Added support files
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#!/usr/bin/env python3
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import sys
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from colors import *
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from screen import *
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def main():
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while True:
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for event in pygame.event.get():
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if event.type == QUIT:
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pygame.quit()
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sys.exit()
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pygame.display.update()
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if __name__ == "__main__": main()
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#-------------------------------------------------------------------------------
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# Name: Colors
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# Purpose: Color library for Python/Pygame
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#
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# Author: Joshua Smith
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#
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# Created: 08/29/2012
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# Modified: 08/29/2014
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# Copyright: (c) Joshua Smith 2012, Steve Clement 2014
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# Licence: GNU Public License
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#-------------------------------------------------------------------------------
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#----------Start of colors----------#
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RED1=(50,0,0)
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RED2=(75,0,0)
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RED3=(100,0,0)
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RED4=(125,0,0)
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RED5=(150,0,0)
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RED6=(175,0,0)
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RED7=(200,0,0)
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RED8=(225,0,0)
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RED=RED9=(255,0,0)
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RED10=(255,150,150)
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#-----------------------------------#
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ORANGE=(255,127,0)
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ORANGE1=(150,75,0)
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ORANGE2=(175,80,0)
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ORANGE3=(200,85,0)
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ORANGE4=(225,90,0)
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ORANGE5=(235,95,0)
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ORANGE6=(245,100,0)
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ORANGE7=(255,105,0)
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ORANGE8=(255,125,0)
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ORANGE9=(255,150,50)
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ORANGE10=(255,200,100)
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#-----------------------------------#
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YELLOW=(255,255,0)
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YELLOW1=(75,75,0)
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YELLOW2=(100,100,0)
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YELLOW3=(125,125,0)
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YELLOW4=(150,150,0)
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YELLOW5=(175,175,0)
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YELLOW6=(200,200,0)
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YELLOW7=(225,225,0)
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YELLOW8=(250,250,0)
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YELLOW9=(255,255,100)
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YELLOW10=(255,255,150)
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#-----------------------------------#
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GREEN1=(0,50,0)
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GREEN2=(0,75,0)
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GREEN3=(0,100,0)
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GREEN4=(0,125,0)
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GREEN5=(0,150,0)
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GREEN6=(0,175,0)
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GREEN7=(0,200,0)
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GREEN8=(0,225,0)
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GREEN=GREEN9=(0,255,0)
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GREEN10=(150,255,150)
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#-----------------------------------#
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CYAN1=(0,50,50)
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CYAN2=(0,75,75)
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CYAN3=(0,100,100)
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CYAN4=(0,125,125)
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CYAN5=(0,150,150)
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CYAN6=(0,175,175)
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CYAN7=(0,200,200)
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CYAN8=(0,225,225)
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CYAN=CYAN9=(0,255,255)
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CYAN10=(150,255,255)
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#-----------------------------------#
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BLUE1=(0,0,50)
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BLUE2=(0,0,75)
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BLUE3=(0,0,100)
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BLUE4=(0,0,125)
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BLUE5=(0,0,150)
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BLUE6=(0,0,175)
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BLUE7=(0,0,200)
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BLUE8=(0,0,225)
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BLUE=BLUE9=(0,0,255)
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BLUE10=(125,125,255)
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#-----------------------------------#
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PURPLE=(128,0,128)
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PURPLE1=(50,0,50)
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PURPLE2=(75,0,75)
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PURPLE3=(100,0,100)
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PURPLE4=(125,0,125)
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PURPLE5=(150,0,150)
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PURPLE6=(175,0,175)
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PURPLE7=(200,0,200)
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PURPLE8=(225,0,225)
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PURPLE9=(240,0,240)
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PURPLE10=(255,150,255)
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#-----------------------------------#
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BROWN1=(50,25,0)
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BROWN2=(75,38,0)
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BROWN3=(100,50,0)
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BROWN4=(125,62,0)
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BROWN=BROWN5=(150,75,0)
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BROWN6=(175,88,0)
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BROWN7=(200,101,0)
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BROWN8=(225,114,0)
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BROWN9=(250,127,0)
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BROWN10=(255,140,25)
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#-----------------------------------#
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GRAY=(128,128,128)
