diff --git a/game.py b/game.py index 9a29876..47ceb86 100755 --- a/game.py +++ b/game.py @@ -20,7 +20,7 @@ class TheGame: self.screen = pygame.display.set_mode(self.size) self.colors = [BLUE, GREEN, RED, YELLOW] pygame.init() - self.font = pygame.font.Font(None, 60) + self.big = pygame.font.Font(None, 90) self.pinned = [] try: pygame.mixer.init() @@ -33,7 +33,7 @@ class TheGame: pygame.display.set_caption('Pin Avo, the Cado!') - def mute(self,mute=False,sound=True): + def mute(self,mute=False, sound=True): if not sound: return if mute: @@ -70,8 +70,8 @@ class TheGame: def gameOver(self): screen_width, screen_height = self.size gameOverImage = pygame.image.load("img/gameOver.png") - gameOverText = self.font.render('GAME OVER', 0, RED) - gameOverImage.blit(game_over, (screen_width/3, screen_height/2)) + gameOverText = self.big.render('GAME OVER', 0, YELLOW) + gameOverImage.blit(gameOverText, (screen_width/8, screen_height/6)) self.screen.blit(pygame.transform.scale(gameOverImage, self.size), (0, 0)) pygame.display.flip() pygame.time.wait(3000) @@ -130,7 +130,7 @@ class TheGame: fullegast.blitme() if levelChange > 0: - levelText = self.font.render('Level ' + str(level), 0, WHITE) + levelText = self.big.render('Level ' + str(level), 0, WHITE) screen.blit(levelText, (screen_width / 3, screen_height / 2)) levelChange -= 1