Some code moving around. Not sure what this did, but the assembled result
has now vertical bars instead of scroll text. Hmm vertical bars... playfield.master
parent
9a76b1d84d
commit
63d9ec0d8a
222
PARADIST.S
222
PARADIST.S
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@ -174,7 +174,7 @@ initdist:
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move.l a0,wavetabptr
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move.l (a0),a0
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move.l a0,distwaveptr
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move.l #megadistadjusttable,megadistadjust
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move.l #disttable,disttableptr
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lea font,a0
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@ -364,11 +364,6 @@ cont4:
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;HERE WE ARE SYNCHRON
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;These lines are to be used if the screen uses left border
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ifne overscan
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dcb $4e71,4
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movem.l d2-d7/a2-a3,$ffff8240.w
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endc
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ifeq overscan
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dcb $4e71,3
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move.b #1,$ffff8260.w ;GunsticK's right border end switch
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move.b #0,$ffff8260.w
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@ -376,35 +371,35 @@ cont4:
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move.b #2,$ffff8260.w ;Open left border
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move.b #0,$ffff8260.w
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movem.l d5-d7/a2-a3,12+$ffff8240.w
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dcb $4e71,72-3
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; move.w #221-16,d0
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move.w #32,d0
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overscanloop:
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nop
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nop
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nop
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;**********************************************************
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; Distorted scroller by Gunstick
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;INITIALISATIONS
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;***** Calc next screenadress ****
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move.l screenadr,screenadr ;-9
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dcb $4e71,63
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; move.w #221-16,d7
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move.w #32,d7
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move.b #0,$ffff820a.w ;Open right border
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move.b #2,$ffff820a.w
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dcb $4e71,8
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overscanloop:
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move.b #1,$ffff8260.w ;GunsticK's right border end switch
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move.b #0,$ffff8260.w
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dcb $4e71,9
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movem.l d0/d1/d2,$ffff8240.w ;mdist
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move.b #2,$ffff8260.w ;Open left border
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move.b #0,$ffff8260.w
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dcb $4e71,84-3
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dbra d0,overscanloop
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nop
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move.l d3,$ffff824e.w ;mdist
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dcb $4e71,83
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move.b #0,$ffff820a.w ;Open right border
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move.b #2,$ffff820a.w
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dcb $4e71,5
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dbra d7,overscanloop
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move.b #1,$ffff8260.w ;GunsticK's right border end switch
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move.b #0,$ffff8260.w
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endc
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;**********************************************************
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; Distorted scroller by Gunstick
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;***** Calc next screenadress ****
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move.l screenadr,screenadr ;wow!
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;***** Do the 8 following distorter entrys ****
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;; first copy the wave to the megadistadjusttable
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;; first copy the wave to the disttable
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;Registerdefs: take care of the order. Modify also the addx.l !!!!
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d_0 equr d0
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@ -415,11 +410,14 @@ a_0 equr a0
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a_1 equr a1
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a_2 equr a2
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a_3 equr a3
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asd
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movem.l disttable+16,d0-d7/a0-a3 ;copy disttab
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movem.l d0-d7/a0-a3,disttable
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lea disttable+48,a_3 ;position to write new
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move.l distwaveptr,a_0 ;position in the actual wave
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move.l megadistadjust,a_3 ;position in the adjust table
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add #274,a_3 ;new: behind
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moveq #7,d_0 ;read 8
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moveq #0,d_3
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move.w distcalc,d_2
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distwaveread:
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move.w (a_0)+,d_1
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cmp.w #128,d_1
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@ -432,20 +430,24 @@ notendwavetab:
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move.w (a_0)+,d_1
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move.l a_1,wavetabptr
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_notnextwavetab:
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move.w d_1,(-274-8)*2(a_3) ;before
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move.w d_1,(a_3)+ ;behind
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add.w d_1,d_3
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add.w d_1,d_2
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sub.w 16(a_3),d_2
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move.w d_1,16(a_3)
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move.w d_2,(a_3)+ ;write new curve
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; move.w d_1,d_3
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; sub.w 16(a_3),d_1 ;sub old speed
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; move.w d_3,16(a_3) ;save new speed
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; add.w d_1,d_2 ;calc new pos
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; add d_1,distcalc ;sum up for the next time
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dbf d_0,distwaveread
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move.l a_0,distwaveptr
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; add.w #8*2,a_3
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cmp.l #megadistadjusttable+276*4,a_3
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bmi.s ok
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; lea (-274-8)*2(a_3),a_3
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ok:
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; move.l a_3,megadistadjust
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move.w d_3,distcalc
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;=-| read the new distortions and shift the buffers
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; letters of font must be 256 bytes !!!!!!!!
