Merge branch 'master' of github.com:lvl2/avocados
commit
4fddd144d4
48
game.py
48
game.py
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@ -7,37 +7,57 @@ import os, random
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import pygame
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from pygame.locals import *
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from support import colors
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from support.colors import *
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from interface import hud
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# Move this outside
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screen_width = 800
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screen_height = 600
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screen = pygame.display.set_mode((screen_width,screen_height))
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bg = (0,0,0)
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screen.fill(bg)
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def main():
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pygame.init()
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pygame.display.set_caption('Avocados')
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pygame.display.set_caption('Pin the Avocados!')
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clock = pygame.time.Clock()
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# Move this outside the main code?
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screen_width = 800
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screen_height = 600
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screen = pygame.display.set_mode((screen_width,screen_height))
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bg = BLACK
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desired_fps = 60
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font = pygame.font.Font(None, 40)
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game_over = font.render('GAME OVER', 0, RED)
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my_hud = hud.Hud((screen_width, screen_height))
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score = 0
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time = 33
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time = 15
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running = True
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timeleft = time
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while running:
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# Limit to 50 fps
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time_passed = clock.tick(30)
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time_passed = clock.tick(desired_fps)
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fps = clock.get_fps()
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screen.fill(bg)
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my_hud = hud.draw_hud(score, time, fps)
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screen.blit(my_hud, (10,10))
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timeleft -= time_passed / 1000
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timeleft = round(timeleft, 2)
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if timeleft <= 0:
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screen.blit(game_over, (screen_width/3, screen_height/2))
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displaytime = 'Timed out!'
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else:
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displaytime = timeleft
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# Redraw the HUD
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chud = my_hud.draw_hud(score, displaytime, round(fps,2))
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screen.blit(chud, (10,10))
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# Catch events
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for event in pygame.event.get():
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if event.type == MOUSEBUTTONDOWN:
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score += 100
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if event.type == pygame.QUIT:
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running = False
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pygame.display.flip()
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if __name__ == '__main__':
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main()
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@ -4,24 +4,30 @@ import pygame
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from pygame.locals import *
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from support.colors import *
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def draw_hud(score, timeleft, fps):
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hud = pygame.Surface((800, 100))
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font = pygame.font.Font(None, 30)
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class Hud:
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# Adding items to the hud
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hud.blit(draw_score(font, score), (0, 0))
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hud.blit(draw_timeleft(font, timeleft), (100, 0))
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hud.blit(draw_fps(font, fps), (150, 0))
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return hud
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def __init__(self, screensize):
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self.screen_width, self.screen_height = screensize
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self.font = pygame.font.Font(None, 30)
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self.screen = pygame.Surface((self.screen_width, self.screen_height / 6))
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def draw_score(font, score):
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score = font.render('Score: ' + str(score), 0, WHITE)
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return score
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def draw_hud(self, score, timeleft, fps):
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self.screen.fill(BLACK)
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self.screen.blit(self.draw_score(score), (0, 0))
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self.screen.blit(self.draw_timeleft(timeleft), (self.screen_width / 2, 0))
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thefps = self.draw_fps(fps)
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fps_rect = thefps.get_rect()
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self.screen.blit(thefps, (self.screen_width - fps_rect.w, 0))
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return self.screen
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def draw_timeleft(font, time):
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# Add a clock icon here (maybe egg-clock)
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time = font.render(str(time), 1, WHITE)
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return time
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def draw_score(self, score):
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score = self.font.render('Score: ' + str(score), 0, WHITE)
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return score
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def draw_fps(font, fps):
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return font.render('fps: ' + str(fps), 10, RED)
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def draw_timeleft(self, time):
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# Add a clock icon here (maybe egg-clock)
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time = self.font.render(str(time), 1, WHITE)
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return time
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def draw_fps(self, fps):
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return self.font.render('fps: ' + str(fps), 10, RED)
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