#-----------End of colors-----------#
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@ -0,0 +1,8 @@
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import pygame
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def color_surface(surface, color):
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red, green, blue = color
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arr = pygame.surfarray.pixels3d(surface)
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arr[:,:,0] = red
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arr[:,:,1] = green
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arr[:,:,2] = blue
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