Introduced more randomness
parent
85a79e07af
commit
d954d98f2b
63
avocado.py
63
avocado.py
|
@ -5,47 +5,78 @@ from support import operations
|
|||
|
||||
class Avocado:
|
||||
|
||||
def __init__(self, screen, color, size, filename='img/AvoCado_0.png'):
|
||||
def __init__(self, screen, color, size, select, filename='img/AvoCado_0.png'):
|
||||
# We randomly decide whether we should instanciate or not
|
||||
if random.randint(0,1) == 0:
|
||||
self.is_falling = False
|
||||
return None
|
||||
|
||||
print('New avocado is ' + ','.join(str(color)))
|
||||
self.screen = screen
|
||||
self.color = color
|
||||
self.select = select
|
||||
self.screen_width, self.screen_height = screen.get_size()
|
||||
self.x = random.randint(0, self.screen_width)
|
||||
self.y = 0 # change this to start somewhere above the screen
|
||||
self.w , self.y = size
|
||||
|
||||
# Initialize the image
|
||||
self.i = pygame.image.load(filename).convert_alpha()
|
||||
operations.color_surface(self.i, color)
|
||||
self.image = pygame.transform.scale(self.i, (self.w, self.y))
|
||||
self.pycard = self.image.get_rect()
|
||||
self.rect = self.image.get_rect()
|
||||
|
||||
# Set the avocado's initial position and velocity
|
||||
self.init_pos()
|
||||
self.step_x = 10
|
||||
self.step_y = 10
|
||||
self.vx = 10
|
||||
self.vy = 10
|
||||
self.is_falling = True
|
||||
|
||||
|
||||
def blitme(self):
|
||||
self.screen.blit(self.image, self.rect)
|
||||
|
||||
|
||||
def init_pos(self):
|
||||
self.pycard.x = random.randint(0, self.screen_width)
|
||||
self.pycard.y = random.randint(20, 70)
|
||||
self.rect.x = random.randint(0, self.screen_width)
|
||||
self.rect.y = random.randint(20, 70)
|
||||
|
||||
|
||||
def collides(self, click):
|
||||
"""
|
||||
Checks whether this object collides with the given position
|
||||
in click
|
||||
"""
|
||||
return True
|
||||
#if collision then self.destroy()
|
||||
#if collision and …
|
||||
if self.color == self.select:
|
||||
self.destroy()
|
||||
return True
|
||||
|
||||
|
||||
def destroy(self):
|
||||
"""destroys this object"""
|
||||
del(self)
|
||||
|
||||
def exists(self):
|
||||
return self.is_falling
|
||||
|
||||
|
||||
def move(self):
|
||||
if self.pycard.right > self.screen_width or self.pycard.left < 0:
|
||||
self.step_x = -self.step_x
|
||||
if self.pycard.bottom > self.screen_height or self.pycard.top < 0:
|
||||
print('platch')
|
||||
return False
|
||||
self.is_falling = False
|
||||
self.pycard.x += self.step_x
|
||||
self.pycard.y += self.step_y
|
||||
if self.rect.right > self.screen_width or self.rect.left < 0:
|
||||
self.vx = -self.vy
|
||||
|
||||
if self.hasLanded():
|
||||
self.destroy()
|
||||
|
||||
self.rect.x += self.vx
|
||||
self.rect.y += self.vy
|
||||
return True
|
||||
|
||||
|
||||
def hasLanded(self):
|
||||
if self.rect.bottom > self.screen_height or self.rect.top < 0:
|
||||
self.is_falling = False
|
||||
print('platch')
|
||||
return True
|
||||
|
||||
|
||||
|
|
23
game.py
23
game.py
|
@ -28,7 +28,7 @@ def main():
|
|||
#size = initialize_screen()
|
||||
size = (800, 600)
|
||||
bg = BLACK
|
||||
desired_fps = 60
|
||||
desired_fps = 10
|
||||
font = pygame.font.Font(None, 40)
|
||||
|
||||
# I don't know, should we move this text out of the way?
|
||||
|
@ -44,7 +44,7 @@ def main():
|
|||
# Well, we want this to select between several colors, so we need a list
|
||||
# of colors, right?
|
||||
colors = [BLUE, GREEN, RED, YELLOW]
|
||||
selected = random.randint(0,3)
|
||||
selected = random.randint(0, 3)
|
||||
color = colors[selected]
|
||||
|
||||
score = 0
|
||||
|
@ -77,18 +77,19 @@ def main():
|
|||
the_hud.draw_hud(score, displaytime, round(fps, 2))
|
||||
|
||||
# Initialize a number of avocados, depending on the level
|
||||
if len(avocados) != level:
|
||||
avocados = []
|
||||
for i in range(0, level):
|
||||
color = colors[random.randint(0,3)]
|
||||
avosize = (60,60) # should we randomize this?
|
||||
a = avocado.Avocado(screen, color, avosize)
|
||||
avocados_in_game = len(avocados)
|
||||
print(avocados_in_game)
|
||||
if avocados_in_game != level:
|
||||
for i in range(avocados_in_game, level):
|
||||
avocolor = colors[random.randint(0, 3)]
|
||||
avosize = (50, 50) # should we randomize this?
|
||||
a = avocado.Avocado(screen, avocolor, avosize, color)
|
||||
avocados.append(a)
|
||||
|
||||
avocados[:] = [ x for x in avocados if x.exists() ]
|
||||
for a in avocados:
|
||||
if not a.move():
|
||||
a.init_pos()
|
||||
screen.blit(a.image, a.pycard)
|
||||
a.move()
|
||||
a.blitme()
|
||||
|
||||
# Catch events
|
||||
for event in pygame.event.get():
|
||||
|
|
Loading…
Reference in New Issue