nope, we are not rotating ;)
parent
96117c3871
commit
9933e2f351
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@ -122,6 +122,8 @@ class Avocado:
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if self.hasLanded():
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if self.hasLanded():
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self.destroy()
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self.destroy()
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# Ah, weird…
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# self.image = pygame.transform.rotate(self.image, 1)
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self.rect.x += self.vx
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self.rect.x += self.vx
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self.rect.y += self.vy
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self.rect.y += self.vy
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return True
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return True
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