Created avocado module
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3ac4286668
commit
aa76ab2299
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@ -0,0 +1,24 @@
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#!/usr/bin/env python3
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import pygame, random
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class Avocado:
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def __init__(self, screensize):
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screen_width, screen_height = screensize
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self.x = random.randint(0,screen_width)
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self.y = 0 # change this to start somewhere above the screen
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self.w = 100
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self.y = 100
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def collides(self, click):
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"""
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Checks whether this object collides with the given position
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in click
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"""
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return True
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#if collision then self.destroy()
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def destroy(self):
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"""destroys this object"""
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11
game.py
11
game.py
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@ -5,8 +5,8 @@ Avocados and stuff
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import os, random
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import pygame
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import avocado
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from pygame.locals import *
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from support.colors import *
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from interface import hud
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@ -28,6 +28,7 @@ def main():
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score = 0
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time = 15
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level = 1
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running = True
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timeleft = time
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@ -49,9 +50,17 @@ def main():
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chud = my_hud.draw_hud(score, displaytime, round(fps,2))
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screen.blit(chud, (10,10))
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# Initialize a number of avocados, depending on the level
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avocados = []
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for i in range(0, level):
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a = avocado.Avocado((screen_width, screen_height))
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avocados.append(a)
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# Catch events
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for event in pygame.event.get():
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if event.type == MOUSEBUTTONDOWN:
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for avo in avocados:
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if avo.collides(pygame.mouse.get_pos()):
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score += 100
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if event.type == pygame.QUIT:
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running = False
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