Increase score simply on clicking for now
parent
a8addce0f4
commit
fe44b1d628
14
game.py
14
game.py
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@ -12,7 +12,7 @@ from interface import hud
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def main():
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pygame.init()
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pygame.display.set_caption('Avocados')
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pygame.display.set_caption('Pin the Avocados!')
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clock = pygame.time.Clock()
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# Move this outside the main code?
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@ -34,19 +34,25 @@ def main():
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while running:
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time_passed = clock.tick(desired_fps)
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fps = clock.get_fps()
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screen.fill(bg)
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timeleft -= time_passed / 1000
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timeleft = round(timeleft,2)
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timeleft = round(timeleft, 2)
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if timeleft <= 0:
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screen.blit(game_over, (screen_width/3, screen_height/2))
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displaytime = 'Timed out!'
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else:
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displaytime = timeleft
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chud = my_hud.draw_hud(score, timeleft, round(fps,2))
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# Redraw the HUD
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chud = my_hud.draw_hud(score, displaytime, round(fps,2))
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screen.blit(chud, (10,10))
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# Catch events
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for event in pygame.event.get():
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if event.type == MOUSEBUTTONDOWN:
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score += 100
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if event.type == pygame.QUIT:
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running = False
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@ -14,8 +14,10 @@ class Hud:
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def draw_hud(self, score, timeleft, fps):
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self.screen.fill(BLACK)
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self.screen.blit(self.draw_score(score), (0, 0))
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self.screen.blit(self.draw_timeleft(timeleft), (100, 0))
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self.screen.blit(self.draw_fps(fps), (650, 0))
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self.screen.blit(self.draw_timeleft(timeleft), (self.screen_width / 2, 0))
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thefps = self.draw_fps(fps)
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fps_rect = thefps.get_rect()
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self.screen.blit(thefps, (self.screen_width - fps_rect.w, 0))
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return self.screen
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def draw_score(self, score):
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