Added lawyer class
parent
fd952fdf43
commit
97ae892f2d
40
game.py
40
game.py
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@ -5,26 +5,43 @@ Avocados and stuff
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import os, random
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import pygame
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import avocado
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import avocado, lawyer
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from pygame.locals import *
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from support.colors import *
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from interface import hud
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def initialize_screen():
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displayInfo = pygame.display.Info()
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zoom = 1.3
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WIDTH = int(displayInfo.current_w / zoom)
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HEIGHT = int(displayInfo.current_h / zoom)
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return (WIDTH, HEIGHT)
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def main():
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pygame.init()
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pygame.display.set_caption('Pin the Avocados!')
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clock = pygame.time.Clock()
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# Move this outside the main code?
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screen_width = 800
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screen_height = 600
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screen = pygame.display.set_mode((screen_width,screen_height))
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# initialize_screen() won't work for dualscreen
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#size = initialize_screen()
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size = (800, 600)
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bg = BLACK
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desired_fps = 60
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font = pygame.font.Font(None, 40)
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# I don't know, should we move this text out of the way?
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game_over = font.render('GAME OVER', 0, RED)
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my_hud = hud.Hud((screen_width, screen_height))
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# initialize the game canvas
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screen = pygame.display.set_mode(size)
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# initialize the HUD class
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my_hud = hud.Hud(size)
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# initialize our lawyer
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fullegast = lawyer.Lawyer(screen)
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score = 0
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time = 15
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@ -37,10 +54,14 @@ def main():
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fps = clock.get_fps()
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screen.fill(bg)
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# Let's add the lawyer
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fullegast.blitme()
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timeleft -= time_passed / 1000
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timeleft = round(timeleft, 2)
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if timeleft <= 0:
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screen_width, screen_height = size
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screen.blit(game_over, (screen_width/3, screen_height/2))
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displaytime = 'Timed out!'
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else:
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@ -53,15 +74,18 @@ def main():
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# Initialize a number of avocados, depending on the level
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avocados = []
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for i in range(0, level):
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a = avocado.Avocado((screen_width, screen_height))
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a = avocado.Avocado(size)
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avocados.append(a)
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# Catch events
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for event in pygame.event.get():
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# Collision detection
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if event.type == MOUSEBUTTONDOWN:
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for avo in avocados:
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if avo.collides(pygame.mouse.get_pos()):
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score += 100
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# Had enough of this?
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if event.type == pygame.QUIT:
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running = False
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Binary file not shown.
After Width: | Height: | Size: 23 KiB |
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@ -10,7 +10,7 @@ class Hud:
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def __init__(self, screensize):
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self.screen_width, self.screen_height = screensize
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self.font = pygame.font.Font(None, 30)
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self.screen = pygame.Surface((self.screen_width, self.screen_height / 6))
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self.screen = pygame.Surface((self.screen_width, self.screen_height / 8))
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def draw_hud(self, score, timeleft, fps):
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self.screen.fill(BLACK)
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@ -0,0 +1,20 @@
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#!/usr/bin/env python3
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import os, pygame
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from support import operations
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from support.colors import *
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class Lawyer:
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def __init__(self, screen):
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self.screen = screen
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screen_width, screen_height = screen.get_size()
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temp_image = pygame.image.load(os.path.join('img', 'lawyer.png'))
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# WARNING!! Absolute sizes
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self.image = pygame.transform.scale(temp_image, (200, 400))
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rect = self.image.get_rect()
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self.pos = (screen_width - rect.w, screen_height - rect.h)
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def blitme(self):
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operations.color_surface(self.image, WHITE)
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self.screen.blit(self.image, self.pos)
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