34 lines
2.0 KiB
Plaintext
34 lines
2.0 KiB
Plaintext
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<20> wow !! this is gunstick's revolutionary
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fullscreen-screen. nobody can beat <20> !!! this
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screen uses the <20>-playfield technique. i hope
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it will be the best fullscreen distorter ever made.
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the font is from oxar <20> (great work!). the wonderful
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background was designed by dizzy from tool 8.
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all code and music sampling by gunstick. i'm sorry
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for all the people who don't like slow scrollers, but
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this text is a bit longer, to show you, that nothing is
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precalculated. many of those shitty disting
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one-plane scrolls are preshifted. theese ones
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are not! if you still think this is easy then look at
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the parallaxed (bidirectional !!!) background:[
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| ]<5D>[
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]have you
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noticed that it's not simply parallaxed? there's another
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wave in it. i don't want to make greetings here, so
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let's continue talking about fullscreens and hardscrollers.
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i haven't seen any hardscroller which works always correctly
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on all st's. so if you see some nasty flickering on the top
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border you have an st model i wasn't able to test. until
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now i found 14 different hardware configurations. our hardscroller
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works on all, but there might be more . . . so if you are a
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programmer, please test your overscan routine on every st you can
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find (especially those in other countries !!) message to griff: i
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tried to use the keyboard processor for hardscrolling but it didn't work.
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do you want to know how i manage to shift all the scrollings??? well
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the dma chip can serialize data. by programming it in a special way
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(reading and writing the same time)
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the dma sends the data back, but shifted by one bit. little 3d graphics
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hint: what about doing your 3d graphics with the midi interface?
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as you have now often enough seen the distortion wave and heard
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the digisound i think it's time to press space and i will wrap here
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