#!/usr/bin/env python3 # -*- coding: utf-8 -*- # # Move a single pixel around the screen without crashing against the borders. # (and exit the program once crashed) import sys from colors import * from screen import * def main(): # Position of the pixel. x = WIDTH / 2 y = HEIGHT / 2 # Direction of the pixel. dir_x = 0 dir_y = -1 clock = pygame.time.Clock() running = True while running: x += dir_x y += dir_y if x <= 0 or x >= WIDTH or y <= 0 or y >= HEIGHT: print("Crash!") running = False screen.fill(BLACK) screen.set_at((int(x), int(y)), WHITE) for event in pygame.event.get(): if event.type == pygame.QUIT: running = False elif event.type == pygame.KEYDOWN: if event.key == pygame.K_UP: dir_x = 0 dir_y = -1 elif event.key == pygame.K_DOWN: dir_x = 0 dir_y = 1 elif event.key == pygame.K_LEFT: dir_x = -1 dir_y = 0 elif event.key == pygame.K_RIGHT: dir_x = 1 dir_y = 0 pygame.display.flip() clock.tick(120) if __name__ == "__main__": main()