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lea -12*2(a_3),a_3 ;scroll begins 32 lines before end of screen
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lea disttable+8,a_3 ;scroll begins 26 lines before end of screen
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lea shift,a_0 ;pointer to the shifts
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move.w #-(26*8),count ;scroll has 26 lines
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distcalcloop:
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@ -538,7 +540,7 @@ _nottextend:
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movem.w d_0/d_1/d_2/d_3,(a_1) ;~28
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lea 26*8(a_1),a_1 ;~8
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endr
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asd:
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cmp.w #25*4,bufcnt-shift(a_0)
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blo.s vorbufok
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move.w #0,bufcnt-shift(a_0) ;screenwidth = 26 words
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@ -552,7 +554,8 @@ vorbufok:
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;-< back this line by one word
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rueckbufok:
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dcb $4e71,1
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; subq.w #4,bufcnt-shift(a_0)
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sub.l #8,bufptr-shift(a_0)
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bra.s _rueckbufok
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rueckwaerts:
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add.w #16,d_2
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@ -577,34 +580,54 @@ _rueckbufok:
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clr.b d_1 ;E
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clr.b d_2 ;A
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lea font,a_1
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lea font+(26*8),a_1
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add.w count,a_1
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lea (a_1,d_1),a_2 ;E
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movem.w (a_1,d_2),d_0/d_1/d_2/d_3 ;A
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;write first buffer
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movem.l (a_1,d_2),d_1/d_3 ;A
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;d0:xxxxxxxxxxxxxxxx
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;d1:aaaaaaaabbbbbbbb
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;d2:xxxxxxxxxxxxxxxx
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;d3:ccccccccdddddddd
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move.l bufptr-shift(a_0),a_1
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movem.w d_0/d_1/d_2/d_3,(a_1)
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;prepare shifter
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move.w d_1,d_2
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move.w d_3,d_0
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;d0:xxxxxxxxdddddddd
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;d1:aaaaaaaabbbbbbbb
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;d2:xxxxxxxxbbbbbbbb
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;d3:ccccccccdddddddd
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swap d_0
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swap d_1
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swap d_2
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swap d_3
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move.w (a_2)+,d_3 ;E
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;d0:ddddddddxxxxxxxxx
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;d1:aaaaaaaabbbbbbbbb
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;d2:bbbbbbbbxxxxxxxxx
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;d3:ccccccccddddddddd
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move.l bufptr-shift(a_0),a_1
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;prepare shifter
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move.w (a_2)+,d_0
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move.w (a_2)+,d_1
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move.w (a_2)+,d_2
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move.w (a_2)+,d_3 ;E
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;uff one line of the 2 letters is in d0-d3
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; A E
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;d0 bbbbbbbb|AAAAAAAA
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;d1 cccccccc|BBBBBBBB
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;d2 dddddddd|CCCCCCCC
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;d3 aaaaaaaa|DDDDDDDD
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;d0 dddddddd|AAAAAAAA
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;d1 aaaaaaaa|BBBBBBBB
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;d2 bbbbbbbb|CCCCCCCC
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;d3 cccccccc|DDDDDDDD
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;write first buffer
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movem.w d_0/d_1/d_2/d_3,(a_1)
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lea 26*8(a_1),a_1 ;~8
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rept 15
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swap d_3 ;~4
