Added some comments
parent
9c24f74930
commit
9a6954ac8a
10
game.py
10
game.py
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@ -188,6 +188,16 @@ class TheGame:
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pinnedAvocados += [avo for avo in movingAvocados if avo.isPinned() ]
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pinnedAvocados += [avo for avo in movingAvocados if avo.isPinned() ]
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movingAvocados[:] = [ avo for avo in movingAvocados if avo.isFalling() ]
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movingAvocados[:] = [ avo for avo in movingAvocados if avo.isFalling() ]
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##############################
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#
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# Late-Night-Comments:
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#
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# Can we maybe handle the pinned avocados the same way I handle "stuck"
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# pins? It seems to be easier.. well, the pins don't fall out of the screen
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# though…
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#
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##############################
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# Now redraw our avocados
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# Now redraw our avocados
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for a in movingAvocados:
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for a in movingAvocados:
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a.setTargetColor(color)
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a.setTargetColor(color)
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@ -31,10 +31,15 @@ class Generate:
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def moveTowardsTarget(self):
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def moveTowardsTarget(self):
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##############################
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#
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# Late-Night-Comments:
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#
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# OK, this works, but honestly,
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# OK, this works, but honestly,
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# it would probably be much more effective
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# it would probably be much more effective
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# to just be more lenient on isStuck
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# to just be more lenient on isStuck
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# e.g. accept approximate positions.
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# e.g. accept approximate positions.
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###############################
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x, y = self.pos
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x, y = self.pos
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tx, ty = self.target
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tx, ty = self.target
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xToCover = tx - x;
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xToCover = tx - x;
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