avocados/support/toggleFullscreen.py

87 lines
2.5 KiB
Python
Executable File

#!/usr/bin/env python3
# -*- coding: utf-8 -*- #
import sys
from colors import *
from screen import *
global fullS
fullS = False
def toggle_fullscreen():
global fullS
fullS = True
screen = pygame.display.get_surface()
tmp = screen.convert()
caption = pygame.display.get_caption()
cursor = pygame.mouse.get_cursor() # Duoas 16-04-2007
w,h = screen.get_width(),screen.get_height()
flags = screen.get_flags()
bits = screen.get_bitsize()
pygame.display.quit()
pygame.display.init()
screen = pygame.display.set_mode((w,h),flags^FULLSCREEN,bits)
screen.blit(tmp,(0,0))
pygame.display.set_caption(*caption)
pygame.key.set_mods(0) #HACK: work-a-round for a SDL bug??
pygame.mouse.set_cursor( *cursor ) # Duoas 16-04-2007
return screen
def toggle_window():
global fullS
fullS = False
screen = pygame.display.get_surface()
tmp = screen.convert()
caption = pygame.display.get_caption()
cursor = pygame.mouse.get_cursor() # Duoas 16-04-2007
w,h = screen.get_width(),screen.get_height()
flags = screen.get_flags()
bits = screen.get_bitsize()
pygame.display.quit()
pygame.display.init()
print((int(w/1.3),int(h/1.3)))
# flags/bits overflows BUG : OverflowError: signed integer is greater than maximum
## -> FixMe screen = pygame.display.set_mode((int(w/1.3),int(h/1.3)),flags,bits)
# This works, BUT, after toggling a few times window shrinks and shrinks and shrinks, need more clever "zoom" implementation
screen = pygame.display.set_mode((int(w/1.3),int(h/1.3)))
screen.blit(tmp,(0,0))
pygame.display.set_caption(*caption)
pygame.key.set_mods(0) #HACK: work-a-round for a SDL bug??
pygame.mouse.set_cursor( *cursor ) # Duoas 16-04-2007
return screen
def main():
global fullS
while True:
for event in pygame.event.get():
if (event.type is KEYDOWN and event.key == K_RETURN and (event.mod&(KMOD_LALT|KMOD_RALT)) != 0):
if fullS == True:
toggle_window()
else:
toggle_fullscreen()
if (event.type == QUIT) or (event.type == KEYDOWN and event.key == K_ESCAPE):
exit()
sys.exit()
screen = pygame.display.get_surface()
import random
rr = random.randrange
screen.fill((rr(0,256),rr(0,256),rr(0,256)),(rr(0,WIDTH),rr(0,HEIGHT),32,32))
pygame.display.flip()
if __name__ == '__main__': main()