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addx.w d3,d3 ;~4 ;got a bit for A
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swap d_3 ;~4
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addx.l d0,d0 ;~8 ;a in and b out
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addx.l d1,d1 ;~8 ;b in and c out
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addx.l d2,d2 ;~8 ;c in and d out
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addx.w d3,d3 ;~4 ;d in
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move #0,ccr
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swap d_1 ;~4
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addx.w d1,d1 ;~4 ;a out
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swap d_1 ;~4
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addx.l d0,d0 ;~8 ;a in and d out
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addx.l d3,d3 ;~8 ;d in and c out
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addx.l d2,d2 ;~8 ;c in and b out
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addx.w d1,d1 ;~4 ;b in
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movem.w d_0/d_1/d_2/d_3,(a_1) ;~28
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lea 26*8(a_1),a_1 ;~8
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endr
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@ -630,7 +653,7 @@ scrollcpy:
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move.w bufcnt-buffer(a4),d1
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lea cpyjsr,a0
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move.l (a0,d1),a0
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jsr (a0) ;(a5)+ -> (a6)
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; jsr (a0) ;(a5)+ -> (a6)
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lea 230(a6),a6
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lea linebuffend-linebuffbegin(a4),a4
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dbf d0,scrollcpy
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@ -1284,43 +1307,77 @@ font equ *-32*8
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even
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count:
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dc.l 0 ;for some dbf without register
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distcalc:
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dc.w 0
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distwaveptr:
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dc.l 0 ;pointer in one distwave
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wavetabptr:
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dc.l 0 ;pointer to the next wave to be played
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megadistadjust:
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disttableptr:
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dc.l 0 ;pointer to the distorter adjust table
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ds.w 1600 ;panic for table
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megadistadjusttable:
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dcb 3,274*2+100 ;adjusttable for the two distorters
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disttable:
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ds.w 26*2+100 ;adjusttable for the two distorters
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ds.w 1600 ;panic for table
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wavetab:
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dc.l dreieck
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; dc.l dreieck
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dc.l sinus
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dc.l 0 ;end
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; !!!!!! negativ = normal scroll direction !!!!!!
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dreieck:
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dc.w 1,0,1,0,1,0,1,0
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dc.w 1,0,1,0,1,0,1,0
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dc.w 1,0,1,0,1,0,1,0
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dc.w 1,0,1,0,1,0,1,0
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dc.w 1,1,1,1,1,1,1,1
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dc.w 1,1,1,1,1,1,1,1
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dc.w -1,0,0,-1,0,0,-1,0,0,-1,0,0,-1,0,0,-1,0,0,-1,0,0,-1
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dc.w -1,0,0,-1,0,0,-1,0,0,-1,0,0,-1,128
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dc.w 2,2,2,2,2,2,2,2
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dc.w 1,0,0,0,0,0,0,0
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dc.w 0,0,0,0,0,0,0,0
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dc.w 0,0,0,1,0,0,0,0
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dc.w 0,0,-3,-2,-1,0,1,2
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dc.w 1,0,0,0,0,0,0,0
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dc.w 0,0,0,0,0,0,0,0
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dc.w 0,0,0,0,0,0,0,-1
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dc.w -1,0,0,0,0,0,0,0
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dc.w 0,0,0,0,0,0,0,0
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dc.w 0,0,0,0,0,0,0,0
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dc.w 0,0,0,0,0,0,0,1
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dc.w 2,2,2,2,2,2,2,2
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dc.w 3,3,3,3,3,3,3,3
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dc.w 3,3,3,3,3,3,3,3
