next level
parent
3ff7fac4dc
commit
4ecc9bf928
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@ -36,6 +36,7 @@ class Avocado:
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self.is_falling = True
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self.has_been_pinned = False
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def updateTargetColor(self, targetColor):
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self.target = targetColor
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24
game.py
24
game.py
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@ -43,7 +43,11 @@ class TheGame:
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#size = initialize_screen()
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size = (800, 600)
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bg = pygame.image.load("img/background.png")
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desired_fps = 10
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desired_fps = 15
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multiplier = 6
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score = 0
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time = timeleft = 30
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level = 1
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font = pygame.font.Font(None, 40)
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# I don't know, should we move this text out of the way?
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@ -60,20 +64,23 @@ class TheGame:
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color = self.chooseRandomColor()
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fullegast.setColor(color)
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score = 0
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time = timeleft = 15
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level = 5
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avocados = []
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running = True
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while running:
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time_passed = clock.tick(desired_fps)
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fps = clock.get_fps()
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if type(bg) is tuple:
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screen.fill(bg)
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else:
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screen.blit(pygame.transform.scale(bg,(800,600)),(0,0))
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screen.blit(pygame.transform.scale(bg, (800, 600)), (0, 0))
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# Next level?
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if score >= 500:
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score = 0
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level += 1
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print('DEBUG :: Level ' + string(level))
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# Let's add the lawyer
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fullegast.blitme()
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@ -94,8 +101,9 @@ class TheGame:
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# Initialize a number of avocados, depending on the level
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avocados_in_game = len(avocados)
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if avocados_in_game != level:
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for i in range(avocados_in_game, level):
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avocadosWanted = level * multiplier
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if avocados_in_game < avocadosWanted:
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for i in range(avocados_in_game, avocadosWanted):
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avocolor = self.chooseRandomColor()
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avosize = (50, 50) # should we randomize this?
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a = avocado.Avocado(screen, avocolor, avosize, color, noSound)
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