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Georges Kesseler 9a76b1d84d This is one of the most important decisions. Reduce the scroller height from
the classic 32 pixel height to 26, because there is not enough CPU time
left to do 32 pixel! We can do this because there is no 8 lines/scroll limit
when using the hardscroller.
2012-02-19 00:32:21 +01:00
3DFONT.NEO parallax distorter. It was first meant to be an independant distorter on 2 playfields, 2012-02-19 00:12:11 +01:00
DESKTOP.INF parallax distorter. It was first meant to be an independant distorter on 2 playfields, 2012-02-19 00:12:11 +01:00
FONT.BIN parallax distorter. It was first meant to be an independant distorter on 2 playfields, 2012-02-19 00:12:11 +01:00
FULLMEGA.S parallax distorter. It was first meant to be an independant distorter on 2 playfields, 2012-02-19 00:12:11 +01:00
FULLSCRN.S parallax distorter. It was first meant to be an independant distorter on 2 playfields, 2012-02-19 00:12:11 +01:00
GENST2.INF parallax distorter. It was first meant to be an independant distorter on 2 playfields, 2012-02-19 00:12:11 +01:00
GENST2.PRG parallax distorter. It was first meant to be an independant distorter on 2 playfields, 2012-02-19 00:12:11 +01:00
HWSCROLL.DAT parallax distorter. It was first meant to be an independant distorter on 2 playfields, 2012-02-19 00:12:11 +01:00
MONST2.PRG parallax distorter. It was first meant to be an independant distorter on 2 playfields, 2012-02-19 00:12:11 +01:00
PARADIST.S This is one of the most important decisions. Reduce the scroller height from 2012-02-19 00:32:21 +01:00
SPRITER.PRG parallax distorter. It was first meant to be an independant distorter on 2 playfields, 2012-02-19 00:12:11 +01:00