Fixed merge conflict

master
David Raison 2014-08-30 18:49:41 +02:00
commit 74469356ae
4 changed files with 45 additions and 12 deletions

View File

@ -1,15 +1,29 @@
#!/usr/bin/env python3
import pygame, random
import pygame
import random
class Avocado:
def __init__(self, screensize):
screen_width, screen_height = screensize
self.x = random.randint(0,screen_width)
self.y = 0 # change this to start somewhere above the screen
def __init__(self, screensize, filename='avocado-01.jpg'):
self.screen_width, self.screen_height = screensize
self.x = random.randint(0, self.screen_width)
self.y = 0 # change this to start somewhere above the screen
self.w = 100
self.y = 100
self.i = pygame.image.load(filename).convert_alpha()
self.image = pygame.transform.scale(self.i, (20, 20))
self.pycard = self.image.get_rect()
self.pycard.x = random.randint(0, self.screen_width)
self.pycard.y = random.randint(20, 70)
self.step_x = 10
self.step_y = 10
self.is_falling = True
def reset(self):
self.pycard.x = random.randint(0, self.screen_width)
self.pycard.y = random.randint(0, 50)
def collides(self, click):
"""
@ -22,3 +36,15 @@ class Avocado:
def destroy(self):
"""destroys this object"""
def move(self):
if self.pycard.right > self.screen_width or self.pycard.left < 0:
self.step_x = -self.step_x
if self.pycard.bottom > self.screen_height or self.pycard.top < 0:
print('platch')
return False
self.is_falling = False
print(self.pycard.x, self.pycard.y)
self.pycard.x += self.step_x
self.pycard.y += self.step_y
return True

21
game.py
View File

@ -45,10 +45,11 @@ def main():
score = 0
time = 15
level = 1
level = 5
running = True
timeleft = time
avocados = []
while running:
time_passed = clock.tick(desired_fps)
fps = clock.get_fps()
@ -68,14 +69,20 @@ def main():
displaytime = timeleft
# Redraw the HUD
chud = my_hud.draw_hud(score, displaytime, round(fps,2))
screen.blit(chud, (10,10))
chud = my_hud.draw_hud(score, displaytime, round(fps, 2))
screen.blit(chud, (10, 10))
# Initialize a number of avocados, depending on the level
avocados = []
for i in range(0, level):
a = avocado.Avocado(size)
avocados.append(a)
if len(avocados) != level:
avocados = []
for i in range(0, level):
a = avocado.Avocado(size)
avocados.append(a)
for a in avocados:
if not a.move():
a.reset()
screen.blit(a.image, a.pycard)
# Catch events
for event in pygame.event.get():

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