Solved another merge conflict

master
David Raison 2014-08-30 23:13:16 +02:00
commit ce515a898d
1 changed files with 4 additions and 11 deletions

15
game.py
View File

@ -27,6 +27,7 @@ class TheGame:
pygame.display.set_caption('Pin Avo, the Cado!') pygame.display.set_caption('Pin Avo, the Cado!')
def initialize_screen(self): def initialize_screen(self):
displayInfo = pygame.display.Info() displayInfo = pygame.display.Info()
zoom = 1.3 zoom = 1.3
@ -68,19 +69,9 @@ class TheGame:
self.click = pygame.mixer.Sound("audio/click.wav") self.click = pygame.mixer.Sound("audio/click.wav")
return self.click return self.click
def main(self): def main(self):
pygame.init()
try:
pygame.mixer.init()
pygame.mixer.music.set_volume(0.5)
noSound = False
except:
print("DEBUG :: Y U NO sound? :(")
noSound = True
pygame.display.set_caption('Pin Avo, the Cado!')
clock = pygame.time.Clock() clock = pygame.time.Clock()
size = (800, 600) size = (800, 600)
bg = pygame.image.load("img/background.png") bg = pygame.image.load("img/background.png")
desired_fps = 15 desired_fps = 15
@ -91,6 +82,7 @@ class TheGame:
levelChange = 0 levelChange = 0
reachScore = 200 reachScore = 200
font = pygame.font.Font(None, 60) font = pygame.font.Font(None, 60)
avoClick = game.loadClick()
# I don't know, should we move this text out of the way? # I don't know, should we move this text out of the way?
game_over = font.render('GAME OVER', 0, RED) game_over = font.render('GAME OVER', 0, RED)
@ -172,6 +164,7 @@ class TheGame:
for event in pygame.event.get(): for event in pygame.event.get():
# Collision detection # Collision detection
if event.type == MOUSEBUTTONDOWN: if event.type == MOUSEBUTTONDOWN:
avoClick.play()
for avo in avocados: for avo in avocados:
hit = avo.isHit(pygame.mouse.get_pos()) hit = avo.isHit(pygame.mouse.get_pos())
if hit: if hit: