Merge branch 'master' of github.com:lvl2/avocados

Conflicts:
	avocado.py
master
Steve Clement 2014-08-30 22:03:55 +02:00
commit e5a7107903
3 changed files with 27 additions and 14 deletions

View File

@ -7,8 +7,11 @@ class Avocado:
def __init__(self, screen, color, size, select, sound=True, filename='img/AvoCado_0.png'):
# We randomly decide whether we should instanciate or not
# I'd rather just not return an instance,
# but I don't know how to do that :(
if random.randint(0,1) == 0:
self.is_falling = False
self.has_been_pinned = False
return None
print('New avocado is ' + ','.join(str(color)))
@ -31,6 +34,7 @@ class Avocado:
self.vx = 10
self.vy = 10
self.is_falling = True
self.has_been_pinned = False
def blitme(self):
@ -42,24 +46,24 @@ class Avocado:
self.rect.y = random.randint(20, 70)
def collides(self, click):
def isHit(self, click):
"""
Checks whether this object collides with the given position
in click
of a mouse-click
"""
mousex, mousey = click
if self.rect.left < mousex and self.rect.right > mousex and \
self.rect.top < mousey and self.rect.bottom > mousey and \
self.color == self.select:
self.destroy()
return True
self.rect.top < mousey and self.rect.bottom > mousey:
if self.color == self.select:
self.has_been_pinned = True
return True
else:
return False
def destroy(self):
"""destroys this object"""
del(self)
def exists(self):
return self.is_falling
return not self.has_been_pinned and self.is_falling
def move(self):
@ -80,6 +84,7 @@ class Avocado:
print('platch')
return True
def mute(self,mute=False):
if not sound:
return
@ -109,3 +114,6 @@ class Avocado:
return
self.click = pygame.mixer.Sound("audio/click.wav")
return self.click
def destroy(self):
del(self)

12
game.py
View File

@ -10,6 +10,7 @@ from pygame.locals import *
from support.colors import *
from interface import hud
def initialize_screen():
displayInfo = pygame.display.Info()
zoom = 1.3
@ -77,8 +78,6 @@ def main():
timeleft -= time_passed / 1000
timeleft = round(timeleft, 2)
if timeleft <= 0:
screen_width, screen_height = size
screen.blit(game_over, (screen_width/3, screen_height/2))
@ -101,6 +100,8 @@ def main():
a = avocado.Avocado(screen, avocolor, avosize, color, noSound)
avocados.append(a)
# Remove avocados from the list if they no longer exist
# E.g. have been pinned or fallen down
avocados[:] = [ x for x in avocados if x.exists() ]
for a in avocados:
a.move()
@ -111,9 +112,12 @@ def main():
# Collision detection
if event.type == MOUSEBUTTONDOWN:
for avo in avocados:
if avo.collides(pygame.mouse.get_pos()):
hit = avo.isHit(pygame.mouse.get_pos())
if hit:
score += 100
avo.init_pos()
elif hit == False:
score -= 50
# Had enough of this?
if event.type == pygame.QUIT:
running = False

View File

@ -0,0 +1 @@
hg+https://bitbucket.org/pygame/pygame