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GRAY1=(25,25,25)
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GRAY2=(50,50,50)
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GRAY3=(75,75,75)
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GRAY4=(100,100,100)
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GRAY5=(125,125,125)
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GRAY6=(150,150,150)
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GRAY7=(175,175,175)
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GRAY8=(200,200,200)
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GRAY9=(225,225,225)
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GRAY10=(245,245,245)
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#-----------------------------------#
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PINK=(255,192,203)
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#-----------------------------------#
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VIOLET=(127,0,255)
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#-----------------------------------#
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MAGENTA=(255,0,255)
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#-----------------------------------#
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WHITE=(255,255,255)
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BLACK=(0,0,0)
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#-----------End of colors-----------#
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#!/usr/bin/env python3
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# by Timothy Downs, inputbox written for my map editor
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# Edited to be python3 compatible by @SteveClement on Twitter
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# Example version is with additional comments
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# This program needs a little cleaning up
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# It ignores the shift key
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# And, for reasons of my own, this program converts "-" to "_"
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# A program to get user input, allowing backspace etc
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# shown in a box in the middle of the screen
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#
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# Called by:
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#
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# import inputboxExample
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# answer = inputbox.ask(screen, "Your name")
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#
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# Only near the center of the screen is blitted to
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#
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# Obviously inputboxExample.py needs to be in the same directory you started you python from
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import pygame, pygame.font, pygame.event, pygame.draw, string
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from pygame.locals import *
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def get_key():
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while True:
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event = pygame.event.poll()
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if event.type == KEYDOWN:
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return event.key
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else:
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pass
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def display_box(screen, message):
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"Print a message in a box in the middle of the screen, no font selected, no fancy colors"
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fontobject = pygame.font.Font(None,18)
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# Draw a RED (r255,g0,b0) rectangle
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pygame.draw.rect(screen, (255,0,0),
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((screen.get_width() / 2) - 100,
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(screen.get_height() / 2) - 10,
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200,20), 0)
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# Draw a GREEN (r0,g255,b0) rectangle
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pygame.draw.rect(screen, (0,255,0),
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((screen.get_width() / 2) - 102,
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(screen.get_height() / 2) - 12,
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204,24), 1)
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if len(message) != 0:
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# blit a WHITE (r255,g255,b255) fontobject with the contents of the message variable to the screen where we can enter Text
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screen.blit(fontobject.render(message, 1, (255,255,255)),
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((screen.get_width() / 2) - 100, (screen.get_height() / 2) - 10))
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pygame.display.flip()
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def ask(screen, question):
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"ask(screen, question) -> answer"
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# Init font engine
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pygame.font.init()
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current_string = []
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# call display_box() function
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display_box(screen, question + ": " + "".join(current_string))
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# Main endless loop untill we press the Return/Enter key (K_RETURN)
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while True:
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# Get pressed key
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inkey = get_key()
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# Check what key was pressed
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if inkey == K_BACKSPACE:
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# remove one character from current_string
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current_string = current_string[0:-1]
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elif inkey == K_RETURN:
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break
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elif inkey == K_MINUS:
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# appent an underscore if minus (-) entered
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current_string.append("_")
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elif inkey <= 127:
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# All other characters get appended to current_string
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current_string.append(chr(inkey))
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# Add characters to current_string and display them on the screen
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display_box(screen, question + ": " + "".join(current_string))
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# Once enter pressed return the contents of current string
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return "".join(current_string)
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def main():
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# set the screen size to 320x240
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screen = pygame.display.set_mode((320,240))
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# Print the return value of the function ask()
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print((ask(screen, "Please type your Name") + " was entered"))
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if __name__ == '__main__': main()
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#!/usr/bin/env python3
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# Move a single pixel around the screen without crashing against the borders.
