Trick the random generator...
parent
fd2f247d78
commit
b1f54e9e7c
10
game.py
10
game.py
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@ -29,6 +29,7 @@ class TheGame:
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self.bg = pygame.image.load(os.path.join('img', 'lawyerCrystalBall.png'))
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self.bg = pygame.image.load(os.path.join('img', 'lawyerCrystalBall.png'))
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self.bg.set_colorkey((255,255,255))
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self.bg.set_colorkey((255,255,255))
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self.bg.set_alpha(75)
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self.bg.set_alpha(75)
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self.last_colors = []
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# fonts
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# fonts
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self.bigFont = pygame.font.Font(None, 90)
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self.bigFont = pygame.font.Font(None, 90)
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@ -93,9 +94,16 @@ class TheGame:
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def chooseRandomColor(self):
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def chooseRandomColor(self):
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selected = random.randint(0, 3)
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selected = random.randint(0, 3)
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if len(self.last_colors) > 5:
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self.last_colors.pop(0)
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for i in range(0, 5):
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if selected in self.last_colors:
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selected = random.randint(0, 3)
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else:
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break
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self.last_colors.append(selected)
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return self.colors[selected]
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return self.colors[selected]
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def gameOver(self):
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def gameOver(self):
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screen_width, screen_height = self.screen.get_size()
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screen_width, screen_height = self.screen.get_size()
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gameOverImage = pygame.image.load("img/gameOver.png")
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gameOverImage = pygame.image.load("img/gameOver.png")
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