Fixed merge conflict

master
David Raison 2014-08-30 20:50:24 +02:00
commit bfa10307db
4 changed files with 6 additions and 5 deletions

View File

@ -7,6 +7,7 @@ class Avocado:
def __init__(self, screen, color, filename='img/AvoCado_0.png'): def __init__(self, screen, color, filename='img/AvoCado_0.png'):
print('New avocado is ' + ','.join(str(color))) print('New avocado is ' + ','.join(str(color)))
self.screen = screen
self.screen_width, self.screen_height = screen.get_size() self.screen_width, self.screen_height = screen.get_size()
self.x = random.randint(0, self.screen_width) self.x = random.randint(0, self.screen_width)
self.y = 0 # change this to start somewhere above the screen self.y = 0 # change this to start somewhere above the screen
@ -16,15 +17,14 @@ class Avocado:
self.image = pygame.transform.scale(self.i, (30, 30)) self.image = pygame.transform.scale(self.i, (30, 30))
self.pycard = self.image.get_rect() self.pycard = self.image.get_rect()
self.pycard.x = random.randint(0, self.screen_width) self.init_pos()
self.pycard.y = random.randint(20, 70)
self.step_x = 10 self.step_x = 10
self.step_y = 10 self.step_y = 10
self.is_falling = True self.is_falling = True
def reset(self): def init_pos(self):
self.pycard.x = random.randint(0, self.screen_width) self.pycard.x = random.randint(0, self.screen_width)
self.pycard.y = random.randint(0, 50) self.pycard.y = random.randint(20, 70)
def collides(self, click): def collides(self, click):
""" """

View File

@ -40,6 +40,7 @@ def main():
# initialize the HUD class and the lawyer # initialize the HUD class and the lawyer
the_hud = hud.Hud(screen) the_hud = hud.Hud(screen)
fullegast = lawyer.Lawyer(screen) fullegast = lawyer.Lawyer(screen)
# Well, we want this to select between several colors, so we need a list # Well, we want this to select between several colors, so we need a list
# of colors, right? # of colors, right?
colors = [BLUE, GREEN, RED, YELLOW] colors = [BLUE, GREEN, RED, YELLOW]
@ -85,7 +86,7 @@ def main():
for a in avocados: for a in avocados:
if not a.move(): if not a.move():
a.reset() a.init_pos()
screen.blit(a.image, a.pycard) screen.blit(a.image, a.pycard)
# Catch events # Catch events

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