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Georges Kesseler 408425066d Bye bye debug message and colored hardwarescroll. Also removed the
annoying flicker as I need to integrate the scroll copy routines
The scroll is looking funny becauuse I force always cpy00 which is
the first to be integrated into overscan. First step: place color
changes instead of resolution switches.
2012-02-20 01:06:12 +01:00
3DFONT.NEO parallax distorter. It was first meant to be an independant distorter on 2 playfields, 2012-02-19 00:12:11 +01:00
DESKTOP.INF parallax distorter. It was first meant to be an independant distorter on 2 playfields, 2012-02-19 00:12:11 +01:00
FONT.BIN parallax distorter. It was first meant to be an independant distorter on 2 playfields, 2012-02-19 00:12:11 +01:00
FULLMEGA.S parallax distorter. It was first meant to be an independant distorter on 2 playfields, 2012-02-19 00:12:11 +01:00
FULLSCRN.S parallax distorter. It was first meant to be an independant distorter on 2 playfields, 2012-02-19 00:12:11 +01:00
GENST2.INF parallax distorter. It was first meant to be an independant distorter on 2 playfields, 2012-02-19 00:12:11 +01:00
GENST2.PRG parallax distorter. It was first meant to be an independant distorter on 2 playfields, 2012-02-19 00:12:11 +01:00
HWSCROLL.DAT parallax distorter. It was first meant to be an independant distorter on 2 playfields, 2012-02-19 00:12:11 +01:00
MONST2.PRG parallax distorter. It was first meant to be an independant distorter on 2 playfields, 2012-02-19 00:12:11 +01:00
PARADIST.S Bye bye debug message and colored hardwarescroll. Also removed the 2012-02-20 01:06:12 +01:00
SPRITER.PRG parallax distorter. It was first meant to be an independant distorter on 2 playfields, 2012-02-19 00:12:11 +01:00