Added fps, time left
parent
80e0b7be4e
commit
7f3e0b210b
8
game.py
8
game.py
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@ -21,13 +21,17 @@ def main():
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pygame.init()
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pygame.display.set_caption('Avocados')
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clock = pygame.time.Clock()
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score = 0
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time = 33
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running = True
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while running:
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# Limit to 50 fps
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time_passed = clock.tick(30)
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my_hud = hud.draw_hud(10)
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screen.blit(my_hud, (0,0))
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fps = clock.get_fps()
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my_hud = hud.draw_hud(score, time, fps)
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screen.blit(my_hud, (10,10))
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for event in pygame.event.get():
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if event.type == pygame.QUIT:
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@ -4,15 +4,24 @@ import pygame
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from pygame.locals import *
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from support.colors import *
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def draw_hud(score):
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def draw_hud(score, timeleft, fps):
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hud = pygame.Surface((800, 100))
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font = pygame.font.Font(None, 30)
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# Adding items to the hud
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hud.blit(draw_score(score), (0, 0))
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#hud.blit(get_timeleft, (200, 0))
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hud.blit(draw_score(font, score), (0, 0))
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hud.blit(draw_timeleft(font, timeleft), (100, 0))
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hud.blit(draw_fps(font, fps), (150, 0))
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return hud
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def draw_score(score):
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font = pygame.font.Font(None, 30)
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def draw_score(font, score):
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score = font.render('Score: ' + str(score), 0, WHITE)
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return score
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def draw_timeleft(font, time):
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# Add a clock icon here (maybe egg-clock)
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time = font.render(str(time), 1, WHITE)
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return time
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def draw_fps(font, fps):
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return font.render('fps: ' + str(fps), 10, RED)
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