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# (and exit the program once crashed)
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import sys
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from colors import *
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from screen import *
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def main():
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# Position of the pixel.
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x = WIDTH / 2
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y = HEIGHT / 2
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# Direction of the pixel.
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dir_x = 0
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dir_y = -1
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clock = pygame.time.Clock()
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running = True
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while running:
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x += dir_x
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y += dir_y
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if x <= 0 or x >= WIDTH or y <= 0 or y >= HEIGHT:
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print("Crash!")
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running = False
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screen.fill(BLACK)
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screen.set_at((int(x), int(y)), WHITE)
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for event in pygame.event.get():
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if event.type == pygame.QUIT:
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running = False
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elif event.type == pygame.KEYDOWN:
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if event.key == pygame.K_UP:
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dir_x = 0
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dir_y = -1
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elif event.key == pygame.K_DOWN:
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dir_x = 0
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dir_y = 1
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elif event.key == pygame.K_LEFT:
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dir_x = -1
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dir_y = 0
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elif event.key == pygame.K_RIGHT:
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dir_x = 1
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dir_y = 0
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pygame.display.flip()
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clock.tick(120)
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if __name__ == "__main__": main()
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#!/usr/bin/env python3
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import pygame
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from pygame.locals import *
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pygame.init()
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displayInfo = pygame.display.Info()
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zoom = 1.3
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WIDTH = int(displayInfo.current_w / zoom)
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HEIGHT = int(displayInfo.current_h / zoom)
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# this will be the Surface you work on (in the docs referenced as Surface)
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screen = pygame.display.set_mode((WIDTH, HEIGHT))
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pygame.display.set_caption("Caption of your window")
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#!/usr/bin/env python3
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import pygame
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from pygame.locals import *
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pygame.init()
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displayInfo = pygame.display.Info()
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zoom = 1.3
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WIDTH = int(displayInfo.current_w / zoom)
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HEIGHT = int(displayInfo.current_h / zoom)
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# this will be the Surface you work on (in the docs referenced as Surface)
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screen = pygame.display.set_mode((WIDTH, HEIGHT))
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screenAlpha = screen.convert_alpha()
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pygame.display.set_caption("Pink Unicorns are waiting but what is the HOTkey?!?!?!1111")
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#!/usr/bin/env python3
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import sys
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from colors import *
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from screen import *
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global fullS
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fullS = False
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def toggle_fullscreen():
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global fullS
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fullS = True
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screen = pygame.display.get_surface()
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tmp = screen.convert()
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caption = pygame.display.get_caption()
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cursor = pygame.mouse.get_cursor() # Duoas 16-04-2007
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w,h = screen.get_width(),screen.get_height()
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flags = screen.get_flags()
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bits = screen.get_bitsize()
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pygame.display.quit()
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pygame.display.init()
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screen = pygame.display.set_mode((w,h),flags^FULLSCREEN,bits)
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screen.blit(tmp,(0,0))
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pygame.display.set_caption(*caption)
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pygame.key.set_mods(0) #HACK: work-a-round for a SDL bug??
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pygame.mouse.set_cursor( *cursor ) # Duoas 16-04-2007
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return screen
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def toggle_window():
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global fullS
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fullS = False
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screen = pygame.display.get_surface()
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tmp = screen.convert()
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caption = pygame.display.get_caption()
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cursor = pygame.mouse.get_cursor() # Duoas 16-04-2007
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w,h = screen.get_width(),screen.get_height()
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flags = screen.get_flags()
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bits = screen.get_bitsize()
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pygame.display.quit()
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pygame.display.init()
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print((int(w/1.3),int(h/1.3)))
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# flags/bits overflows BUG : OverflowError: signed integer is greater than maximum
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## -> FixMe screen = pygame.display.set_mode((int(w/1.3),int(h/1.3)),flags,bits)
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# This works, BUT, after toggling a few times window shrinks and shrinks and shrinks, need more clever "zoom" implementation
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screen = pygame.display.set_mode((int(w/1.3),int(h/1.3)))
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screen.blit(tmp,(0,0))
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pygame.display.set_caption(*caption)
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pygame.key.set_mods(0) #HACK: work-a-round for a SDL bug??
