Psychomode appears to be working
parent
6d142808e2
commit
96117c3871
23
crystal.py
23
crystal.py
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@ -3,19 +3,29 @@
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A class that represents a lawyer
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"""
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import os, pygame
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import os, pygame, random
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from support import operations
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from support.colors import *
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class Crystal:
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def __init__(self, screen):
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def __init__(self, screen, level, font, psychomode):
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self.psychomode = psychomode
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self.screen = screen
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screen_width, screen_height = screen.get_size()
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screen_rect = self.screen.get_rect()
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self.imageCenterX = screen_rect.centerx
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self.imageCenterY = screen_rect.centery
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self.pos = (self.imageCenterX-100,self.imageCenterY-5,200,183)
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self.level = level
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self.font = font
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self.colorTexts = {
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RED: 'RED',
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GREEN: 'GREEN',
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BLUE: 'BLUE',
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YELLOW: 'YELLOW',
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PINK: 'PINK'
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}
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def getBoundaries(self):
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@ -23,9 +33,16 @@ class Crystal:
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def blitme(self):
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pygame.draw.ellipse(self.screen, self.color, self.pos, 0)
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myrect = pygame.draw.ellipse(self.screen, self.thecolor, self.pos, 0)
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if self.level > self.psychomode:
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self.text = self.font.render(self.colorTexts[self.color], 0, WHITE)
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self.screen.blit(self.text, myrect)
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def setColor(self, color):
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self.color = color
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self.thecolor = self.color
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if self.level > self.psychomode:
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colors = [RED, GREEN, BLUE, YELLOW, PINK]
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self.thecolor = colors[random.randint(0,len(colors) - 1)]
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9
game.py
9
game.py
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@ -23,16 +23,17 @@ class TheGame:
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# initialize the game canvas
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self.timeout = 30
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self.level = 1
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self.psychomode = 3
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self.targetScore = 400
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##############################
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# Never set below 4, else we have a high
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# probability of losing the game due to a missing color
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# Alternatively, you could edit chooseRandomColor()
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# to only work on the first multiplier colors
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self.multiplier = 4
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self.desired_fps = 60
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self.screen = pygame.display.set_mode((self.WIDTH, self.HEIGHT))
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self.colors = [RED, GREEN, BLUE, YELLOW, PINK]
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self.multiplier = len(self.colors)
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self.bg = pygame.image.load(os.path.join('img', 'lawyerCrystalBall.png'))
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self.bg.set_colorkey((255,255,255))
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self.bg.set_alpha(75)
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@ -101,7 +102,7 @@ class TheGame:
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def chooseRandomColor(self):
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selected = random.randint(0, 3)
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selected = random.randint(0, len(self.colors) - 1)
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if len(self.last_colors) > 5:
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self.last_colors.pop(0)
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for i in range(0, 5):
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@ -115,7 +116,7 @@ class TheGame:
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def gameOver(self):
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screen_width, screen_height = self.screen.get_size()
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gameOverImage = pygame.image.load(os.path.join('img', 'gameOver.png'))
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gameOverText = self.bigFont.render('GAME OVER', 0, YELLOW)
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gameOverText = self.bigFont.render('GAME OVER', False, YELLOW)
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gameOverImage.blit(gameOverText, (screen_width/8, screen_height/7))
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self.screen.blit(pygame.transform.scale(gameOverImage,
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self.screen.get_size()), (0, 0))
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@ -159,7 +160,7 @@ class TheGame:
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# initialize the HUD class and the lawyer
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the_hud = hud.Hud(self.screen)
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crystalBall = crystal.Crystal(self.screen)
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crystalBall = crystal.Crystal(self.screen, self.level, self.bigFont, self.psychomode)
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boundaries.append(crystalBall.getBoundaries())
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# Initial color indication
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