have colored avocados
parent
657e3a963a
commit
fdae2d2c07
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@ -1,7 +1,7 @@
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#!/usr/bin/env python3
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#!/usr/bin/env python3
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import pygame
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import pygame, random
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import random
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from support import operations
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class Avocado:
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class Avocado:
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@ -13,7 +13,9 @@ class Avocado:
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self.y = 0 # change this to start somewhere above the screen
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self.y = 0 # change this to start somewhere above the screen
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self.w = 100
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self.w = 100
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self.y = 100
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self.y = 100
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self.i = pygame.image.load(filename).convert_alpha()
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self.i = pygame.image.load(filename).convert_alpha()
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operations.color_surface(self.i, color)
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self.image = pygame.transform.scale(self.i, (30, 30))
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self.image = pygame.transform.scale(self.i, (30, 30))
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self.pycard = self.image.get_rect()
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self.pycard = self.image.get_rect()
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@ -16,11 +16,11 @@ class Lawyer:
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# WARNING!! FIXME Absolute sizes FIXME
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# WARNING!! FIXME Absolute sizes FIXME
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self.image = pygame.transform.scale(temp_image, (220, 400))
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self.image = pygame.transform.scale(temp_image, (220, 400))
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self.rect = self.image.get_rect()
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self.rect = self.image.get_rect()
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operations.color_surface(self.image, WHITE)
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self.pos = (screen_width - self.rect.w, screen_height - self.rect.h)
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self.pos = (screen_width - self.rect.w, screen_height - self.rect.h)
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def blitme(self):
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def blitme(self):
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""" Blit this object to the screen """
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""" Blit this object to the screen """
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operations.color_surface(self.image, WHITE)
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self.image.blit(self.pane, (self.rect.left, self.rect.bottom / 2))
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self.image.blit(self.pane, (self.rect.left, self.rect.bottom / 2))
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self.screen.blit(self.image, self.pos)
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self.screen.blit(self.image, self.pos)
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@ -29,8 +29,3 @@ class Lawyer:
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and filling it with a color """
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and filling it with a color """
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self.pane = pygame.Surface((200, 100))
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self.pane = pygame.Surface((200, 100))
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self.pane.fill(color)
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self.pane.fill(color)
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# Add this to self.image?!
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# using surface.fill is faster because it can be hw accel
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#pygame.draw.rect(Surface, color, Rect, width=0)
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