Lots of utilities and original grafics which I forgot in previous release.
Some more work on the distorters and a little PSG init correction. Added reset demo handling.master
parent
cecd6521ae
commit
ee19981e8d
103
PARADIST.S
103
PARADIST.S
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@ -585,7 +585,8 @@ prepdigi:
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move.w (a6)+,d7
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move.l a6,digiptr
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move.l $42a.w,my_reset+2
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move.l #my_reset,$42a.w
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ifeq test
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lupo:
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@ -2152,9 +2153,6 @@ notreset:
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move.b $fffffc02.w,d0
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move.b #5,$ffff8800.w
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move.b d0,$ffff8802.w
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move.l #$0d000200,$ffff8800.w
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move.l cheatcodepos,a0
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cmp.b (a0)+,d0
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beq.s cheatok
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@ -2215,7 +2213,9 @@ cheatcodmod: equ *+2
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no_esc:
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cmpi.b #57,d0
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bne.s no_key
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bra.s myexit
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my_reset:
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move.l #0,resetexit
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myexit:
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;restore digisound
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move.w #(256+512/4)-1,d0
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@ -2225,7 +2225,7 @@ restdigi:
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move.l (a0)+,(a1)+
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dbf d0,restdigi
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resetexit: equ *+2
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jmp exit
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no_key:
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@ -2433,7 +2433,12 @@ calcpredigi:
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move.l (a7,d7),(a0)+
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move.l (a7,d7),(a0)+
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dcb 70,$4e71
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dcb 70-20,$4e71
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tst.w $1f0.w
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bmi.s noend
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subq.w #1,$1f0.w
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beq myexit
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noend:
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move.l a6,digiptr
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@ -5118,11 +5123,13 @@ wavetab:
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dc.l wordhinher
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dc.l _nix
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dc.l _nix
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dc.l hacker,hacker,hacker
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dc.l fast
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dc.l fast
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dc.l fast
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dc.l fast
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dc.l dreieck
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dc.l dreieck
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dc.l slowdist,slowdist,slowdist,slowdist
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dc.l hacker,hacker,hacker
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dc.l sinus
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dc.l sinus
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dc.l sinschief
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@ -5133,21 +5140,6 @@ wavetab:
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dc.l sinschief
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dc.l sinus
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dc.l sinus
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dc.l bytezurueck
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dc.l bytezurueck
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dc.l bytezurueck
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dc.l bytezurueck
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dc.l bytezurueck
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dc.l bytezurueck
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dc.l bytezurueck
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dc.l bytezurueck
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dc.l bytezurueck
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dc.l bytezurueck
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dc.l bytezurueck
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dc.l bytezurueck
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dc.l wordschief
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dc.l wordschief
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dc.l wordschief
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dc.l 0 ;end
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mwavetab:
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@ -5161,44 +5153,11 @@ mwavetab:
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dc.l slowdist
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dc.l slowdist
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dc.l slowdist
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dc.l wordschief
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dc.l 0 ;end
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boink:
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incbin includes\boink.bin
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dc.w 128
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hacker:
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dc.w 2-1,-2,2,-2,2,-2,2,-2-1
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dc.w 4,-4,4,-4,4,-4,4,-4-1
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dc.w 6,-6,6,-6,6,-6,6,-6-1
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dc.w 8,-8,8,-8,8,-8,8,-8-3
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dc.w 12,-12,12,-12,12,-12,12,-12-1
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dc.w 14,-14,14,-14,14,-14,14,-14-1
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dc.w 16,-16,16,-16,16,-16,16,-16
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dc.w 16,-16,16,-16,16,-16,16,-16+1
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dc.w 14,-14,14,-14,14,-14,14,-14+1
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dc.w 12,-12,12,-12,12,-12,12,-12+3
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dc.w 8,-8,8,-8,8,-8,8,-8+1
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dc.w 6,-6,6,-6,6,-6,6,-6+1
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dc.w 4,-4,4,-4,4,-4,4,-4+1
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dc.w 2,-2,2,-2,2,-2,2,-2+1
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dc.w 128
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dc.w 0,0,0,0,0,0,0,0,0,0
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dc.w 0,0,0,0,0,0,0,0,0,0
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dc.w 0,0,0,0,0,0,0,0,0,0
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dc.w 0,0,0,0,0,0,0,0,0,0,16
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dc.w 0,0,0,0,0,0,0,0,0,0
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dc.w 0,0,0,0,0,0,0,0,0,0
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dc.w 0,0,0,0,0,0,0,0,0,0
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dc.w 0,0,0,0,0,0,0,0,0,0,-16
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dc.w 0,0,0,0,0,0,0,0,0,0
