- moved sound initialization and pygame init to __init__ of TheGame
parent
945e55c100
commit
5bcaf35aca
22
game.py
22
game.py
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@ -16,6 +16,16 @@ class TheGame:
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def __init__(self):
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def __init__(self):
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""" foo """
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""" foo """
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self.colors = [BLUE, GREEN, RED, YELLOW]
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self.colors = [BLUE, GREEN, RED, YELLOW]
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pygame.init()
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try:
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pygame.mixer.init()
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pygame.mixer.music.set_volume(0.5)
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noSound = False
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except:
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print("Y U NO sound? :(")
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noSound = True
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pygame.display.set_caption('Pin Avo, the Cado!')
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def initialize_screen(self):
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def initialize_screen(self):
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@ -61,18 +71,7 @@ class TheGame:
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def main(self):
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def main(self):
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pygame.init()
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try:
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pygame.mixer.init()
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pygame.mixer.music.set_volume(0.5)
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noSound = False
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except:
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print("Y U NO sound? :(")
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noSound = True
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pygame.display.set_caption('Pin Avo, the Cado!')
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clock = pygame.time.Clock()
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clock = pygame.time.Clock()
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# initialize_screen() won't work for dualscreen
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# initialize_screen() won't work for dualscreen
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#size = initialize_screen()
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#size = initialize_screen()
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size = (800, 600)
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size = (800, 600)
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@ -180,4 +179,5 @@ class TheGame:
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if __name__ == '__main__':
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if __name__ == '__main__':
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game = TheGame()
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game = TheGame()
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game.playLevel()
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game.main()
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game.main()
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