87 lines
2.5 KiB
Python
Executable File
87 lines
2.5 KiB
Python
Executable File
#!/usr/bin/env python3
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# -*- coding: utf-8 -*- #
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import sys
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from colors import *
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from screen import *
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global fullS
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fullS = False
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def toggle_fullscreen():
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global fullS
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fullS = True
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screen = pygame.display.get_surface()
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tmp = screen.convert()
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caption = pygame.display.get_caption()
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cursor = pygame.mouse.get_cursor() # Duoas 16-04-2007
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w,h = screen.get_width(),screen.get_height()
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flags = screen.get_flags()
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bits = screen.get_bitsize()
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pygame.display.quit()
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pygame.display.init()
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screen = pygame.display.set_mode((w,h),flags^FULLSCREEN,bits)
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screen.blit(tmp,(0,0))
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pygame.display.set_caption(*caption)
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pygame.key.set_mods(0) #HACK: work-a-round for a SDL bug??
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pygame.mouse.set_cursor( *cursor ) # Duoas 16-04-2007
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return screen
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def toggle_window():
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global fullS
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fullS = False
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screen = pygame.display.get_surface()
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tmp = screen.convert()
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caption = pygame.display.get_caption()
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cursor = pygame.mouse.get_cursor() # Duoas 16-04-2007
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w,h = screen.get_width(),screen.get_height()
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flags = screen.get_flags()
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bits = screen.get_bitsize()
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pygame.display.quit()
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pygame.display.init()
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print((int(w/1.3),int(h/1.3)))
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# flags/bits overflows BUG : OverflowError: signed integer is greater than maximum
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## -> FixMe screen = pygame.display.set_mode((int(w/1.3),int(h/1.3)),flags,bits)
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# This works, BUT, after toggling a few times window shrinks and shrinks and shrinks, need more clever "zoom" implementation
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screen = pygame.display.set_mode((int(w/1.3),int(h/1.3)))
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screen.blit(tmp,(0,0))
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pygame.display.set_caption(*caption)
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pygame.key.set_mods(0) #HACK: work-a-round for a SDL bug??
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pygame.mouse.set_cursor( *cursor ) # Duoas 16-04-2007
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return screen
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def main():
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global fullS
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while True:
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for event in pygame.event.get():
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if (event.type is KEYDOWN and event.key == K_RETURN and (event.mod&(KMOD_LALT|KMOD_RALT)) != 0):
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if fullS == True:
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toggle_window()
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else:
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toggle_fullscreen()
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if (event.type == QUIT) or (event.type == KEYDOWN and event.key == K_ESCAPE):
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exit()
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sys.exit()
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screen = pygame.display.get_surface()
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import random
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rr = random.randrange
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screen.fill((rr(0,256),rr(0,256),rr(0,256)),(rr(0,WIDTH),rr(0,HEIGHT),32,32))
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pygame.display.flip()
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if __name__ == '__main__': main()
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