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dc.w 0,0,0,0,0,0,0,0,0,0
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dc.w 0,0,0,0,0,0,0,0,0,0
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dc.w 0,0,0,0,0,0,0,0,0,0,16
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dc.w 0,0,0,0,0,0,0,0,0,0
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dc.w 0,0,0,0,0,0,0,0,0,0
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dc.w 0,0,0,0,0,0,0,0,0,0,-16
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dc.w 128
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slowdist:
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dc.w 0,0,0,1,0,0,0,1,0,0,0,1,0,0,0,1
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dc.w 0,0,0,1,0,0,0,1,0,0,0,1,0,0,0,1
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@ -5246,23 +5205,23 @@ bytezurueck:
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dc.w -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1
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dc.w -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1
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dc.w 128
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fast:
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incbin includes\fast.bin
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dc.w 128
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sinschief:
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incbin includes\sisi.bin
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dc.w 128
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wordhinher:
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dc.w 2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2
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dc.w -2,-2,-2,-2,-2,-2,-2,-2,-2,-2,-2,-2,-2,-2,-2,128
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wordschief:
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dc.w 2,2,2,2,2,2,2,2
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dc.w 2,2,2,2,2,2,2,2
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dc.w 2,2,2,2,2,2,2,2
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dc.w 2,2,2,2,2,2,2,2
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dc.w 2,2,2,2,2,2,2,2
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dc.w 2,2,2,2,2,2,2,2
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dc.w 2,2,2,2,2,2,2,2
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dc.w 2,2,2,2,2,2,2,2
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dc.w 2,2,2,2,2,2,2,128
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wordschief:
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dc.w 2,2,2,2,2,2,2,2,2,2
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dc.w 2,2,2,2,2,2,2,2,2,2
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dc.w 2,2,2,2,2,2,2,2,2,2
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dc.w 2,2,2,2,2,2,2,2,2,2
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dc.w 2,2,2,2,2,2,2,2,2,2
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dc.w 2,2,2,2,2,2,2,2,2,2,128
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wordzurueck:
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dc.w -2,-2,-2,-2,-2,-2,-2,-2
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dc.w -2,-2,-2,-2,-2,-2,-2,-2
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@ -5385,15 +5344,9 @@ scrolltextend:
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;**********************************************************
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prt:
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dc.b 27,"Y",32+20,32+1," 000"
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str: dc.b "0 ",0
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even
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psginittab:dc.b 0,$ff,1,$ff,2,$ff,3,$ff,4,$ff,5,$ff,6,0
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dc.b 7,%11111011,8,0,9,0,10,16,11,5,12,100,13,2,$ff,0
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dc.b 7,%11111011,8,0,9,0,10,0,11,5,12,100,13,2,$ff,0
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even
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hwpalette:
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dc.w $000,$227,$005,$654,$543,$432,$321,$777
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@ -5413,7 +5366,7 @@ lowbyte:
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even
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hwscrolldat:
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incbin "includes\hwscroll.dat"
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incbin "includes\hwdat.bin"
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even
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section bss
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@ -0,0 +1,34 @@
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<20> wow !! this is gunstick's revolutionary
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fullscreen-screen. nobody can beat <20> !!! this
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screen uses the <20>-playfield technique. i hope
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it will be the best fullscreen distorter ever made.
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the font is from oxar ” (great work!). the wonderful
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background was designed by dizzy from tool 8.
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all code and music sampling by gunstick. i'm sorry
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for all the people who don't like slow scrollers, but
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this text is a bit longer, to show you, that nothing is
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precalculated. many of those shitty disting
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one-plane scrolls are preshifted. theese ones
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are not! if you still think this is easy then look at
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the parallaxed (bidirectional !!!) background:[
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]have you
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noticed that it's not simply parallaxed? there's another
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wave in it. i don't want to make greetings here, so
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let's continue talking about fullscreens and hardscrollers.
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i haven't seen any hardscroller which works always correctly
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on all st's. so if you see some nasty flickering on the top
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border you have an st model i wasn't able to test. until
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now i found 14 different hardware configurations. our hardscroller
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works on all, but there might be more . . . so if you are a
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programmer, please test your overscan routine on every st you can
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find (especially those in other countries !!) message to griff: i
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tried to use the keyboard processor for hardscrolling but it didn't work.
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do you want to know how i manage to shift all the scrollings??? well
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the dma chip can serialize data. by programming it in a special way
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(reading and writing the same time)
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the dma sends the data back, but shifted by one bit. little 3d graphics
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hint: what about doing your 3d graphics with the midi interface?
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as you have now often enough seen the distortion wave and heard
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the digisound i think it's time to press space and i will wrap here
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