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dc.w 4,4,4,4,4,4,4,4
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dc.w 4,4,4,4,4,4,4,4
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dc.w 5,5,5,5,5,5,5,5
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dc.w 5,5,5,5,5,5,5,5
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dc.w 5,5,5,5,5,5,5,5
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dc.w 5,5,5,5,5,5,5,5
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dc.w 5,5,5,5,5,5,5,5
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dc.w 4,4,4,4,4,4,4,4
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dc.w 4,4,4,4,4,4,4,4
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dc.w 4,4,4,4,4,4,4,4
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dc.w 3,3,3,3,3,3,3,3
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dc.w 3,3,3,3,3,3,3,3
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dc.w 2,2,2,2,2,2,2,2
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dc.w 2,2,2,2,2,2,2,2
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dc.w 1,1,1,1,1,1,1,1
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dc.w 1,1,1,1,1,1,1,1
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dc.w 0,0,0,0,0,0,0,0
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dc.w 0,0,0,0,0,0,0,0
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dc.w 0,0,0,0,0,0,0,0
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dc.w -1,-1,-1,-1,-1,-1,-1,-1
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dc.w -2,-2,-2,-2,-2,-2,-2,-2
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dc.w -3,-3,-3,-3,-3,-3,-3,-3
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dc.w -3,-3,-3,-3,-3,-3,-3,-3
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dc.w -4,-4,-4,-4,-4,-4,-4,-4
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dc.w -4,-4,-4,-4,-4,-4,-4,-4
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dc.w -4,-4,-4,-4,-4,-4,-4,-4
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dc.w -4,-4,-4,-4,-4,-4,-4,-4
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dc.w -4,-4,-4,-4,-4,-4,-4,-4
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dc.w -3,-3,-3,-3,-3,-3,-3,-3
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dc.w -3,-3,-3,-3,-3,-3,-3,-3
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dc.w -2,-2,-2,-2,-2,-2,-2,-2
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dc.w -1,-1,-1,-1,-1,-1,-1,-1
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dc.w 0,0,0,0,0,0,0,0,128
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dc.w 16,16,16,16,16,16,16,16
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dc.w -1,-1,-1,-1,-1,-1,-1,-1
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dc.w -1,-1,-1,-1,-1,-1,-1,-1
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dc.w -1,-1,-1,-1,-1,-1,-1,-1
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dc.w -1,-1,-1,-1,-1,-1,-1,-1
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dc.w -1,-1,-1,-1,-1,-1,-1,-1
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dc.w -1,-1,-1,-1,-1,-1,-1,-1
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dc.w -1,-1,-1,-1,-1,-1,-1,-1
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dc.w -1,-1,-1,-1,-1,-1,-1,-1
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dc.w 1,1,1,1,1,1,1,1
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dc.w 1,1,1,1,1,1,1,1
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dc.w 1,1,1,1,1,1,1,1
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@ -1328,8 +1385,19 @@ dreieck:
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dc.w 1,1,1,1,1,1,1,1
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dc.w 1,1,1,1,1,1,1,1
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dc.w 128
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sinus:
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; dc.w 1,0,0,0,1,0,0,0,-1,0,0,-1,0,0,0,128
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; dc.w 1,1,1,1,2,0,0,0,3,0,0,0,2,0,0,0,1,0,0,0,0,0,0,0
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; dc.w -1,0,0,0,-2,0,0,0,-2,0,0,0,-1,0,0,0,0,0,0,0,128
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dc.w 1,0,0,1,0,0,1,0,0,1,0,0,2,0,0,1,0,0,2,0,0,1,0,0,2,0,0,2
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dc.w 0,0,2,0,0,2,0,0,3,0,0,2,0,0,3,0,0,2,0,0,3,0,0,3,0,0,3,0,0,3
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dc.w 2,0,0,3,0,0,2,0,0,3,0,0,2,0,0,2,0,0,2,0,0,2,0,0,1,0,0,2,0,0,1,0,0,1,0,0,1,0,0,1
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dc.w 0,0,0,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,-1,0,0,0,0,0,-1,0,0,0,0,0,-1
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dc.w -1,0,0,-1,0,0,-1,0,0,-2,0,0,-1,0,0,-2,0,0,-1,0,0,-2,0,0,-2,0,0,-2,0,0,-3,0,0,-2
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dc.w -3,0,0,-3,0,0,-3,0,0,-2,0,0,-3,0,0,-2,0,0,-2,0,0,-2,0,0,-1,0,0,-2,0,0,-1,0,0,-1,0,0,-1,0,0,-1,0,0,0,0,0,-1,0,0,0,0,0,0
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dc.w 128
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;Panic buffer for scrolltext
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dc.b 01,01,01,01,01,01,01,01,01,01,01,01,01,01,01,01,01,01,01,01
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dc.b 01,0,0,01,0,0,01,0,0,01,0,0,01,01,01,01,01,01,01,01,01,01,01,01,01,01,01,01
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dc.b 01,01,01,01,01,01,01,01,01,01,01,01,01,01,01,01,01,01,01,01
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scrolltext:
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dc.b 87,87
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