From a2591a1ef6e22132b5d184dbdc6956c03e66d971 Mon Sep 17 00:00:00 2001 From: David Raison Date: Sun, 31 Aug 2014 02:24:02 +0200 Subject: [PATCH] Brought back Rafi0ts pinned avocados --- avocado.py | 6 +++--- game.py | 30 +++++++++++++++++------------- 2 files changed, 20 insertions(+), 16 deletions(-) diff --git a/avocado.py b/avocado.py index 4e9da39..69865ef 100644 --- a/avocado.py +++ b/avocado.py @@ -70,14 +70,14 @@ class Avocado: if self.color == self.target: self.has_been_pinned = True + self.is_still_falling = False return True else: return False - def exists(self): - return not self.has_been_pinned and self.is_still_falling - # return self.is_still_falling + def isFalling(self): + return self.is_still_falling def isPinned(self): diff --git a/game.py b/game.py index 1887029..5613798 100755 --- a/game.py +++ b/game.py @@ -114,6 +114,7 @@ class TheGame: levelChange = 0 score = 0 targetScore = 400 + pinnedAvocados = [] # initialize the HUD class and the lawyer the_hud = hud.Hud(self.screen) @@ -125,7 +126,7 @@ class TheGame: # We could use this list for redrawing only this part # of the screen install of all of it - avocados = [] + movingAvocados = [] running = True while running: @@ -142,10 +143,10 @@ class TheGame: level += 1 levelChange = 70 timeleft = time - avocados = [] print('DEBUG :: Score: ' + str(score)) print('DEBUG :: Level ' + str(level)) self.playLevel(level) + pinnedAvocados = [] if levelChange > 0: levelText = self.bigFont.render('Level ' + str(level), 0, WHITE) @@ -165,22 +166,25 @@ class TheGame: # If we're not currently in between levels… if levelChange == 0: # Initialize a number of avocados, depending on the level - avocados_in_game = len(avocados) + avocadosInGame = len(movingAvocados) avocadosWanted = level * multiplier - if avocados_in_game < avocadosWanted: - for i in range(avocados_in_game, avocadosWanted): + if avocadosInGame < avocadosWanted: + for i in range(avocadosInGame, avocadosWanted): avocolor = self.chooseRandomColor() avosize = (50, 50) # should we randomize this? a = avocado.Avocado(self.screen, avocolor, avosize, color) - avocados.append(a) + movingAvocados.append(a) - # Remove avocados from the list if they no longer exist - # E.g. have been pinned or fallen down - avocados[:] = [ x for x in avocados if x.exists() ] - for a in avocados: + pinnedAvocados += [avo for avo in movingAvocados if avo.isPinned() ] + # Remove avocados from the list of moving avocados if they no longer move + movingAvocados[:] = [ avo for avo in movingAvocados if avo.isFalling() ] + + for a in movingAvocados: a.setTargetColor(color) - if not a.isPinned(): - a.move() + a.move() + a.blitme() + + for a in pinnedAvocados: a.blitme() # Catch events @@ -191,7 +195,7 @@ class TheGame: # Throw a pin here # pin.throwAt(mousepos) # Yep, above here - for avo in avocados: + for avo in movingAvocados: hit = avo.isHit(mousepos) if hit: score += 100