98 lines
2.6 KiB
Python
98 lines
2.6 KiB
Python
#!/usr/bin/env python3
|
|
|
|
import pygame, random
|
|
from support import operations
|
|
|
|
class Avocado:
|
|
|
|
def __init__(self, screen, color, size, target, filename='img/AvoCado_0.png'):
|
|
|
|
# HELP please!!
|
|
# We randomly decide whether we should instanciate or not
|
|
# I'd rather just not return an instance,
|
|
# but I don't know how to do that :(
|
|
if random.randint(0,1) == 0:
|
|
self.is_falling = False
|
|
self.has_been_pinned = False
|
|
return None
|
|
|
|
# Set up our instance variables
|
|
self.screen = screen
|
|
self.color = color
|
|
self.target = target
|
|
self.screen_width, self.screen_height = screen.get_size()
|
|
self.w, self.y = size
|
|
|
|
# Initialize the image
|
|
self.i = pygame.image.load(filename).convert_alpha()
|
|
operations.color_surface(self.i, color)
|
|
self.image = pygame.transform.scale(self.i, (self.w, self.y))
|
|
self.rect = self.image.get_rect()
|
|
|
|
# Set the avocado's initial position and velocity
|
|
self.init_pos()
|
|
self.vx = 2
|
|
self.vy = 4
|
|
|
|
self.is_falling = True
|
|
self.has_been_pinned = False
|
|
|
|
|
|
def setTargetColor(self, targetColor):
|
|
self.target = targetColor
|
|
|
|
|
|
def blitme(self):
|
|
self.screen.blit(self.image, self.rect)
|
|
|
|
|
|
def init_pos(self):
|
|
self.rect.x = random.randint(0, self.screen_width)
|
|
self.rect.y = random.randint(20, 70)
|
|
|
|
|
|
def isHit(self, click):
|
|
"""
|
|
Checks whether this object collides with the given position
|
|
of a mouse-click. Return true is the correct color was hit and
|
|
false if it was the wrong one.
|
|
Just returns void if no avocado was hit
|
|
"""
|
|
mousex, mousey = click
|
|
if self.rect.left < mousex and self.rect.right > mousex and \
|
|
self.rect.top < mousey and self.rect.bottom > mousey:
|
|
|
|
if self.color == self.target:
|
|
self.has_been_pinned = True
|
|
return True
|
|
else:
|
|
return False
|
|
|
|
|
|
def exists(self):
|
|
return not self.has_been_pinned and self.is_falling
|
|
|
|
|
|
def move(self):
|
|
if not self.has_been_pinned:
|
|
if self.rect.right > self.screen_width or self.rect.left < 0:
|
|
self.vx = -self.vy
|
|
|
|
if self.hasLanded():
|
|
self.destroy()
|
|
|
|
self.rect.x += self.vx
|
|
self.rect.y += self.vy
|
|
return True
|
|
|
|
|
|
def hasLanded(self):
|
|
if self.rect.bottom > self.screen_height or self.rect.top < 0:
|
|
self.is_falling = False
|
|
print('DEBUG :: splatsh!')
|
|
return True
|
|
|
|
|
|
def destroy(self):
|
|
del(self)
|