214 lines
6.3 KiB
Python
Executable File
214 lines
6.3 KiB
Python
Executable File
#!/usr/bin/env python3
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"""
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Avocados and stuff
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"""
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import os, random, sys
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import pygame
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import avocado, lawyer
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from pygame.locals import *
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from support.colors import *
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from interface import hud
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class TheGame:
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def __init__(self):
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""" foo """
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self.colors = [BLUE, GREEN, RED, YELLOW]
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pygame.init()
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self.pinned = []
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try:
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pygame.mixer.init()
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pygame.mixer.music.set_volume(0.5)
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noSound = False
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except:
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print("Y U NO sound? :(")
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noSound = True
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pygame.display.set_caption('Pin Avo, the Cado!')
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def initialize_screen(self):
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displayInfo = pygame.display.Info()
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zoom = 1.3
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WIDTH = int(displayInfo.current_w / zoom)
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HEIGHT = int(displayInfo.current_h / zoom)
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return (WIDTH, HEIGHT)
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def mute(self,mute=False,sound=True):
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if not sound:
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return
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if mute:
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pygame.mixer.music.set_volume(0.0)
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else:
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pygame.mixer.music.set_volume(0.5)
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def playLevel(self,lvl=1,sound=True):
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if not sound:
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return
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if lvl == 1:
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pygame.mixer.music.load("""audio/level1.wav""")
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elif lvl == 2:
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pygame.mixer.music.load("""audio/level2.wav""")
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elif lvl >= 3:
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pygame.mixer.music.load("""audio/level3.wav""")
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pygame.mixer.music.play()
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def fade(self, sound=True):
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if not sound:
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return
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pygame.mixer.music.fadeout(3000)
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def loadClick(self, sound=True):
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if not sound:
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return
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self.click = pygame.mixer.Sound("audio/click.wav")
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return self.click
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def gameOver(self,screen,gameOverImage):
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screen.blit(pygame.transform.scale(gameOverImage, (800, 600)), (0, 0))
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pygame.display.flip()
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self.fade()
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pygame.time.wait(3000)
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def keepPinned(self, avocado):
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self.pinned.append(avocado)
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def main(self):
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clock = pygame.time.Clock()
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size = (800, 600)
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bg = pygame.image.load("img/background.png")
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desired_fps = 15
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multiplier = 3
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score = 0
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time = timeleft = 30
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level = 1
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levelChange = 0
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reachScore = 200
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font = pygame.font.Font(None, 60)
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avoClick = game.loadClick()
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# I don't know, should we move this text out of the way?
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game_over = font.render('GAME OVER', 0, RED)
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gameOverImage = pygame.image.load("img/gameOver.png")
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# initialize the game canvas
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screen = pygame.display.set_mode(size)
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# initialize the HUD class and the lawyer
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the_hud = hud.Hud(screen)
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fullegast = lawyer.Lawyer(screen)
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# Initial color
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color = self.chooseRandomColor()
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fullegast.setColor(color)
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avocados = []
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running = True
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while running:
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time_passed = clock.tick(desired_fps)
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fps = clock.get_fps()
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screen_width, screen_height = size
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if type(bg) is tuple:
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screen.fill(bg)
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else:
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screen.blit(pygame.transform.scale(bg, (800, 600)), (0, 0))
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# Next level?
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if score >= reachScore:
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score = 0
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level += 1
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levelChange = 35
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timeleft = time
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avocados = []
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self.pinned = []
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print('DEBUG :: Level ' + str(level))
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game.playLevel(level)
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# Let's add the lawyer
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fullegast.blitme()
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if levelChange > 0:
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levelText = font.render('Level ' + str(level), 0, WHITE)
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screen.blit(levelText, (screen_width / 3, screen_height / 2))
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levelChange -= 1
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timeleft -= time_passed / 1000
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timeleft = round(timeleft, 2)
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if timeleft <= 0:
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screen.blit(game_over, (screen_width/3, screen_height/2))
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displaytime = 'Timed out!'
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pygame.display.flip()
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game.gameOver(screen,gameOverImage)
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continue
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else:
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displaytime = timeleft
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# Redraw the HUD
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the_hud.draw_hud(score, displaytime, round(fps, 2))
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# Initialize a number of avocados, depending on the level
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if levelChange == 0:
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avocados_in_game = len(avocados)
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avocadosWanted = level * multiplier
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if avocados_in_game < avocadosWanted:
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for i in range(avocados_in_game, avocadosWanted):
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avocolor = self.chooseRandomColor()
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avosize = (50, 50) # should we randomize this?
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a = avocado.Avocado(screen, avocolor, avosize, color)
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avocados.append(a)
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# Remove avocados from the list if they no longer exist
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# E.g. have been pinned or fallen down
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self.pinned += [avo for avo in avocados if avo.has_been_pinned]
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avocados[:] = [ x for x in avocados if x.exists() ]
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for a in avocados:
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a.setTargetColor(color)
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a.move()
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a.blitme()
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for a in self.pinned:
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a.blitme()
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# Catch events
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for event in pygame.event.get():
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# Collision detection
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if event.type == MOUSEBUTTONDOWN:
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avoClick.play()
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for avo in avocados:
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hit = avo.isHit(pygame.mouse.get_pos())
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if hit:
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score += 100
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color = self.chooseRandomColor()
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fullegast.setColor(color)
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elif hit == False:
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score -= 50
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# Had enough of this?
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if event.type == pygame.QUIT:
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running = False
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game.gameOver(screen,gameOverImage)
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pygame.quit()
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sys.exit()
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pygame.display.flip()
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def chooseRandomColor(self):
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selected = random.randint(0, 3)
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return self.colors[selected]
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if __name__ == '__main__':
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game = TheGame()
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game.playLevel()
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game.main()
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