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pygame.mouse.set_cursor( *cursor ) # Duoas 16-04-2007
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return screen
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def main():
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global fullS
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while True:
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for event in pygame.event.get():
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if (event.type is KEYDOWN and event.key == K_RETURN and (event.mod&(KMOD_LALT|KMOD_RALT)) != 0):
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if fullS == True:
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toggle_window()
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else:
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toggle_fullscreen()
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if (event.type == QUIT) or (event.type == KEYDOWN and event.key == K_ESCAPE):
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exit()
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sys.exit()
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screen = pygame.display.get_surface()
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import random
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rr = random.randrange
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screen.fill((rr(0,256),rr(0,256),rr(0,256)),(rr(0,WIDTH),rr(0,HEIGHT),32,32))
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pygame.display.flip()
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if __name__ == '__main__': main()
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#!/usr/bin/env python3
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import sys, time
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from colors import *
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from screen import *
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def main():
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ck = (127, 33, 33)
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size = 25
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while True:
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time.sleep(0.5)
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for event in pygame.event.get():
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if event.type == QUIT:
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pygame.quit()
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sys.exit()
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if event.type == MOUSEMOTION:
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s = pygame.Surface((50,50))
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# first, "erase" the surface by filling it with a color and
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# setting this color as colorkey, so the surface is empty
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s.fill(ck)
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s.set_colorkey(ck)
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pygame.draw.circle(s, (RED), (size, size), size, 4)
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# after drawing the circle, we can set the
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# alpha value (transparency) of the surface
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s.set_alpha(75)
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x, y = pygame.mouse.get_pos()
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screen.blit(s, (x-size, y-size))
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pygame.event.poll()
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pygame.display.flip()
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pygame.display.update()
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if __name__ == "__main__": main()
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#!/usr/bin/env python3
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import urllib.request, sys, shutil, os
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from colors import *
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from screenAlpha import *
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file_name = 'mlp.png'
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def main():
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try:
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os.path.isfile(file_name)
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print("Howdy you already got the file! Good.")
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except:
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MLP = "http://localhost.lu/MLP.png"
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with urllib.request.urlopen(MLP) as response, open(file_name, 'wb') as out_file:
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shutil.copyfileobj(response, out_file)
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MLPcolor = (255,192,192,128)
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image = pygame.image.load(file_name)
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image = pygame.transform.scale(image, (200, 200))
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image.set_colorkey((255,255,255))
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alpha = 75
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image.set_alpha(alpha)
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screen.fill(MLPcolor)
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screen.blit(image, (0,0))
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pygame.display.flip()
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while True:
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for event in pygame.event.get():
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if event.type == QUIT:
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pygame.quit()
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sys.exit()
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elif event.type == KEYDOWN:
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if event.key == K_UP:
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alpha += 1
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image.set_alpha(alpha)
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print("Alpha wants to be: {}".format(alpha))
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elif event.key == K_DOWN:
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alpha -= 1
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image.set_alpha(alpha)
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print("Alpha wants to be: {}".format(alpha))
|
||||
elif event.key == K_LEFT:
|
||||
dir_x = -1
|
||||
dir_y = 0
|
||||
elif event.key == K_RIGHT:
|
||||
dir_x = 1
|
||||
dir_y = 0
|
||||
elif event.key == K_q:
|
||||
pygame.quit()
|
||||
sys.exit()
|
||||
pygame.display.update()
|
||||
|
||||
if __name__ == "__main__": main()
|
||||
|
Loading…
Reference in New Issue